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January 29: Minor Patch Notes

[p][/p][h2]v0.16.10 - Patch Notes
[/h2][h2]Overview[/h2][p]This patch focuses on improving feel, clarity, and overall stability. We’ve added a highly-requested mouse sensitivity setting, tightened up scavenging and hauling behavior, and rolled in a wide range of fixes across controls, collision, UI, and localization. Plus, you’ll see continued performance, stability, and visual polish improvements as we keep refining the Early Access experience.
[/p][h3]New Additions[/h3]
  • [p]Mouse sensitivity settings added (woo!)[/p]
  • [p]Players are now rooted while scavenging to prevent accidental movement[/p]
  • [p]Carrying a haulable now increases stamina drain when jumping, flying, or sprinting[/p]
  • [p]Haulables drop automatically when stamina is fully depleted
    [/p]
[h3]General Fixes:[/h3]
  • [p]Fixed the Inventory Sorting button[/p]
  • [p]Spawn intervals adjusted… Yes this includes those pesky birds and mines[/p]
  • [p]Fixed an issue that could prevent the compass from updating correctly[/p]
  • [p]Adjusted mouse scroll zoom speed for the player camera[/p]
  • [p]Fixed the Requirement for Rivet Fabrication[/p]
  • [p]Removed outdated Copper description referencing Elysian Fields[/p]
  • [p]Added collision to Liftium Ore and Scrap Piles[/p]
  • [p]Increased Plant Fiber drops from bushes & shrubs[/p]
  • [p]Fixed the Fabricator build cost to use the kit[/p]
  • [p]Fixed the outputs on the Aether Loom so it has small output slots as well as large[/p]
  • [p]Reduced weight of Cloth Hull from 10 -> 2[/p]
  • [p]Fixed movement speed issues when blocked by obstacles[/p]
  • [p]Updated Construct Battery (Corvette Crystal) hitbox so it can be struck with swords and wrenches[/p]
  • [p]Improved performance on big islands by more carefully instancing foliage meshes[/p]
  • [p]Reduce flying enemy projectile speed[/p]
  • [p]Fixed player's ability to traverse hills and stairs[/p]
  • [p]Updated error message for station roofs[/p]
  • [p]Adding fuel types to station entries
    [/p]
  • [p]Updated in-game localization, including fixes for Traditional and Simplified Chinese[/p]
  • [p]Remove Input Labels For Incoming Key Bindings[/p]
    • [p]>.>[/p]
    • [p][/p]
  • [p]Various recipe, inventing and crafting cost balances[/p]
  • [p]General LOC optimizations[/p]
  • [p]General performance improvements[/p]
  • [p]General code optimizations[/p]
  • [p]General stability fixes[/p]
  • [p]General visual polish
    [/p]
[h3]Known Issues[/h3]
  • [p]Mender now unlocks but still isn’t mending - we’re… mending… this asap.[/p]
[p]
If this update helped solve something that frustrated you or added something that you were looking for, please consider leaving a review as it greatly helps our small 15 person team as we grow throughout early access.
[/p][p]For a list of known issues following this update that require future code changes and cannot be addressed in a Hotfix, or suggest a new game feature, please visit our dedicated boards:

Feature Request: https://feedback.echoes.games/[/p][p]Bug Report: https://bugs.echoes.games/[/p][p]Discord: https://discord.gg/loricgames[/p]