1. City Defense Z
  2. News

City Defense Z News

Commanders by Our Side, We're Still Here: Roadmap Dates Revealed

COMMANDERS BY OUR SIDE, WE'RE STILL HERE: ROADMAP DATES REVEALED



[h2]MARK YOUR CALENDARS: SEPTEMBER 20 & OCTOBER 11![/h2]

Hello Commanders,

Since the 10 Days Development Challenge, we've been sharing updates with you every single day. We got so used to it that being quiet for just five days already felt strange to us. The truth is, we've kept working in the background, but we wanted to let you know we're still here and moving forward. That's why we thought it was time to share the dates for the next content and updates!

[h2]HERE'S OUR ROADMAP:[/h2]



We've split the work into two parts and locked in the dates:

📌 September 20 📌 October 11

Our dev team barely made it through 10 days of intense work, but we're sure they'll survive the next 30! (At least we hope so 😅)

Now the real question is: can you keep up with us?

[h2]A MESSAGE FROM THE HEART[/h2]

Since the launch day, we've built a small but strong community. The feedback, criticism, advice, and support you've given us mean so much. We really felt seen. 💚

You've added value to our work and guided us. Every bit of engagement, whether positive or negative, has lifted us up. We felt noticed. 💚

By the end of this roadmap, we hope to be worthy of your support.

[h2]WHAT'S COMING?[/h2]

September 20 - Part 1:
• Hand-drawn NPC Characters replacement
• Permanent Upgrades Expansion V1
• Dynamic Economy Redesign with scaling systems V1
• Major FPS Boost Optimizations
• Redesigned Merge-able Buildings
• Toggle-able HP Bar System
• Seasonal Leaderboard System
• Joker Card System
• Card Lock System
• Complete Control Rebinding system

October 11 - Part 2:
• Permanent Upgrades Expansion V2
• Dynamic Economy Redesign with scaling systems V2
• Complete UI Overhaul and polish
• Detailed Unit Information Panels
• Full Steam Deck Optimization (targeting official approval)
• Intro & Outro Cinematics with storytelling
• Market System Transformation
• Enhanced Building Card System
• Scalable UI System
• NPC Dialogue Toggle settings
• Mass Unit Selection
• ASMR Merging Animations polish
• Enhanced Expedition System

Full feature details available in our comprehensive roadmap announcement!


[h2]STAY CONNECTED[/h2]

We're not going anywhere, Commanders. We're here, we're working, and we're excited to share this journey with you.

Join Our Community

Official Website

City Defense Z Wiki

Two dates. One mission. Endless possibilities.

– Good Mood Games Team 💚

ROADMAP SPECIAL PATCH LIVE: Hand-Drawn NPCs + Massive FPS Boost - NO MORE AI!

[p]
[/p]
SPECIAL PATCH: HAND-DRAWN NPCS + FPS IMPROVEMENTS
[p]
[/p][h2]WE HEARD YOUR FEEDBACK[/h2][p]
You told us you didn't like the AI-generated NPC art. We listened. We worked day and night to replace every single AI-generated portrait with hand-drawn artwork.

[/p][h2]WHAT'S CHANGED[/h2][p]
Hand-Drawn NPC Characters
• All AI-generated NPC portraits replaced with hand-drawn art
• Created by our team, no more AI Art content

FPS Improvements
(Why wait for this as well if we already did it right ? PS: ofc there is more fps optimization to come)
• Performance optimizations across the game
• Better frame rates and stability


[/p][h2]MEET THE NEW HAND-DRAWN NPCS[/h2][p]
[/p]
[p]News Speaker[/p]
[p]Alexis Kane[/p]
[p]Quantum Kim[/p]
[p][/p]
[p][/p]
[p][/p]
[p]Jake Harrison[/p]
[p]Iron Pete[/p]
[p]Commander Voss[/p]
[p][/p]
[p][/p]
[p][/p]
[p]Cat[/p]
[p]Commander & Cat[/p]
[p]Civilians[/p]
[p][/p]
[p][/p]
[p] [/p]
[p]
[/p][h2]WHY NOW[/h2][p]
Your feedback was clear: you wanted authentic art, not AI-generated content. We agree. This felt important enough to deliver immediately rather than wait for our planned roadmap.

[/p][h2]THE ROADMAP CONTINUES[/h2][p]
This patch is separate from our planned roadmap. The original 21 features in Part 1 and Part 2 are still coming as scheduled.

[/p][h2]THANK YOU[/h2][p]
Your feedback shaped this update. Thank you for being honest about what you wanted to see changed.

The game is updated now. Launch it and see the difference.

Share Your Feedback

Official Website

City Defense Z Wiki

No more AI. Just us.


