1. Lost For Swords
  2. News
  3. Mechanical Reworks

Mechanical Reworks

Hi there!

New update for the Lost For Swords demo, reworking and improving many mechanics!



Here are the details:
  • scroll rework: hero does not move ONTO scroll anymore, but next to it; also reworked lots of scrolls to remove Origin and simplify them
  • cowardly/shifty rework: cowardly and shifty Monsters will not retreat anymore when in last room
  • sleep rework: instead of at end of turn, sleep gets reduced when the card would act, also tweaked many values regarding sleep to reflect the change
  • Apothecary: in some mezzanines, you can now buy Potions
  • Peddler: in some mezzanines, you can now buy totally not cursed Trinkets
  • trinkets appear one floor earlier in towers
  • tweaked Achilles Armor: you lose 3 HP flat when timer runs out
  • reworked bloody chest: drop requirement that monsters have to be defeated in a single turn
  • buffed Solomon’s Hammer
  • tweaked card portrait and indicator positions to show more of portraits
  • redesigned Resource Shrine
  • redesigned Intimidation Ring
  • redesigned Wall Of Ice
  • redesigned Wooden Shield
  • redesigned Shield Slam
  • removed Metronome
  • made sure Bloody Chest only spawns with 2 or more monsters
  • made Push Wall quick interact
  • simplified Contraption descriptions
  • (potential) bugfix for dreaded undo-not-working bug
  • option to unlock all difficulties
  • bugfix: removed inconsistencies in monster movements
  • bugfix: remove bias for drawing Auras next to Hero when Auramancer’s Amulet is equipped


New Cards:
  • Aching Chest
  • Steadfast Hammer
  • Outrider Helmet
  • Spiked Shield
  • Vandal’s Cape
  • Knight’s Heirloom
  • Rogue’s Heirloom
  • Ogier’s Collar
  • Magnetic Ring
  • Assassin’s Bauble
  • Kosmemophobia


Thanks for reading and see you at the next update! :)

Bye! (ʘ‿ʘ)