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Lost For Swords News

Ropes And Ladders

Hi there!

New update for the Lost For Swords demo, including new difficulty options and better run variety!

Here are the details:
  • new late-game mezzanine with two vendors: collector and jeweler
  • option to skip the first floor battle if you found the rope on the previous run
  • more fine-grained options for easier difficulties
  • improvements to translations
  • lots of card description clarifications
  • quality of live improvements


Thanks for reading and see you at the next update! :)

Bye! (ʘ‿ʘ)╯

Sweeping Attack

Hi there!

This is a big one! New update for the Lost For Swords demo, including new and improved bosses and lots of playable cards. Rogue Disarm is now a viable strategy, for example!



Here are the details:
  • reworked bosses: instead of a regular 3-room floor, bosses appear on special single-room floors. Players must defeat the boss in three phases
  • Trinkets are now equipped in mezzanines too, offering more interactions and possibilities for the future
  • mezzanine rooms with Merchants now appear in addition to other mezzanine rooms, not instead of them
  • Merchant rooms have Herotrap
  • new NPC - Trader: trade away your cards in exchange for random new ones; appears in prison mezzanine
  • Mirage creates Illusory Walls in 4-neighbor spots (instead of 8-neighbor)
  • Monster attacks can become negative (will deal 0 damage while negative)
  • cards at vendors and in Mezzanine are properly sorted
  • reduced healing of Ring Of Health from 3 to 2
  • improved Solomon’s Hammer
  • reworked Forged By Flames
  • removed Thick Skin from Rogue
  • renamed Curses to Afflictions
  • allow Monsters to walk off the map when their telegraphed movement says so
  • Potions replace Priest and Healer in prison mezzanine
  • hide yet-to-be-discovered cards in card library
  • different floor tiles for different towers and training cellar
  • improved animations when interacting with NPCs
  • improved emerald spending animations and sounds
  • enable previewing upgrades when inspecting a card
  • cards wiggle just a tiny bit when hovering and when activating
  • improved wording regarding “board” and “room”
  • bugfix: 2 or more unidentified loot in the same room now offer different rewards each


New Cards:
  • Hammer And Anvil
  • Samson’s Sword
  • Fencing Rapier
  • Jester’s Bottoms
  • -Shadow Presence
  • Vicarious Shame
  • Augustin’s Charm
  • Sword Trader’s Ring
  • 50 Emeralds
  • Bloody Chest
  • Large HP Potion
  • Constitution Potion
  • Herotrap


Thanks for reading and see you at the next update! :)

Bye! (ʘ‿ʘ)╯

Chinese and German Language Support

Hi there!

New update for the Lost For Swords demo, including full support for Chinese and German languages.

Here are the details:
  • full Chinese translation
  • full German translation
  • colorized card types in card descriptions and keyword explanations
  • Steam Cloud saves
  • lots of card description clarifications
  • fixed animation for cards that are immune to getting pushed off the board
  • show tower name and floor number in in-game menu
  • bugfix: cards with timer AND attack indicator were overlapping in certain setups


Thanks for reading and see you at the next update! :)

Bye! (ʘ‿ʘ)╯

More Content, More Control

Hi there!

New update for the Lost For Swords demo, including keyboard and controller support, new content and new cards! :)

Here are the details:
  • reworked map screen and forts: map contains only towers now. Forts have moved into the “training cellar” of the new castle, which serves as the place to select/change the hero.
  • greatly increased size of Paltry Tower: 5 floors, including a new monster, the Sentry.
  • added basic keyboard and controller support: Controls explained in options screen
  • in hero deck screen, differentiate between cards on the board and in the deck
  • nerfed Shield Maiden starter deck: -1 Shield Slam, +1 Broken Shield
  • slightly changed highscore calculation: each collected emerald is worth 2 points instead of 1
  • bugfix for To Arms
  • limit Pocket Wormhole to 2 uses per room
  • change to interaction between Slow Weapons and Brutes: Brutes now get +2 attack AFTER being hit by the slow weapon, not before
  • - small bop animations when cards get pushing into each other or monsters try to move to occupied spot
  • - bugfix: alternative starting decks were not unlockable


New Cards:
  • Sentry
  • Pauldron
  • Arbitrage


Thanks for reading and see you at the next update! :)

Bye! (ʘ‿ʘ)╯

Balancing Acts

Hi there!

New update for Lost For Swords, with a bunch of balancing changes, improvement and new cards! :)

Here are the details:
  • reduced Gathering Tower to 8 Floors: this makes for a better gameplay loop! To balance it out, a couple of changes to benefit the player:
  • increased Emeralds options in Loot Select from 10 to 20
  • increased Emeralds in Strange Chest from 10 to 20
  • in Prison-Mezzanine, spawn Unidentified Loot instead of 20 Emeralds
  • added highscore and win streak system to towers!
  • gameplay change to Push mechanic: push now also flips the affected card(s) before push and damage happens
  • gameplay change to cards in decks and shuffling: order of cards in decks is now consistently shown to player in deck popups. Cards returning to a deck are put on the bottom of the deck. Effects that draw cards from the deck draw from the top of the deck. Effects that affect first X Monsters in deck do so in order
  • buffed Shield Slam
  • buffed Graceful Exit
  • buffed/reworked Sinner’s Might
  • reworked Achilles’ Armor
  • reworked Greed (Sin): gets destroyed after atoning
  • slightly buffed Hammers
  • slightly reworked Fawkes Pendant: all barrels are now X-Barrels
  • nerfed Defiance: 1 Armor Plate instead of 2 at base quality
  • bugfix for Puncture Ring affecting ALL kinds of attacks/damage
  • bugfix for rare occurrence allowing players to move to an already occupied spot
  • when inspecting card, related card is shown properly upgraded


New Cards:
  • Brewmaster’s Tunic
  • Ring Of Fortitude
  • Strange Chest


Thanks for reading and see you at the next update! :)

Bye! (ʘ‿ʘ)╯