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  3. February 23: Large Update

February 23: Large Update

Overview:
[p]This update expands combat, improves movement, and gives you more freedom across the world. Throwing is now a fully supported combat style with spears, stones, improved impact feedback, and better enemy reactions. Gliding has been smoothed out for more reliable landings and less unintended fling behavior. You can now rebuild hull pieces directly on your airship without needing a dry dock, and world systems like regenerating resources and improved spawning make exploration feel more alive and sustainable. Alongside these additions, we’ve added the ability to create map markers to be placed and delivered meaningful balance tuning, navigation improvements, visual polish, and important stability fixes to make the overall experience smoother and more rewarding. German language support is now available, with ongoing localization improvements included in this update.[/p][p][/p]
Patch Notes for 0.17.00
[h2]New Combat & Gameplay Features
[/h2][h3]New Player Throwing Combat System[/h3][p]Introduces a fully expanded throwing combat system, giving you new ranged options and more dynamic fights.[/p]
  • [p]Added a dedicated Throwing Attack system[/p]
  • [p]You can now throw spears and stones[/p]
  • [p]Improved throwing animations and attack flow[/p]
  • [p]Added stats to throwable items[/p]
  • [p]Updated Stone to function as a true throwable weapon[/p]
  • [p]Added impact effects and visual feedback on hit[/p]
  • [p]Added projectile trails for better readability[/p]
  • [p]Improved charge bar visuals when preparing a throw[/p]
  • [p]Improved projectile behavior and motion for more consistent hits[/p]
  • [p]Fixed player projectile warping issues
    [/p]
[h3]Glider Improvements[/h3][p]Focuses on making gliding smoother, more predictable, and less frustrating.[/p]
  • [p]Improved overall glider handling and responsiveness[/p]
  • [p]Reduced unintended “fling” behavior during movement[/p]
  • [p]Landing with the glider no longer causes unexpected launch effects[/p]
  • [p]Improved stow behavior for more consistent transitions
    [/p]
[h3]Airship & Hull Freedom[/h3][p]Focuses on giving you more flexibility and reducing friction when managing and rebuilding your airship.[/p]
  • [p]Hull pieces can now be built and rebuilt directly on your airship without needing a dry dock[/p]
  • [p]Reduced the cost of Wood Hull pieces[/p]
  • [p]Reduced the weight of Cloth Hull pieces
    [/p]
[h3]Living World Systems[/h3][p]Focuses on making the world feel more alive, sustainable, and rewarding to explore.[/p]
  • [p]Resource nodes now regenerate after being depleted[/p]
  • [p]Foliage regeneration added, including support for existing worlds[/p]
  • [p]Improved resource spawn balance across islands[/p]
  • [p]Adjusted resource respawn timers[/p]
  • [p]Increased spawn rate of Blue Dome Houses for better exploration variety[/p]
  • [p]Added new world details and environmental elements to select Shipwrecks and Vessels
    [/p]
[h2]New Utility & Player Systems[/h2][p]Focuses on navigation, clarity, and multiplayer improvements to make exploration and world management smoother.[/p]
  • [p]Map improvements[/p]
    • [p]Added Player Waypoints to help you mark and navigate important locations[/p]
    • [p]Improved Map Zoom for better visibility and planning[/p]
  • [p]Reworked the Guidebook for improved readability and usability[/p]
  • [p]Added clearer Fuel Type icons in the Guidebook[/p]
  • [p]Improved threat detection signals for better situational awareness[/p]
  • [p]Added Landmark Storage for improved world management[/p]
    • [p]This will currently only be available to new worlds after this update[/p]
    • [p]It will also be retroactively added to existing worlds at a later date
      [/p]
[h2]Combat Feel & AI Upgrades[/h2][p]Focuses on improving combat feel, enemy behavior, and reducing frustrating edge cases during fights.[/p]
