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The Whims of the Gods News

We're part of the Relaxing Event 2026 😌🍃🎮



Dear strategic city-building fans!

We are pleased to inform you that we've been selected to participate in the Relaxing Event 2026, organized by Rogue Duck Interactive and Gamersky Games. What does that mean? It means that we're participating in this festival alongside a group of publishers and top-tier indie games in their respective categories. You can find it in the "Cozy Builders 🏗️" and "Popular Upcoming" sections of the sale!

For those who have never heard about our game, a quick reminder: in The Whims of the Gods, you will step into the shoes of ancient city pioneers, building and protecting a thriving metropolis. Team up with another player, manage your city’s needs, fortify its defenses, and fend off threats from deep within the volcano. Oh, and don’t forget about the whims of the gods - they are not exactly fans of your efforts!

If you wanna try our demo (in single or online co-op mode), you know what to do... BUT the version you'll find in the link below isn't the latest. A lot has changed since then, and our entire development team has put a ton of work into updating the game and adding brand new, never-before-seen features. Have fun with our demo, but please don't rate us. Unless it's positive, of course ;)

https://store.steampowered.com/app/2960200/The_Whims_of_the_Gods_Demo/
Let us know in the comments if you’ve added the game to your wishlist. What better time to do it than now? This event is the perfect occasion for it!

PJ GAMES Team

Season’s greetings from the PJ GAMES


Dear city-builders fans!

As the year comes to an end, we wish you calm oceans, full granaries, and gods in a generous mood.

Thank you for every city built together in the demo version, every playtest survived with our dev team, and every story you’ve shared with the community via Discord. Thank you for playing together, helping each other, and shaping this ancient world with us.

If you’ve enjoyed your time in The Whims of the Gods demo, consider waiting for the new one. We've already played it and... well... remember that our whimsical gods appreciate loyal followers.

https://store.steampowered.com/app/2960200/The_Whims_of_the_Gods_Demo/
The gods are feeling festive.

At least for now...



Merry Christmas, citizens! 🎅🏻🎄🎁

Let's look at the backstage #6



Hello city-builder fans!

Welcome to another episode of “Let’s look at the backstage”, where we reveal what’s happening behind the curtain of our production, showcase dev work, share concept art, and show off mechanics coming to the final game.

But hey! Life isn’t only about serious stuff. And since we are definitely humans (despite rumors), let’s laugh together at… The Whims of the Gods! Here are four hilarious bugs that made us both cry and giggle. Thankfully, most of them are already long gone!

OK, citizens! Let's go!



HAMMER IN THE WORKER'S HEAD



Ever told your boss: “Sorry, I’m not coming in today, I’ve got a horrible headache”? Well, whether the pain comes from tiredness… or a hammer inside your skull, our villagers never try that excuse. Definitely not because they don’t have phones!

Here’s what’s going on: every tool used by workers is “attached” to their bodies in specific points called sockets. These are fixed spots on a character’s skeleton - like the hand, spine, etc. Each socket has its own position and rotation, and tools themselves don’t always have a perfect center. Combine those two and boom! A hammer in the brain. Game logic approved.


A TRUE MASTER OF CHILL



Look at this guy. He works by resting and rests by working. Even Michael Jackson’s moonwalk seems easy compared to carrying a heavy basket… while sitting in the air.

What caused this? Characters play different animations based on states like “resting,” “carrying items,” or “gathering resources.” Those states include standing, sitting, and crouching — depending on where the action takes place.

Our chill worker was sent to a warehouse with a full basket while he was still sitting in the wrong part of the building. The game thought he was still resting… even though he was clearly on duty. A true multitasker.


BOAT RIDE... ACROSS THE BRIDGE



Have you ever seen a worker sailing to work… across a bridge? Walking is boring, so this villager chose backdoor boat parkour to test the bridge’s durability.

The fisherman class has special skills (like sailing) that he activates only on water. And technically… the game did think he was on water. Why? A small mistake in the zone setup. A tiny boat-allowed area leaked onto the bridge. The villager stepped on it, the game yelled: “💧 WATER DETECTED!”, and off he went.

Is it realistic? Nope. Is it hilarious? Absolutely. Will we fix it? Okay, let's move on…


IT'S TIME TO START THE EXORCISM



The gods demand majestic rituals. But instead of a calm prayer animation, here we see someone trying to escape an exorcism.

What happened? The character was supposed to smoothly transition from standing to praying.
But the animation got stuck halfway. So instead of holy devotion, we got supernatural shivering. Mechanically, the system couldn’t decide if the character should still stand or start praying — so it rapidly switched states. The result? Divine convulsions.

Did the gods accept the ritual? Hard to say. But they probably enjoyed the show.





We’ve got more of these backstage stories, and we’re fixing every bug one step at a time. If you want even more dev chaos, join our Discord! We share way more goodies there than we do here.

See you next time!

We're part of Ancient Costume Game Festival 🎉



Hey, city-building strategists!

We’ve got some awesome news to share — our game has been selected to take part in the Ancient Costume Game Festival, organized by 方块游戏 (CubeGame), a Hong Kong publisher of Sekiro: Shadows Die Twice & S.T.A.L.K.E.R. 2: Heart of Chornobyl in Asia. Great, huh?!

What does that mean for us? It means we’re joining an incredible lineup of indie games from around the world. You’ll find us proudly featured in the “Demos” section!

Where exactly? Well... HERE!

If you’re new, here’s a quick rundown - in The Whims of the Gods, you’ll step into the sandals of ancient city founders, building, expanding, and defending an ancient metropolis. Partner up with another player, balance your city’s needs, gather food, hunt wild animals, process materials, and build production chains to meet the demands of your people. Just beware! The gods are moody, and their whims can change your fate in an instant!

Wanna give our demo a try (solo or online co-op)? You know what to do! ⬇️

https://store.steampowered.com/app/2960200/The_Whims_of_the_Gods_Demo/
Drop a comment if you’ve added The Whims of the Gods to your wishlist — there’s no better moment than now! The festival is the perfect excuse to join in. And don’t forget to follow us on social media for exclusive updates, sneak peeks, and more divine chaos coming your way!

We're part of Summer Postcard Fest ✉️ 📬



Dear strategic city-building fans!

We are pleased to inform you that we've been selected to participate in the Summer Postcard Fest, hosted by Ancient Forge , a game development and publishing company from Poland. What does that mean? It means that we're participating in this festival alongside a group of publishers and top-tier indie games in their respective categories. You can find us in the "Browse Demos" section!

For those who have never heard about our game, a quick reminder: in The Whims of the Gods, you will step into the shoes of ancient city pioneers, building and protecting a thriving metropolis. Team up with another player, manage your city’s needs, fortify its defenses, and fend off threats from deep within the volcano. Oh, and don’t forget about the whims of the gods - they are not exactly fans of your efforts!

If you wanna try our demo (in single or online co-op mode), you know what to do! ⬇️

https://store.steampowered.com/app/2960200/The_Whims_of_the_Gods_Demo/
Let us know in the comments if you’ve added the game to your wishlist. What better time to do it than now? This event is the perfect occasion for it. And be sure to follow us on our social channels for more behind-the-scenes insights and updates on The Whims of the Gods.

We have got lots of exciting stuff coming up!