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Lost For Swords News

Difficulty Modifiers and Starting Decks

Hi!

Another update for Lost For Swords, this time focussing on difficulty and additional content! It adds multiple difficulty modifiers to the big Gathering Tower. Tone down the difficulty if the game seems too hard, or beat the tower to unlock higher difficulties!
The update also includes alternative starting decks for both Knight and Rogue, which you can find and unlock while on a tower run!

The update adds various new cards for the Knight, which enable different Hammer-focussed builds:



(small Diablo II reference in there :D)

Here's a detailed list of the changes:
  • introduced difficulty modifiers for Gathering Tower: adjust the game to your liking, make it harder or easier. Unlock harder difficulties by beating the tower
  • introduced alternative starting decks for Knight and Rogue! Unlock them by finding deck inventories in the tower
  • reworked how slow weapons/hammers work when their attack target moves out of the way: attack is cancelled and weapon is not dropped → effectively buffs hammers and makes them much more viable!
  • added quartermaster that stands in front of towers. Hands out alternative starter decks
  • added quartermaster intro cutscene when first visiting tower
  • added campfire scene when beating Gathering Tower
  • captured Rogue call for help right when you enter the room, so you won’t miss them as easily
  • buffed Spiked Armor: deals all of your Defense as damage
  • buffed Atonement: flips Sins before destroying them
  • increased all hero HP by 3
  • starting with second backtracking on a floor, punishment “Tired” produces more punishing Fatigue cards
  • reworked input buffering so it “sticks” to cards, not card locations
New cards:
  • Fear Dagger
  • Solomon’s Hammer
  • Hammer Artisan
  • Blessed Hammer
  • Goro’s Hammer
  • Achilles’ Armor


Thanks for reading and see you at the next update! :)

Bye! (ʘ‿ʘ)╯

Language, please!

Hi there!

Another update for Lost For Swords, this time focussing on language! It adds a second language to the game: German! Additional languages will follow soon, as I have now set the basis for proper multi-language support. The update also includes a lot of improvements and bugfixes.

  • support for German language in card descriptions and explanations (set in options)
  • added indicators for weapons and monster attack values when higher or lower than their base
  • increased damage of exploding barrels from 5 to 6
  • added credits screen
  • renamed Burning Sins to Common Penance: to avoid it getting mistaken for a Sin
  • added better tooltips for sin explanation
  • better explanations for a lot of cards
  • bugfix: crash bug that occured when card select screen appears in specific cases
  • bugfix: choosing greyed out backtrack option is not allowed anymore
  • bugfix: related cards can now be clicked on and inspected as well
new cards:
  • Pocket Wormhole


Thanks for reading and see you at the next patch! :)

Bye! (ʘ‿ʘ)╯

Overworld Map, New Tower and Juice

Hi there!

A new update for the Lost For Swords demo just dropped! It includes a full rework of the systems and visuals outside of a tower run, including an overworld map. Furthermore, lots of improvements to help beginner players learn the game better, such as a second tower and better visual guides... and lots of other stuff too :)

Here's what's new:

  • Introduced overworld map
  • Added second tower that serves as a better introduction to tower gameplay
  • Reworked first fort
  • Reworked objective system: defeat monsters to obtain winged key, which opens door to next floor
  • NPCs and Bosses are more talkative
  • Added options for disabling post-processing and particles/flashing
  • Healer can raise your Max HP by 2 if you visit her fully healed
  • Slightly increased base HP of Knight and Rogue
  • Small HP Adjustments to Monsters and Props
  • Visible healthbars for cards
  • Renamed “Dungeon Deck” to “Monster Deck”
  • Reworked Defiance to only trigger when hero is 8-neighbor
  • Many visual improvements to movement and attacking
  • Small changes to monster pathfinding
  • Fixed Ethereal Shuriken returning to deck - thanks @Jam2020
  • Fixed upgraded Reactive Armor not working as described - thanks @Jam2020
  • Fixed Vainglory shuffling one too many Vanity into the deck - thanks @TheOneWhoWondersThere
  • New Card: Subtle Body Charm


Thanks for reading and see you at the next patch! :)

Bye! (ʘ‿ʘ)╯