  • [p]Resolved missing AI states and unintended airship turret projectile bouncing[/p]
  • [p]Fixed Construct Jumpback Attack behavior[/p]
  • [p]Temporarily disabled Knockback Construct ability[/p]
  • [p]Reduced mine damage to prevent instant deaths[/p]
  • [p]Improved enemy hit reactions for better combat feedback[/p]
  • [p]Fixed issues with stations incorrectly taking damage[/p]
  • [p]Improved enemy AI behavior, including flee logic
    [/p]
[h2]Crafting, Economy & Balance Updates[/h2][p]Focuses on balance tuning, progression flow, and reducing friction in crafting and ship management.[/p]
  • [p]Fixed issues with weight and encumbrance calculations[/p]
  • [p]Reduced weight of haulable items for smoother transport[/p]
  • [p]Adjusted storage capacity for T2 and Landmark Storage[/p]
  • [p]Improved balance of scavengable loot[/p]
  • [p]Adjusted crafting and Fabricator recipe times[/p]
  • [p]Increased plant fiber drops from bushes[/p]
  • [p]Fixed Stone Signal unlock issue[/p]
  • [p]Rebalanced large ship parts on Plutocratic ships[/p]
  • [p]Power balance adjustments for the Stitcher and Saw
    [/p]
[h2]Visual & World Polish[/h2][p]Focuses on visual polish, world atmosphere, and small immersive details that make Elysium feel more alive.[/p]
  • [p]Improved combat visual effects for construct projectiles[/p]
  • [p]Refined destruction effects for bushes[/p]
  • [p]Brighter and more visible airship lantern lighting[/p]
  • [p]Fixed skybox visual artifacts[/p]
  • [p]Improved material blending on overgrown floors[/p]
  • [p]Environmental debris like barrels and plant fiber now move more naturally[/p]
  • [p]Added decorative statues to select points of interest[/p]
  • [p]Updated lighting timings and time-of-day transitions[/p]
  • [p]Improved long-distance visibility of beacon lights[/p]
  • [p]Updated and polished various in-game icons
    [/p]
[h2]German Language Update[/h2][p]German is now available as an in-game language![/p]
  • [p]Enable German language selection[/p]
  • [p]German translation fixes[/p]
  • [p]Localization formatting fixes
    [/p]
[h2]Technical Upgrades & Stability[/h2][p]Focuses on improving overall stability, performance, and backend systems to deliver a smoother and more reliable experience.[/p]
  • [p]General stability improvements[/p]
  • [p]Crash fixes[/p]
  • [p]Performance and memory optimizations[/p]
  • [p]Backend system cleanup[/p]
  • [p]Visual effects system improvements[/p]
  • [p]Multiplayer and dedicated server improvements[/p]
  • [p]Client reliability updates[/p]
  • [p]Localization system updates[/p]
  • [p]Dedicated server configuration support for public servers[/p]
  • [p]Improved world loading stability and reliability
    [/p]
Known Issues
[h3]Temp Missing Localization Lines[/h3][p]As a heads up, the fast pace we're trying to keep along with Lunar New Year has delayed translation this week, so when the 0.17.0 patch is released, there will be some areas that only have lines in English for a little bit in some languages. Those will get updated as soon as possible. We know it's an inconvenience, but are fairly certain you'd rather not wait longer for the improvements that are coming. Thank you for your patience!
[/p][h3]Deck Guns Cause Limited Damage to Heron Ships[/h3][p] We noticed that the deck gun only damages Heron ship floor pieces and not the others (walls, doors, etc.). We have the fix staged for 0.17.1 which will be available shortly.

— [/p][p]If this update helped solve something that frustrated you or added something that you were looking for, please consider leaving a review as it greatly helps our small 15 person team as we grow throughout early access.
[/p][p]For a list of known issues following this update that require future code changes and cannot be addressed in a Hotfix, or suggest a new game feature, please visit our dedicated boards:

Feature Request: https://feedback.echoes.games/[/p][p]Bug Report: https://bugs.echoes.games/[/p][p]Discord: https://discord.gg/loricgames[/p][p][/p][p]
Thanks!
  - Team Loric [/p][p]
[/p][p][/p]