City Defense Z – Hotfix Update
[p]Dear Defenders,[/p][p]We've gone through all the feedback you've given us since the release of Road Map Part 2.[/p][p]After the release of Road Map Part 2, we released many hotfixes in a short time, taking into account the feedback from you.[/p][p]We'd really like to thank everyone who played and provided feedback. City Defence Z is getting better and better with your input.[/p][p][/p][p][/p][h2]Changes & Fixes[/h2][p][/p][h3]Early-Game Economy Rebalanced[/h3][p]Resources were depleting too quickly during early waves, making it hard to build up defenses.[/p][p]The starting economy has been adjusted and the growth curve is now more linear, allowing players to establish stable defenses without bottlenecks.
[/p][h3]
Laboratory Production Increased[/h3][p]Laboratory buildings now generate more Research Points.[/p][p]Early-game players can progress more consistently, and production efficiency now scales more evenly with building level.
[/p][h3]Permanent Upgrade Tree Adjusted[/h3][p]Research Point costs for unlocking permanent upgrades have been reduced.[/p][p]This allows faster early-game progression and helps players reach strategic diversity sooner.[/p][p][/p][h3]UI and Visual Improvements[/h3][p]Minor UI adjustments have been made.[/p][p]Booster visuals have been clarified and are now easier to identify.[/p][p]Several small alignment and readability issues have also been resolved.[/p][p][/p][h3]Soldier Transport Bug Fixed[/h3][p]A positioning bug occurred when moving multiple soldiers by quickly dragging across the map.[/p][p]This issue has been fixed. All selected units now relocate accurately within the defined area.[/p][p][/p][h3]Font and Language Support Fixed[/h3][p]An issue that caused certain characters to render incorrectly in some languages has been resolved.[/p][p]All supported languages now display text correctly and consistently.[/p][p][/p][h3]Achievement System Fixes[/h3][p]Some achievements were not triggering even when their conditions were met.[/p][p]Trigger conditions were redefined, and the system now synchronizes properly with in-game statistics.[/p][h3][/h3][h3]Trade Panel Fix[/h3][p]A bug has been fixed where the Trade Panel would not reopen after all cards were purchased.[/p][h3]
Controller Auto Switch[/h3][p]The game now automatically switches between controller and keyboard/mouse input when detected, ensuring a seamless transition without manual toggling.[/p][p][/p][h3]Zombies Through Walls[/h3][p]Fixed an issue where zombies could occasionally pass through walls under certain conditions.[/p][p][/p][p][/p][h3]This hotfix strengthens City Defense Z’s early-game balance and improves overall stability and user experience.[/h3]
[/p][h3]
Laboratory Production Increased[/h3][p]Laboratory buildings now generate more Research Points.[/p][p]Early-game players can progress more consistently, and production efficiency now scales more evenly with building level.
[/p][h3]Permanent Upgrade Tree Adjusted[/h3][p]Research Point costs for unlocking permanent upgrades have been reduced.[/p][p]This allows faster early-game progression and helps players reach strategic diversity sooner.[/p][p][/p][h3]UI and Visual Improvements[/h3][p]Minor UI adjustments have been made.[/p][p]Booster visuals have been clarified and are now easier to identify.[/p][p]Several small alignment and readability issues have also been resolved.[/p][p][/p][h3]Soldier Transport Bug Fixed[/h3][p]A positioning bug occurred when moving multiple soldiers by quickly dragging across the map.[/p][p]This issue has been fixed. All selected units now relocate accurately within the defined area.[/p][p][/p][h3]Font and Language Support Fixed[/h3][p]An issue that caused certain characters to render incorrectly in some languages has been resolved.[/p][p]All supported languages now display text correctly and consistently.[/p][p][/p][h3]Achievement System Fixes[/h3][p]Some achievements were not triggering even when their conditions were met.[/p][p]Trigger conditions were redefined, and the system now synchronizes properly with in-game statistics.[/p][h3][/h3][h3]Trade Panel Fix[/h3][p]A bug has been fixed where the Trade Panel would not reopen after all cards were purchased.[/p][h3]
Controller Auto Switch[/h3][p]The game now automatically switches between controller and keyboard/mouse input when detected, ensuring a seamless transition without manual toggling.[/p][p][/p][h3]Zombies Through Walls[/h3][p]Fixed an issue where zombies could occasionally pass through walls under certain conditions.[/p][p][/p][p][/p][h3]This hotfix strengthens City Defense Z’s early-game balance and improves overall stability and user experience.[/h3]