Reworked Boss Fights & Card Buffs
Dear players,
First and foremost, thank you for your passionate support of Lost for Swords! We're thrilled to bring you substantial updates in this patch:
[h3]This update focuses on two key aspects:[/h3]
[h3]Here are the details:[/h3]
Following through on our commitments, we'll continue actively monitoring community feedback to deliver further content updates. Your voices are vital in shaping Lost for Swords' evolution.
Keep sharing your thoughts through our official channels - together, we'll forge the ultimate card adventuring experience!
— MaxBytes & Astrolabe Games
First and foremost, thank you for your passionate support of Lost for Swords! We're thrilled to bring you substantial updates in this patch:
[h3]This update focuses on two key aspects:[/h3]
- Optimizing the onboarding experience for new players, ensuring all Tower adventurers can more smoothly explore our content.
- Implementing card buffs based on community feedback, opening up fresh deck-building possibilities!
[h3]Here are the details:[/h3]
- reworked (most) boss fights: reduced boss phases to 1, increased boss HP
- adjusted difficulty of Gathering Tower: reduced Monsters on first four floors
- adjusted difficulty of Dark Tower: added Tangle Root and Lead Root, appear in rotation with Void Root
- adjusted Shield Slam: ignores boss as target if boss is immune
- added Foresight to Thief starter deck
- improved room fill animation
- improved room leave animation
- added hint for how many monsters are left to defeat on room select screen
- filled empty spot in peddler room, so you can't get stuck anymore when teleporting
- reworked basic Rogue tutorial to not include any moving monsters
- reworked advanced Rogue tutorial to explain moving monsters
- reworked advanced Mage tutorial to explain moving monsters
- added popup before entering gathering tower, hinting at advanced tutorial
- increased reward for completing abstinence quest
- buffed Steadfast Hammer: gets +1 Use when Armor loses Defense
- buffed Divine Ring: +1 damage increase
- buffed Mana Rain: +1 damage per Mana Orb
- buffed Niv's Presence: +1 damage
- buffed Potion Of Fire: +1 damage
- buffed Shrine Of Protection: +3 Defense for Hero
- buffed Greater Heal: +1 healing per upgrade
- buffed Bristle Ring: +1 damage
- buffed Infused Sword: +1 damage increase, +1 damage increase per upgrade
- buffed Mana Staff: +2 damage, +1 damage increase per upgrade
- buffed Hungry Sword: +1 attack increase per upgrade, +1 base attack per upgrade
- buffed Mimic Staff: +1 repeat of effects, +1 repeat per upgrade
- added option for faster room animations
- improved text rendering of cards
- bugfix for monster achievements not unlocking
Following through on our commitments, we'll continue actively monitoring community feedback to deliver further content updates. Your voices are vital in shaping Lost for Swords' evolution.
Keep sharing your thoughts through our official channels - together, we'll forge the ultimate card adventuring experience!
— MaxBytes & Astrolabe Games