Mechanical Reworks
Hi there!
New update for the Lost For Swords demo, reworking and improving many mechanics!



Here are the details:
New Cards:
Thanks for reading and see you at the next update! :)
Bye! (ʘ‿ʘ)
New update for the Lost For Swords demo, reworking and improving many mechanics!



Here are the details:
- scroll rework: hero does not move ONTO scroll anymore, but next to it; also reworked lots of scrolls to remove Origin and simplify them
- cowardly/shifty rework: cowardly and shifty Monsters will not retreat anymore when in last room
- sleep rework: instead of at end of turn, sleep gets reduced when the card would act, also tweaked many values regarding sleep to reflect the change
- Apothecary: in some mezzanines, you can now buy Potions
- Peddler: in some mezzanines, you can now buy totally not cursed Trinkets
- trinkets appear one floor earlier in towers
- tweaked Achilles Armor: you lose 3 HP flat when timer runs out
- reworked bloody chest: drop requirement that monsters have to be defeated in a single turn
- buffed Solomon’s Hammer
- tweaked card portrait and indicator positions to show more of portraits
- redesigned Resource Shrine
- redesigned Intimidation Ring
- redesigned Wall Of Ice
- redesigned Wooden Shield
- redesigned Shield Slam
- removed Metronome
- made sure Bloody Chest only spawns with 2 or more monsters
- made Push Wall quick interact
- simplified Contraption descriptions
- (potential) bugfix for dreaded undo-not-working bug
- option to unlock all difficulties
- bugfix: removed inconsistencies in monster movements
- bugfix: remove bias for drawing Auras next to Hero when Auramancer’s Amulet is equipped
New Cards:
- Aching Chest
- Steadfast Hammer
- Outrider Helmet
- Spiked Shield
- Vandal’s Cape
- Knight’s Heirloom
- Rogue’s Heirloom
- Ogier’s Collar
- Magnetic Ring
- Assassin’s Bauble
- Kosmemophobia
Thanks for reading and see you at the next update! :)
Bye! (ʘ‿ʘ)