1. The Whims of the Gods
  2. News
  3. We are not sleeping! We are improving!

We are not sleeping! We are improving!

[p][/p][p]Dear city-builder & co-op games community![/p][p]We’ve prepared a small update for our game demo! It’s just a minor patch, but it fixes some important issues you’ve reported – thanks a lot for all the feedback![/p][p][/p][p]Changes & Fixes ✅[/p][p][/p]
  • [p]Fixed the progress bar in the research station after loading a save.[/p]
  • [p]The timer in the research station now correctly counts time when discovering new tech.[/p]
  • [p]Fixed an issue where, after opening the settings window multiple times, UI elements started overlapping.[/p]
  • [p]Improved canceling range movement on builds in the shipping version.[/p]
  • [p]Changed the map name shown in Steam Rich Presence from “Test_wojtek_2” to the correct one.[/p]
  • [p]The timer in the totem now correctly counts time during rituals.[/p]
  • [p]Prevented moving people into buildings that already hit their population cap — before, there was no limit, and players could cause overpopulation (e.g., stuffing everyone into one hut). Also fixed ritual breakage caused by overpopulation during the ritual.[/p]
  • [p]You can no longer select an overcrowded hut in the totem — and if a building is overcrowded, the population number will now display in red.[/p]
  • [p]Fixed the priest’s animation and staff position in the totem.[/p]
  • [p]Disabled switching to the test map.[/p]
  • [p]Changed the keys for increasing and decreasing the custom range in buildings.[/p]
  • [p]Fixed occasional floating objects above workers after they were dismissed.[/p]
[p][/p][p]Let us know if you spot anything else! Thanks again for playing the demo and for all the support you've shown us. Oh, and don’t forget to give the updated demo another try![/p][p][/p][p][dynamiclink][/dynamiclink][/p][p]---[/p][p]Best,[/p][p]PJ GAMES Team[/p]