1. Echoes of Elysium
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  3. March 19 - Patch

March 19 - Patch

Overview:
[p]This update focuses on improving core gameplay feel and usability. Tree physics have been refined so they fall more naturally and reliably away from the player, reducing frustration and crashes. Inventory management is now smoother with larger stack sizes and quick right-click transfers, alongside several fixes to crafting and fuel systems to ensure progression works as intended.[/p][p][/p]
Patch Notes for v0.17.14
[p]
All About Trees![/p]
  • [p]Fixed Tree Crash[/p]
  • [p]Use spawn drive force to ensure tree falls away from player more quickly[/p]
  • [p]Reduced angular dampening on trees falling over so they actually fall away from the player[/p]
  • [p]Improvements on Falling Trees[/p]
[p]
New Quality of Life for Inventory[/p]
  • [p]Increased Max Default Stack Sizes for all stackable item types[/p]
  • [p]Hotbar backpack transfer with right click[/p]
  • [p]Right click to transfer fuel
    [/p]
[p]Additional Misc Fixes & Improvements[/p]
  • [p]Fixing Thrust and Turning Fuel mixes that had mixed up requirements
    [/p]
[p]Known Issues Affecting Some Players:[/p]
  • [p]Split Stack sometimes leaves a visual artifact in the UI[/p]
  • [p]Lag/Slowing during prolonged building or destroy mode[/p]
  • [p]Intermittent Freezing[/p]
  • [p]Some items are missing localization and will default to English in other languages[/p]
  • [p]While we’ve made some progress, invincible constructs/destroyables may still appear from time to time, we are continuing to investigate this issue.[/p]
    • [p]We were able to solve some instance but not all[/p]
    • [p]If you run into this, please note you can log in and out to fix this[/p]
  • [p]Mines don’t do damage, flash and then disappear and vfx stay behind
    [/p]
[p]Feature Request: https://feedback.echoes.games/[/p][p]Bug Report: https://bugs.echoes.games/[/p][p]Discord: https://discord.gg/loricgames[/p][p]
Thanks!
  - Team Loric [/p][p]
[/p]