Rooms And Rogues
Hi there!
New big update for the Lost For Swords demo, including improvements to the Rogue hero and changes to the way rooms are generated!








Here are the details:
New cards:
Thanks for reading and see you at the next update! :)
Bye! (ʘ‿ʘ)╯
New big update for the Lost For Swords demo, including improvements to the Rogue hero and changes to the way rooms are generated!








Here are the details:
- between rooms, you’re given the option to pick the next room layout to go to, with differing amounts of monsters and loot
- Rogue rework: updated mechanics (push), new mechanics (stealth), new and updated cards. See below for details
- push rework: pushed cards continue to push the cards they bump into
- boss rework: reduce the size of the initial monster deck, but boss adds new monsters to the deck after each phase
- teleport rework: teleportation is now an explicit counter on hero that determines how often hero can still teleport to empy spots on the board
- additional difficulty (+5): increased vendor prices
- reduced boss difficulty: decreased boss attack and monster amount
- disallow upgrading of some starter deck cards: Rusty Sword, Broken Shield, Leather Cap
- Healer shows up in some mezzanine rooms, offering healing in exchange for emeralds
- switched effects of Poison The Well and Everlasting Poison
- reworked Bagoas Belt: adds potions of poison to deck now
- reworked Shield Slam
- reworked Pocket Wormhole
- reworked Shadow Presence
- removed Reactive Armor
- removed Defensive Dagger
- buffed Poison Cloud
- nerfed scaling of Lance
- nerfed scaling of Mjölnir
- increased healing of Large HP Potion from 6 to 9
- when attacking with regular speed weapon, and target dies before attack hits, the attack is now cancelled
- preview of card that will be drawn when hovering over replaceable cards
- improved rendering of equipped trinkets: more space, unobstructed trinket counters
- show indicator for teleportable locations
- map shows highest unlocked difficulty for each tower
- improved visuals when hero takes damage beyond defense: armor is hit first, then HP
- fix: moving off pressed card on board after click/tap does not trigger a selection
New cards:
- Concealed Rapier
- Stealth Dagger
- Cap Of Healing
- Plague Doctor Cape
- Stealth Cloak
- Tripwires
- Tear Of Nyx
- Ninjutsu Pendant
- Stealth Potion
- I-Barrel
- Push Wall
- Secret Tunnel
Thanks for reading and see you at the next update! :)
Bye! (ʘ‿ʘ)╯