[/p]

1-MONTH ROADMAP REVEALED: 20 Major Features + Steam Deck Optimization Coming!

1-MONTH ROADMAP REVEALED: 21 GAME-CHANGING FEATURES IN 2 PARTS!



[h2]THE FUTURE OF CITY DEFENSE Z - OUR MOST AMBITIOUS ROADMAP YET![/h2]

As promised after completing our 10-day developer challenge, today we reveal our massive 1-month development roadmap. These aren't just updates - they're transformative features that will revolutionize your City Defense Z experience!

21 Major Features Coming in 2 Parts Over the Next Month:

[h2]VISUAL & TECHNICAL REVOLUTION[/h2]

Hand-Drawn NPC Characters
• Complete replacement of AI-generated NPCs with custom hand-drawn artwork

Complete UI Overhaul
• Total redesign and polish of the entire user interface

Redesigned Merge-able Buildings
• Complete visual overhaul with enhanced distinguishability

Full Steam Deck Optimization
• Complete optimization following all Steam guidelines (approval timing depends on Valve's review process)

Scalable UI System
• Customizable UI scaling for all screen sizes and devices

Intro & Outro Cinematics
• Dynamic intro/outro sequences with rich storytelling for each map

Massive FPS Boost Optimizations
• System-wide performance improvements with enhanced frame rates

[h2]GAMEPLAY & ECONOMIC SYSTEMS[/h2]

Market System Transformation
• Always-active market with reroll functionality and permanent upgrades

Dynamic Economy Redesign
• Reimagined economy with dynamic scaling and intelligent balance

Enhanced Building Card System
• Increase total building card count beyond current 3-card limitation

Card Lock System
• Lock cards to persist through transitions with strategic retention

Massive Permanent Upgrades Expansion
• Tons of new permanent upgrades across all game systems

Joker Card System
• Special joker card transforms any building while maintaining level

Mass Unit Selection
• Select and move multiple defense units simultaneously

Enhanced Expedition System
• Preview rewards, new reward types, and unlock locked units through expeditions

Seasonal Leaderboard System
• Leaderboards reset on scheduled days for seasonal competition

[h2]USER EXPERIENCE & CUSTOMIZATION[/h2]

Detailed Unit Information Panels
• Click any defense unit to see comprehensive stats and capabilities

Toggle-able HP Bar System
• HP bars for zombies and soldiers visible when ALT key is pressed

Complete Control Rebinding
• Customize every hotkey and shortcut with full flexibility

NPC Dialogue Toggle
• Settings option to disable/enable world news NPC dialogues

ASMR Merging Animations
• Repolished merging animations with satisfying, ASMR-quality experiences

[h2]2-PART DEVELOPMENT TIMELINE - STRATEGIC RELEASE APPROACH[/h2]

PART 1 - CORE SYSTEMS & PROGRESSION (First Part):
• Hand-drawn NPC Characters replacement
• Permanent Upgrades Expansion V1
• Dynamic Economy Redesign with scaling systems V1
• Major FPS Boost Optimizations
• Redesigned Merge-able Buildings
• Toggle-able HP Bar System
• Seasonal Leaderboard System
• Joker Card System
• Card Lock System
• Complete Control Rebinding system

PART 2 - PLATFORM & EXPERIENCE (Final Part):
• Permanent Upgrades Expansion V2
• Dynamic Economy Redesign with scaling systems V2
• Complete UI Overhaul and polish
• Detailed Unit Information Panels
• Full Steam Deck Optimization (targeting official approval)
• Intro & Outro Cinematics with storytelling
• Market System Transformation
• Enhanced Building Card System
• Scalable UI System
• NPC Dialogue Toggle settings
• Mass Unit Selection
• ASMR Merging Animations polish
• Enhanced Expedition System

Why 2 Parts?
• Part 1 delivers core gameplay improvements immediately
• Part 2 focuses on platform optimization and cinematic experience
• Allows for community feedback integration between releases
• Ensures each part receives proper polish and testing

This is our most ambitious roadmap yet - 21 transformative features that will revolutionize City Defense Z!

[h2]COMMUNITY FEEDBACK WELCOME[/h2]

Your Voice Matters:
• Share your thoughts on these planned features
• Suggest priority ordering for development
• Report any additional features you'd love to see
• Help us make City Defense Z the best tower defense experience possible

We're not just developing a game - we're building the future of tower defense together with our community!

[h2]THE JOURNEY CONTINUES[/h2]

From 10-day challenge to 1-month transformation:

The developer challenge was just the beginning. These 21 features represent our commitment to making City Defense Z the definitive tower defense experience. Every feature has been carefully planned based on community feedback and our vision for the game's future.

