1.2.4 Patchnotes
Hey Everyone!
I have just updated Pixel Piracy with the 1.2.4 version, which has some cool stuff. Check the patch notes below.
The idea of environmental gradients and ambient shadow is to give the game some new visual character and introduce colorful moods. These moods will play a significant role later. It would be interesting to see how this could be e expanded; for example, imagine you have a big dark ship that would spawn ghosts in it or random npc's hiding in your ship. The potential for expanding Pixel Piracy is huge.
https://i.gyazo.com/a12bfb13a52d8d3752b2e174ed5b2fa8.mp4
https://i.gyazo.com/e40985828a20dfe98d43b6c104a74995.mp4
I hope you will enjoy this update, and stay tuned for more.
Note: Previously, i stated that i would be working on the game until i fixed game or/and polished the game, but with the recent events, i am now going to be working on this game for at least six months.
I would not have imagined that i would be working on this game, i forgot how fun Pixel Piracy can be, and i think it would be beneficial for everyone if i could at least try to expand the game.
I have just updated Pixel Piracy with the 1.2.4 version, which has some cool stuff. Check the patch notes below.
- Added a bunch of new sky and sea environmental gradients.
- Added Kelp that grows from the sea; it appears sometimes.
- Added Ambient Shadows to the Ships; this system can be later expanded to introduce night lighting to the ships.
- Fixed some bugs with the Inventory where Inventory would not correctly render because some items would have no sprite.
- Improved Algorithm that detects if a pirate is clipping in the terrain; this algorithm is responsible for unclipping the pirate.
- Added Equip Sounds.
- Fixed Bug where you could Equip SKill Books and increase ability count from 19 to 20.
- When using items, such as healing items, the item list no longer resets if items are still left in a stack.
The idea of environmental gradients and ambient shadow is to give the game some new visual character and introduce colorful moods. These moods will play a significant role later. It would be interesting to see how this could be e expanded; for example, imagine you have a big dark ship that would spawn ghosts in it or random npc's hiding in your ship. The potential for expanding Pixel Piracy is huge.
https://i.gyazo.com/a12bfb13a52d8d3752b2e174ed5b2fa8.mp4
https://i.gyazo.com/e40985828a20dfe98d43b6c104a74995.mp4
I hope you will enjoy this update, and stay tuned for more.
Note: Previously, i stated that i would be working on the game until i fixed game or/and polished the game, but with the recent events, i am now going to be working on this game for at least six months.
I would not have imagined that i would be working on this game, i forgot how fun Pixel Piracy can be, and i think it would be beneficial for everyone if i could at least try to expand the game.