We are not sleeping! We are improving!
[p]
[/p][p]Dear city-builder & co-op games community![/p][p]We’ve prepared a small update for our game demo! It’s just a minor patch, but it fixes some important issues you’ve reported – thanks a lot for all the feedback![/p][p][/p][p]Changes & Fixes ✅[/p][p][/p]
- [p]Fixed the progress bar in the research station after loading a save.[/p]
- [p]The timer in the research station now correctly counts time when discovering new tech.[/p]
- [p]Fixed an issue where, after opening the settings window multiple times, UI elements started overlapping.[/p]
- [p]Improved canceling range movement on builds in the shipping version.[/p]
- [p]Changed the map name shown in Steam Rich Presence from “Test_wojtek_2” to the correct one.[/p]
- [p]The timer in the totem now correctly counts time during rituals.[/p]
- [p]Prevented moving people into buildings that already hit their population cap — before, there was no limit, and players could cause overpopulation (e.g., stuffing everyone into one hut). Also fixed ritual breakage caused by overpopulation during the ritual.[/p]
- [p]You can no longer select an overcrowded hut in the totem — and if a building is overcrowded, the population number will now display in red.[/p]
- [p]Fixed the priest’s animation and staff position in the totem.[/p]
- [p]Disabled switching to the test map.[/p]
- [p]Changed the keys for increasing and decreasing the custom range in buildings.[/p]
- [p]Fixed occasional floating objects above workers after they were dismissed.[/p]