February 3: Large Patch
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[/p][p]For a list of known issues following this update that require future code changes and cannot be addressed in a Hotfix, or suggest a new game feature, please visit our dedicated boards:
Feature Request: https://feedback.echoes.games/[/p][p]Bug Report: https://bugs.echoes.games/[/p][p]Discord: https://discord.gg/loricgames[/p][p]
Thanks!
- Team Loric
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Additional and more granular details below:
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Overview:
[p]This patch focuses first on improving moment-to-moment feel, with significant adjustments to gliding, movement, hauling, salvaging, and enemy spawning that reduce frustration and make play more predictable and fair. We’ve also rebalanced early-game costs, stamina penalties, fuel usage, and loot to smooth progression and remove unnecessary friction. On the systems side, we fixed several crafting, machine, and exploit edge cases that could lead to lost materials or inconsistent behavior. Finally, the update includes meaningful performance, localization prep, and stability improvements, along with cleanup of outdated content, all aimed at making the game feel more reliable, readable, and enjoyable as you explore and build.[/p]
Patch Notes for v0.16.12
[p]High-Impact Gameplay & Feel Improvements[/p]- [p]Improved Glider Movement[/p]
- [p]Fixed glider bug that caused occasional stalling[/p]
- [p]Character is rooted when salvaging with a wrench[/p]
- [p]Dramatically reduced stamina cost penalty for hauling[/p]
- [p]Increased minimum and maximum spawn ranges for Ground Forces[/p]
- [p]No more ground troops landing on your head 😀[/p]
- [p]Deck gun & Winch cost reduction[/p]
- [p]Price reduction on T1 Rudder & Helm[/p]
- [p]Grinder recipe duration reduction[/p]
- [p]Fuel rebalance[/p]
- [p]Increased resources from stick and stone pickups[/p]
- [p]Adding more small loot to Heron Ships[/p]
- [p]Ability to repair storage, beds, and decorations[/p]
- [p]Fixed bug where materials could be lost if crafting ran out of fuel[/p]
- [p]Fuel for Mender is now automatically fed after assignment[/p]
- [p]Mender properly burns fuel when needed[/p]
- [p]Small balance fixes for Mender[/p]
- [p]Fix for Winch being able to fire multiple times[/p]
- [p]Materials exploit fix at Dry Dock[/p]
- [p]Fix Locator Signal invention icons[/p]
- [p]Added Heron Tower guidebook entry[/p]
- [p]Removing outdated items from Heron Ships[/p]
- [p]Update Language and Discord buttons[/p]
- [p]Improvements to terrain textures for performance[/p]
- [p]Improved debugging help for extremely high-end PCs[/p]
- [p]Localization optimization[/p]
- [p]General LOC optimizations[/p]
- [p]General performance improvements[/p]
- [p]General code optimizations[/p]
- [p]General stability fixes[/p]
- [p]General world-based positioning fixes[/p]
Known Issues
- [p]T1 Rudder has wrong crafting requirements[/p]
- [p]Heron Tower guide book entry displays dev strings in all languages
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Coming Soon!!
- [p]Key Mapping[/p]
- [p]German Localization[/p]
- [p]Node Regen (Stone, Ore, Trees, etc)[/p]
- [p]Player Projectiles[/p]
- [p]Winch Harpoon Sticks to Land -> Setting up for fun things to come
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[/p][p]For a list of known issues following this update that require future code changes and cannot be addressed in a Hotfix, or suggest a new game feature, please visit our dedicated boards:
Feature Request: https://feedback.echoes.games/[/p][p]Bug Report: https://bugs.echoes.games/[/p][p]Discord: https://discord.gg/loricgames[/p][p]
Thanks!
