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Pixel Piracy News

PATCH 1.1.17

1.1.17

  • Fixed bug where sailing did not happen in a very rare occasions
  • Fixed bug where game gives you an impression that you could escape ship encounter but you cant.
  • New Feedback system for some new tile items to give players a better feedback that something is happening
  • Captain & Legendary mode hp regeneration is now 50% slower.
  • New Ship items: 2 new wood wall types, 2 new wood deck wall types, 2 variations decorative of hanging mats, 1 new decorative statue, 3 new paintings
  • New Special Items: Toilet Bowl, Golden Toilet Bowl & Toilet Paper.



If someone cant sail to a new location with the 1.1.17 build then let me know. Attach save file with the post then. (options in main menu then open save folder)

Pixel Piracy: An Open Letter from Quadro Delta

Pixel Piracy: An Open Letter from Quadro Delta:


Hello there everyone! Alex Poysky here with a reflection on the past year or so along with some pretty huge news.

When we initially launched Pixel Piracy last year, we did so feeling that we had left a lot of what we WANTED to go into the final game on the drawing board. In all honesty, we took this step out of necessity, and while this certainly met our needs, it left our customers with a game that – while full of potential – fell far short of expectations. While Early Access games that make a quick buck and then proceed to break their promises are a dime a dozen, we feel strongly that it is neither morally nor ethically correct of us to move on to future projects without coming back to Pixel Piracy and spendingthe time and effort necessary to make things right for our customers. This was to be a holistic effort to address the underlying problems, content revisions, and bugs that shipped with the product last year.

None of this is an excuse for the state of the initial game, nor is this a pity cry for you all to give us a pass and let us make a second game while overlooking the first one's faults. Behind the scenes, we have rebuilt the entire AI engine, restructured a ton of gameplay elements, and added a wealth of new effects, content, and languages. We have also taken careful steps to enhance the accessibility of ourgame while staying true to our core vision. This has all been conducted over the past six months under the “Enhanced Edition” title – a remastering of the game, hence the name.

We have come to the realization that this may have caused confusion – making people think that this was some sort of DLC or paid update. This was never our intent.
The “Enhanced Edition” is free - completely free. It's a series of HUGE updates and sweeping changes that bring the game to a point where we are comfortable calling it “complete” and worthy of our initial vision.
We are also planning to drop the “Enhanced Edition” moniker as a part of this. The forthcoming update is – quite simply – Pixel Piracy as it should have been from day one.

Consider this note to be a formal apology letter from our studio to each and every one of you – our customers and potential customers. We launched a product that WAS NOT up to our standards. We hope that by investing the money you gave us back into Pixel Piracy that we will finally deliver the quality product YOU as a client deserve. We expect neither thanks nor applause for this. This isn’tabout that but a desire to make things right borne from a love for our work and a moral responsibility to you, our customers.

If you were unhappy with the game at launch, we CANNOT blame you, but what we CAN do is let you know that we have a sincere desire to break the Early Access mold and take the high road by rebuilding the game, and are presenting you with a product that we feel is worth your time and investment. If youwere iffy on Pixel Piracy before, we would invite you to give it another chance and see if we've managed to bring this project close enough to home for you to enjoy! Of course, we would welcome your ongoing feedback – we promise we are listening!

Looking back at all of the times when I almost let the justified criticism get to me, where I ALMOST pulled the plug and said “Sadly, we are just another of ‘those people.’”...I am not proud of those moments. We were a poster child for what is wrong with Early Access. That ends today. We are
proudly moving ahead and hope to one day be seen as one of the very few Early Access games that dropped the ball, picked it up, dusted it off, and kept our word.

That said, we've learned from our mistakes, and will be COMPLETELY avoiding Early Access for our next title. Pixel Privateers is slated for a “Mid 2015” Launch, but don't hold me to it. It'll be done when it's done, and it WILL be great.

Thank you from the bottom of our hearts. We know we have violated your trust in the past, but we are wholly committed to earning it back and beyond. We never forget that if it weren't for you, we wouldn't be here doing what we love each and every day.