This isn't just an update - it's a complete evolution delivered in 2 strategic parts!

Join Development Discussions

Official Website

City Defense Z Wiki

21 features. 2 parts. 30 days. Unlimited possibilities.

The future of City Defense Z starts now. Your feedback shapes every feature.

DAY 10/10: FINAL CHALLENGE COMPLETE! Major Performance Boost + New Era Begins!



DEVELOPER CHALLENGE - DAY 10/10: FINAL CHALLENGE COMPLETE! NEW ERA BEGINS!



[h2]THE CHALLENGE IS COMPLETE - BUT OUR JOURNEY NEVER ENDS![/h2]

Today's Final Challenge Updates:
• Huge FPS Boost with soldier vertex animation conversion
• Resource Collection Fixes for final building levels
• Major Performance Optimizations across music, particles, and machines
• Animation System Overhaul for soldiers and day/night cycles
• Critical Bug Fixes for merge indicators and gameplay mechanics
• Developer Challenge Complete - 10 days of intense development
• New Era Begins - Major 1-month roadmap announcement tomorrow!

FINAL CHALLENGE ACHIEVEMENTS:
1. Performance Revolution - Soldier animators converted to vertex animation for massive FPS improvement
2. Resource Collection Polish - Fixed visibility issues in final building levels
3. System-Wide Optimization - Music, particles, and machine performance dramatically improved
4. Animation Overhaul - Complete soldier and day/night animation system modernization
5. Challenge Completion - 10 days of non-stop development and community-driven improvements
6. Future Vision - Tomorrow we reveal our ambitious 1-month development roadmap

[h2]PERFORMANCE BREAKTHROUGH - VERTEX ANIMATION IMPLEMENTATION[/h2]

• Huge FPS Boost - Soldier animations now use vertex animation instead of traditional animators
• Smooth Gameplay - Significant performance improvement across all maps and scenarios
• Technical Achievement - Complex animation system optimization completed
• Future-Proof - New system provides foundation for even more complex animations

[h2]GAMEPLAY POLISH - RESOURCE COLLECTION PERFECTION[/h2]

• Resource Indicator Visibility - Fixed issue where resource collection indicators were hidden behind tall buildings
• Final Level Buildings - Players can now clearly see when resources are ready for collection
• Visual Clarity - No more guessing if resources are ready to collect
• User Experience - Seamless resource management across all building levels

[h2]SYSTEM-WIDE PERFORMANCE OPTIMIZATIONS[/h2]

• Music & Sound Effects - General size updates and FPS drop prevention measures implemented
• Particle System Overhaul - Game loads reduced, visual elements optimized for better performance
• Machine Performance - General load reduction and day/night animation updates
• Smooth Machine Targeting - Machine rotations toward targets now smoother and more natural
• Animation System Modernization - All soldier animations updated to new system for reduced performance load
• Soldier Targeting Fix - Fixed issue where soldiers could fire without looking at targets

[h2]CRITICAL BUG FIXES & POLISH[/h2]

• Merge Level Sprite Fix - Fixed issue where level sprites remained visible during merge operations
• Pause Localization - Added localization support for "Paused" text
• Merge Indicator Fix - Fixed incorrect merge indicators for max-level objects and reorganized multi-merge rewards
• Dust Display Fix - Resolved issue where dust particles appeared unexpectedly on screen
• Toxic Boss AI Fix - Fixed bug where toxic boss could attack friendly soldiers
• Building Collection Height - Increased height for high-level building collection to prevent resources getting stuck inside

[h2]THE 10-DAY CHALLENGE JOURNEY - COMPLETE![/h2]

What We Accomplished Together:

Days 1-3: Core gameplay mechanics, bug fixes, and performance improvements
Days 4-6: UI/UX enhancements, community feedback implementation, and system refinements
Days 7-9: Leaderboard balance, major UI polish, and gameplay convenience features
Day 10: Performance breakthrough, system-wide optimizations, and final polish - Challenge Complete!

Total Improvements Delivered:
• 50+ bug fixes and quality-of-life improvements
• Major performance optimizations and FPS boosts across all systems
• Complete UI/UX overhaul and polish
• System-wide animation and performance modernization
• Community-driven feature implementations
• Leaderboard and scoring system balance
• Enhanced gameplay mechanics and convenience

[h2]TOMORROW: THE NEW ERA BEGINS - 1-MONTH ROADMAP REVEAL![/h2]

The Challenge is Complete, But We're Just Getting Started!

• Major Roadmap Announcement - Tomorrow we reveal our ambitious 1-month development plan
• New Features - Exciting gameplay additions and system expansions
• Community Goals - Your feedback will continue to drive our development priorities
• Future Vision - Long-term plans for City Defense Z evolution

This isn't the end - it's the beginning of something even bigger!