- Team Loric
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Additional and more granular details below:
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Additional Details of Patch 0.16.12
[p]Plutocratic Vessels have impounded more goods[/p]- [p]They now have a chance for copper ore, copper ingots, wire, or rivets[/p]
- [p]The Airship core now drops Advance Liftium Fuel![/p]
- [p]Other loot from these has also been increased but the copper is the biggest addition[/p]
- [p]Adding missing fuel mixes into the Invention Desk[/p]
- [p]Condenser[/p]
- [p]Raw Liftium 10 -> 5[/p]
- [p]Wood 4 -> 3[/p]
- [p]Plate 4 -> 2[/p]
- [p]Hinge 2 -> 1[/p]
- [p]Basic Fuel - Crafting Time: 30s -> 20s[/p]
- [p]Plate x 2 -> 1[/p]
- [p]Raw Liftium x 15 -> 5[/p]
- [p]Advanced Fuel - Crafting Time: 60s -> 30s[/p]
- [p]Plate x 8 -> Plate x 2[/p]
- [p]Basic Fuel x 4 -> 2[/p]
- [p]Rivet x 4 -> 2[/p]
- [p]Wire x 2 -> 1[/p]
- [p]Invent Sprocket[/p]
- [p]Sprocket x 2 -> 1[/p]
- [p]Plate x 2 -> 1[/p]
- [p]Strut x 8 -> 4[/p]
- [p]Invent Wire[/p]
- [p]Wire x 5 -> 2[/p]
- [p]Copper Ingot x 0 -> 1[/p]
- [p]Invent Rivet[/p]
- [p]Rivet x 5 -> 3[/p]
- [p]Copper Ingot x 0 -> 1[/p]
- [p]Strut x 0 -> 1[/p]
- [p]Locator build cost reduction[/p]
- [p]Raw Liftium 10 -> 5[/p]
- [p]Wood 4 -> 2[/p]
- [p]Plate 1[/p]
- [p]Sprocket 1[/p]
- [p]Locate Copper Signal Discovery[/p]
- [p]Copper Chunk x 1 -> Copper Ore x 1[/p]
- [p]Feel the float - Haulables now have their floating behavior adjusted[/p]
- [p]Liftium Chunk: 10s -> 0s (Liftium should float instantly, right?)[/p]
- [p]Stone Chunk: 10s -> 60s (stone absorbs Liftium very slowly)[/p]
- [p]Copper Chunk: 10 -> 45s (copper also absorbs Liftium slowly)[/p]
- [p]Wood Log: 5s -> 30s[/p]
- [p]Large Parts - Pneumatic Cylinder, Rotor, Shock Absorber, Worm Gear[/p]
- [p]5s -> 45s[/p]
- [p]Weight Reductions![/p]
- [p]Liftium Chunk 100 -> 0 (that's just science!)[/p]
- [p]Stone 100 -> 50[/p]
- [p]Wood Log 100 -> 25[/p]
- [p]Copper Chunk 100 -> 40[/p]
- [p]Large Parts - Pneumatic Cylinder, Shock Absorber, Rotor, Worm Gear[/p]
- [p]100 -> 40[/p]
- [p]Other Haulables have also been adjusted, but those are the big ones[/p]
- [p]Fixed a string assignment between the "Battered Kopis" and the "Crude Kopis" that was causing a lot of confusion.[/p]
- [p]Increased the Durability of the "Battered Kopis" x 2.5 (this is the one that kept breaking super fast)[/p]
- [p]Reduced the resource costs to build the Mender[/p]
- [p]Stone x 8 -> 4[/p]
- [p]Plate x 4 -> 2[/p]
- [p]Hinge x 2 -> 1[/p]
- [p]Sprocket x 1 -> 1[/p]
- [p]Winch Build Cost Reduction (Invention uses same pricing)[/p]
- [p]Raw Liftium 10 -> 0[/p]
- [p]Rope x 1 -> 1[/p]
- [p]Strut x 2 -> 1[/p]
- [p]Plate x 2 -> 1[/p]
- [p]Winch Net Invention/Crafting/Fabrication Cost Reduction[/p]
- [p]Raw Liftium x 3 -> 0[/p]
- [p]Stone x 3 -> 3[/p]
- [p]Rope x 3 -> 3[/p]
- [p]Deckgun Build Cost Reduction ([/p]
- [p]Raw Liftium 5 -> 0[/p]
- [p]Plate x 3 -> Plate x 2[/p]
- [p]Hinge x 2 -> Hinge x 1[/p]
- [p]Sprocket x 1 -> 0[/p]
- [p]Deckgun Bolt Invention/Crafting/Fabrication cost reduction[/p]
- [p]Raw Liftium x 3 -> 0[/p]
- [p]Strut x 3 -> 1[/p]
- [p]Deckgun Stone Round now produces more ammo[/p]
- [p]Stone x 1 = Stone Round x 1 -> 2[/p]
- [p]Deckgun & Winch Invention Requirements changed to make it available sooner[/p]
- [p]Become available to Invent after building any sail[/p]
- [p]Grinder recipe times reduces (this effectively also changes their power cost)[/p]
- [p]Copper Chunk: 30s -> 10s (effective -66% power cost reduction)[/p]
- [p]Stone Chunk: 30s -> 5s (effective -85% power cost reduction)[/p]
- [p]Liftium Chunk: 30s -> 5s (effective -85% power cost reduction)[/p]
- [p]Tier 1 small parts - strut, plate, hinge, sprocket[/p]
- [p]5s -> 2s (effective -60% power cost reduction)[/p]
- [p]Tier 2 small parts - wire, rivets[/p]
- [p]10s -> 4s (effective -60% power cost reduction)[/p]
- [p]Large Parts - Pneumatic Cylinder, Rotor, Shock Absorber, Worm Gear[/p]
- [p]15s -> 10s (effective -33% power cost reduction)[/p]
- [p]If you're grinding these down you're just showing off![/p]
- [p]15s -> 10s (effective -33% power cost reduction)[/p]