1. City Defense Z
  2. News
  3. DAY 10/10: FINAL CHALLENGE COMPLETE! Major Performance Boost + New Era Begins!

DAY 10/10: FINAL CHALLENGE COMPLETE! Major Performance Boost + New Era Begins!



DEVELOPER CHALLENGE - DAY 10/10: FINAL CHALLENGE COMPLETE! NEW ERA BEGINS!



[h2]THE CHALLENGE IS COMPLETE - BUT OUR JOURNEY NEVER ENDS![/h2]

Today's Final Challenge Updates:
Huge FPS Boost with soldier vertex animation conversion
Resource Collection Fixes for final building levels
Major Performance Optimizations across music, particles, and machines
Animation System Overhaul for soldiers and day/night cycles
Critical Bug Fixes for merge indicators and gameplay mechanics
Developer Challenge Complete - 10 days of intense development
New Era Begins - Major 1-month roadmap announcement tomorrow!

FINAL CHALLENGE ACHIEVEMENTS:
1. Performance Revolution - Soldier animators converted to vertex animation for massive FPS improvement
2. Resource Collection Polish - Fixed visibility issues in final building levels
3. System-Wide Optimization - Music, particles, and machine performance dramatically improved
4. Animation Overhaul - Complete soldier and day/night animation system modernization
5. Challenge Completion - 10 days of non-stop development and community-driven improvements
6. Future Vision - Tomorrow we reveal our ambitious 1-month development roadmap

[h2]PERFORMANCE BREAKTHROUGH - VERTEX ANIMATION IMPLEMENTATION[/h2]

Huge FPS Boost - Soldier animations now use vertex animation instead of traditional animators
Smooth Gameplay - Significant performance improvement across all maps and scenarios
Technical Achievement - Complex animation system optimization completed
Future-Proof - New system provides foundation for even more complex animations

[h2]GAMEPLAY POLISH - RESOURCE COLLECTION PERFECTION[/h2]

Resource Indicator Visibility - Fixed issue where resource collection indicators were hidden behind tall buildings
Final Level Buildings - Players can now clearly see when resources are ready for collection
Visual Clarity - No more guessing if resources are ready to collect
User Experience - Seamless resource management across all building levels

[h2]SYSTEM-WIDE PERFORMANCE OPTIMIZATIONS[/h2]

Music & Sound Effects - General size updates and FPS drop prevention measures implemented
Particle System Overhaul - Game loads reduced, visual elements optimized for better performance
Machine Performance - General load reduction and day/night animation updates
Smooth Machine Targeting - Machine rotations toward targets now smoother and more natural
Animation System Modernization - All soldier animations updated to new system for reduced performance load
Soldier Targeting Fix - Fixed issue where soldiers could fire without looking at targets

[h2]CRITICAL BUG FIXES & POLISH[/h2]

Merge Level Sprite Fix - Fixed issue where level sprites remained visible during merge operations
Pause Localization - Added localization support for "Paused" text
Merge Indicator Fix - Fixed incorrect merge indicators for max-level objects and reorganized multi-merge rewards
Dust Display Fix - Resolved issue where dust particles appeared unexpectedly on screen
Toxic Boss AI Fix - Fixed bug where toxic boss could attack friendly soldiers
Building Collection Height - Increased height for high-level building collection to prevent resources getting stuck inside

[h2]THE 10-DAY CHALLENGE JOURNEY - COMPLETE![/h2]

What We Accomplished Together:

Days 1-3: Core gameplay mechanics, bug fixes, and performance improvements
Days 4-6: UI/UX enhancements, community feedback implementation, and system refinements
Days 7-9: Leaderboard balance, major UI polish, and gameplay convenience features
Day 10: Performance breakthrough, system-wide optimizations, and final polish - Challenge Complete!

Total Improvements Delivered:
• 50+ bug fixes and quality-of-life improvements
• Major performance optimizations and FPS boosts across all systems
• Complete UI/UX overhaul and polish
• System-wide animation and performance modernization
• Community-driven feature implementations
• Leaderboard and scoring system balance
• Enhanced gameplay mechanics and convenience

[h2]TOMORROW: THE NEW ERA BEGINS - 1-MONTH ROADMAP REVEAL![/h2]

The Challenge is Complete, But We're Just Getting Started!

Major Roadmap Announcement - Tomorrow we reveal our ambitious 1-month development plan
New Features - Exciting gameplay additions and system expansions
Community Goals - Your feedback will continue to drive our development priorities
Future Vision - Long-term plans for City Defense Z evolution

This isn't the end - it's the beginning of something even bigger!

[h2]COMMUNITY CELEBRATION - THANK YOU FOR THIS INCREDIBLE JOURNEY[/h2]

Special thanks to our incredible community:

Challenge Champions:
• Every player who provided feedback and bug reports
• Community members who tested features and reported issues
• Steam reviewers who highlighted areas for improvement
• Discord members who participated in discussions and suggestions
• All players who supported us during this intense development sprint

Your feedback, patience, and enthusiasm made this challenge possible. Together, we've created something amazing!

[h2]THE CHALLENGE COMPLETE - NEW ERA BEGINS[/h2]

Day 10 complete: The 10-day developer challenge is finished. We've delivered massive improvements, performance boosts, and gameplay polish.

Tomorrow: Major 1-month roadmap announcement - the next chapter of City Defense Z development begins!

Remember: This challenge may be complete, but our commitment to excellence never ends. Your feedback will always drive our development.

Join the Community

Official Website

City Defense Z Wiki

Challenge Complete. New Era Begins Tomorrow. The journey never ends.

Your feedback drives our development. Always.