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Fool's End Roadmap 2024

There's more mining mayhem to come.

Here's what's planned for the rest of the year:

Q2 / Soon:
  • Daily Challenge Levels: Every 24 hours, players will be presented with a randomly generated level. The players who can finish the level with the fewest deaths and in the quickest time will go to the top of a daily leaderboard.
  • Linux version: Hoping to get a native Linux version built soon, with the goal of optimizing for Steam Deck use.
  • Customisable Gravestones: Choose between a selection of gravestones to express yourself a little bit.
  • Vultures Update: More content, including vultures (to say the least).
Q3/Q4:
  • Level Editor: The big one. A fully-fledged level editor so anyone can make and share their own levels. It will take a while to polish and get working properly so won't be ready until later in the year.
Ongoing:
  • Weekly updates and fixes will keep rolling out where necessary.

Patch Notes: 1.07

Hello again.

Aside from the brand new cover art and logo redesign, there's been a couple more changes to the game:

-Pickaxe attacks on enemies have been improved. The player now locks onto the closest enemy when attacking.
-VFX added to highlight the impact of player attacks on enemies (when locked on).
-Sound added when player swings axe at enemy.
-New animation variant for player attacks on enemies.
-New logo featured in main menu.
-New addition to credits thanking GameMaker.

Patch Notes: 1.06

Just a small one.

-Blood spurt visual effects improve when you defeat Dr. Deeds.
-The level layout on Jungle 10 has been modified to add more explosions and reduce gargoyle stoning.
-Music track has been changed and sped up on Jungle 10 to make the level more hectic.

Patch Notes: 1.05

-More variations added to the tiling backgrounds.
-Extra juice in the post-game credits.

Game roadmap to be announced in the coming days.

Hotfix: 1.04b

-Ossuary 7 lava timer extended, and a couple cheeky mines removed.