HERE is the entire changelog for the past few months. APRIL corresponds to this patch.

https://docs.google.com/document/d/19BVAfFheTVhU0NNSmoQWLPJ5fYF4scvx_iIipKo2ia4/edit?usp=sharing


Sincerely,

Vitali Kirpu
Alexander Poysky
Mikko Arvola
And the rest of the Quadro Delta team

Patch N of the ENHANCED EDITION is out. ONE MORE TO GO!

Hello everyone!

The Pixel Piracy team remains hard at work on improving the game, and we are pleased to bring our latest update to everyone today! The "N" update contains plenty of small - but significant - changes in how the game plays. This includes changes to items' stats and effects as well as Stat Modifiers (status effects and passive items that can affect pirate's stats). Also pay special attention to the new status effects as scurvy and drunk, your pirates are becoming more fragile now! Please review the summary of changes

As you know, we had wanted this one to be the last patch, but halfway through it something quite unique happened. Something I hadn’t anticipated, but it’s definitely positive. While I can’t give too much away, I can say that we are adding on a FOURTH patch to our ENHANCED edition.

We had wanted three initially, with the one we are rolling out now to be the final one, but with so much potential left untapped, and with the new circumstances that came up around ten days ago, we want to come through and make the game as best as it can be. For this reason we are adding a FOURTH patch to the ENHANCED EDITION lineup.

Without going into detail, expect some very impressive changes soon.

After the Enhanced Edition launches, we will continue working on even more content, more stuff, and more features, for free, because it’s the best possible way we can make up for having launched the project too early.


PATCHNOTES

1.0.16


  • Passive Items overhaul! Tweaked 25+ item stats and effects.
  • Stat Modifiers! Status Effects and Passive Items can affect pirate's stats. Modified stats shown in green/red on the pirate card.
  • New Status Effects such as Scurvy! Remember to eat healthy or you will get sick...
  • Getting drunk now has increasingly negative effects on your pirates.
  • Loot tables for all treasure chest types
  • Tweaked shop progressions
  • New graphics for the Ice and Volcanic islands
  • + bug fixes and tweaks across the board


It’s been a hectic, busy month, but nothing compared to what’s being prepped for NEXT patch!

See you soon everyone!

Quadro Delta

PS:
As some of you have already asked us, here's how drunk and scurby states work:

DRUNK:

It has 5 tiers, the first two stacks apply some positive stat modifiers and some negative, and stacks 3-5 have mostly negative overall (+LUCK, - to all other stats). Also, the stacks that are on Drunk, are not all removed when the effect runs out but rather one stack is reduced and then the timer restarts, until there are no more stacks.

SCURVY:

Scurvy affects you if don't eat fresh fruit, oysters or veggies with vitamins for a long time. Avoid it! Don't eat only fish! Lemon also heals scurvy. Certain foods have "vitamins" that reset the status effect, when you don't eat "vitamins", you get stacks of Scurvy status effect over time, and it has increasingly negative effects, first some stat debuff, then you start to take damage and move more slowly and have reduced damage and so on... until you die. So you need to make sure your guys don't just eat fish

Each stack increases each 15 minutes if you didn't eat "vitamin" food, and at 5 stacks (75 minutes) you take so much damage it's impossible to survive

Join us adding new weapons to enrich the game, we're especially interested in rare ones!

Hey everybody,
as you already know, in parallel to bugfixing, we're adding new content to the game. So we're pleased to invite you to join us in the search of new and rare weapons to include in the next update. We want to remark that if we choose your weapon, you'll be credited as the manufacturer in the weapon description.

Yesterday we started asking on Twitter and Facebook, and here is the result, so now you can see how they will look in the game:

New suggested weapons list

Please tell us what do you think about them and feel free to contribute with more ideas adding stats, notes etc (please avoid swords, we have too many!).

Jump into the next link to check out the list of weapons already in the game (as reference) and the new (suggested) ones:

New and old weapons list with descriptions