[h2]COMMUNITY CELEBRATION - THANK YOU FOR THIS INCREDIBLE JOURNEY[/h2]

Special thanks to our incredible community:

Challenge Champions:
• Every player who provided feedback and bug reports
• Community members who tested features and reported issues
• Steam reviewers who highlighted areas for improvement
• Discord members who participated in discussions and suggestions
• All players who supported us during this intense development sprint

Your feedback, patience, and enthusiasm made this challenge possible. Together, we've created something amazing!

[h2]THE CHALLENGE COMPLETE - NEW ERA BEGINS[/h2]

Day 10 complete: The 10-day developer challenge is finished. We've delivered massive improvements, performance boosts, and gameplay polish.

Tomorrow: Major 1-month roadmap announcement - the next chapter of City Defense Z development begins!

Remember: This challenge may be complete, but our commitment to excellence never ends. Your feedback will always drive our development.

Join the Community

Official Website

City Defense Z Wiki

Challenge Complete. New Era Begins Tomorrow. The journey never ends.

Your feedback drives our development. Always.

DAY 9/10: Performance & Zombie System Overhaul – Smoother Gameplay Ahead!

DEVELOPER CHALLENGE - DAY 9/10: PERFORMANCE & ZOMBIE SYSTEM UPDATES
[p][/p][h2]PERFORMANCE IMPROVEMENTS & SYSTEM FIXES[/h2][p]
Today's Progress:
• Soldier Food Feedback System Removed after causing overall performance issues
• Zombie Horde Sound Optimized for better audio performance
• Zombie Horde Spawning Logic Reworked for smoother gameplay at low FPS and high zombie counts
• New Merge & Move Indicators for clarity during gameplay
• Critical Tutorial & Save Fixes across multiple devices

MAJOR UPDATES:

Soldier Food Feedback Removed – System rolled back due to performance degradation

Zombie Sound Optimization – Horde sounds now more efficient and less performance-heavy

Zombie Spawn Waves – Zombies now spawn in waves each second, fixing missing spawns at low FPS

Merge & Move Indicators – Clearer information for merge availability and unit actions

Cloud Tutorial Save – Tutorial progress now saved across devices to prevent repeat issues

[/p][h2]ZOMBIE HORDE SYSTEM ENHANCEMENTS[/h2][p]
• Optimized Horde Sounds – Zombie swarm audio optimized for lower CPU/GPU usage
• Wave-Based Spawning – Zombies now appear in timed waves each second, fixing situations where large hordes would fail to fully spawn on low FPS setups
• Gameplay Stability – Ensures every zombie always spawns regardless of performance issues

[/p][h2]MERGE & CARD SYSTEM IMPROVEMENTS[/h2][p]
• Max-Level Merge Indicator Fix – Merge indicators no longer appear on max-level soldiers and buildings
• Merge Info Overlay – Buildings now display icon + name when merge is possible for clearer visibility
• Level-Up Card Resource Fix – Prevented double resource collection exploit (resources are now gathered instantly when using a level-up card)
• Move Card Indicator – Merge indicators now also correctly appear when using Move cards
• Special Card Fix – Reroll button no longer stays disabled after using a Special card

[/p][h2]TUTORIAL & SAVE SYSTEM FIXES[/h2][p]
• Tutorial Save Issue Fixed – If tutorial wasn’t completed, switching PCs could lock items and even delete saves; now resolved
• Cloud Tutorial Progress – Tutorial completion is now stored in the cloud to prevent restarts when starting a new save on different PCs
• Hidden Object Performance Fix – Certain disabled objects no longer run in the background, improving performance
• Range Display Fix – Soldier range indicators now display correctly for 1x1 and 3x3 units

[/p][h2]COMMUNITY FEEDBACK IMPLEMENTATION[/h2][p]
Special thanks to players who reported these issues:

Bug Report Champions:
• Players who highlighted performance issues from the food system
• Community members reporting missing zombies at high counts
• Testers who spotted merge indicator inconsistencies
• Players who flagged tutorial/save problems across multiple devices
• Feedback from Discord & Steam discussions that shaped today’s fixes

Your reports directly improved performance and clarity – thank you!

[/p][h2]THE CHALLENGE CONTINUES[/h2][p]
Day 9 complete: Performance optimized and zombie systems reworked.

Tomorrow: Final day of the 10-day challenge – more fixes, polish, and player-driven updates.

Remember: This challenge never truly ends. Your feedback will always drive our development.

Join the Community

Official Website

City Defense Z Wiki

Day 9 complete. Day 10 begins tomorrow. Let’s finish strong together.

Your feedback drives our development.
[/p]