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Echoes of Elysium News

February 3: Large Patch

[p][/p]
Overview:
[p]This patch focuses first on improving moment-to-moment feel, with significant adjustments to gliding, movement, hauling, salvaging, and enemy spawning that reduce frustration and make play more predictable and fair. We’ve also rebalanced early-game costs, stamina penalties, fuel usage, and loot to smooth progression and remove unnecessary friction. On the systems side, we fixed several crafting, machine, and exploit edge cases that could lead to lost materials or inconsistent behavior. Finally, the update includes meaningful performance, localization prep, and stability improvements, along with cleanup of outdated content, all aimed at making the game feel more reliable, readable, and enjoyable as you explore and build.
[/p]
Patch Notes for v0.16.12
[p]High-Impact Gameplay & Feel Improvements[/p]
  • [p]Improved Glider Movement[/p]
  • [p]Fixed glider bug that caused occasional stalling[/p]
  • [p]Character is rooted when salvaging with a wrench[/p]
  • [p]Dramatically reduced stamina cost penalty for hauling[/p]
  • [p]Increased minimum and maximum spawn ranges for Ground Forces[/p]
    • [p]No more ground troops landing on your head 😀[/p]
[p]Economy, Progression & Balance Changes[/p]
  • [p]Deck gun & Winch cost reduction[/p]
  • [p]Price reduction on T1 Rudder & Helm[/p]
  • [p]Grinder recipe duration reduction[/p]
  • [p]Fuel rebalance[/p]
  • [p]Increased resources from stick and stone pickups[/p]
  • [p]Adding more small loot to Heron Ships[/p]
[p]Crafting, Fuel & Machine Fixes[/p]
  • [p]Ability to repair storage, beds, and decorations[/p]
  • [p]Fixed bug where materials could be lost if crafting ran out of fuel[/p]
  • [p]Fuel for Mender is now automatically fed after assignment[/p]
  • [p]Mender properly burns fuel when needed[/p]
  • [p]Small balance fixes for Mender[/p]
[p]Bug Fixes & Exploit Fixes[/p]
  • [p]Fix for Winch being able to fire multiple times[/p]
  • [p]Materials exploit fix at Dry Dock[/p]
  • [p]Fix Locator Signal invention icons[/p]
[p]World, Content & UX Cleanup[/p]
  • [p]Added Heron Tower guidebook entry[/p]
  • [p]Removing outdated items from Heron Ships[/p]
  • [p]Update Language and Discord buttons[/p]
[p]Performance, Stability & Technical Improvements[/p]
  • [p]Improvements to terrain textures for performance[/p]
  • [p]Improved debugging help for extremely high-end PCs[/p]
  • [p]Localization optimization[/p]
  • [p]General LOC optimizations[/p]
  • [p]General performance improvements[/p]
  • [p]General code optimizations[/p]
  • [p]General stability fixes[/p]
  • [p]General world-based positioning fixes[/p]
Known Issues
  • [p]T1 Rudder has wrong crafting requirements[/p]
  • [p]Heron Tower guide book entry displays dev strings in all languages
    [/p]
[p]These will be fixed in the next patch.
[/p]
Coming Soon!!
  • [p]Key Mapping[/p]
  • [p]German Localization[/p]
  • [p]Node Regen (Stone, Ore, Trees, etc)[/p]
  • [p]Player Projectiles[/p]
  • [p]Winch Harpoon Sticks to Land -> Setting up for fun things to come 
    [/p]
[p]If this update helped solve something that frustrated you or added something that you were looking for, please consider leaving a review as it greatly helps our small 15 person team as we grow throughout early access.
[/p][p]For a list of known issues following this update that require future code changes and cannot be addressed in a Hotfix, or suggest a new game feature, please visit our dedicated boards:

Feature Request: https://feedback.echoes.games/[/p][p]Bug Report: https://bugs.echoes.games/[/p][p]Discord: https://discord.gg/loricgames[/p][p]
Thanks!
  - Team Loric
[/p][hr][/hr][p]
Additional and more granular details below:
[/p]
Additional Details of Patch 0.16.12
[p]Plutocratic Vessels have impounded more goods[/p]
  • [p]They now have a chance for copper ore, copper ingots, wire, or rivets[/p]
  • [p]The Airship core now drops Advance Liftium Fuel![/p]
  • [p]Other loot from these has also been increased but the copper is the biggest addition[/p]
[p]More loot has been added to other containers to be more generous[/p][p]Power to the people![/p]
  • [p]Adding missing fuel mixes into the Invention Desk[/p]
  • [p]Condenser[/p]
    • [p]Raw Liftium 10 -> 5[/p]
    • [p]Wood 4 -> 3[/p]
    • [p]Plate 4 -> 2[/p]
    • [p]Hinge 2 -> 1[/p]
  • [p]Basic Fuel - Crafting Time: 30s -> 20s[/p]
    • [p]Plate x 2 -> 1[/p]
    • [p]Raw Liftium x 15 -> 5[/p]
  • [p]Advanced Fuel - Crafting Time: 60s -> 30s[/p]
    • [p]Plate x 8 -> Plate x 2[/p]
    • [p]Basic Fuel x 4 -> 2[/p]
    • [p]Rivet x 4 -> 2[/p]
    • [p]Wire x 2 -> 1[/p]
[p]Bigger Brains! Invention cost reduction[/p]
  • [p]Invent Sprocket[/p]
    • [p]Sprocket x 2 -> 1[/p]
    • [p]Plate x 2 -> 1[/p]
    • [p]Strut x 8 -> 4[/p]
  • [p]Invent Wire[/p]
    • [p]Wire x 5 -> 2[/p]
    • [p]Copper Ingot x 0 -> 1[/p]
  • [p]Invent Rivet[/p]
    • [p]Rivet x 5 -> 3[/p]
    • [p]Copper Ingot x 0 -> 1[/p]
    • [p]Strut x 0 -> 1[/p]
[p]Find your way in the world[/p]
  • [p]Locator build cost reduction[/p]
    • [p]Raw Liftium 10 -> 5[/p]
    • [p]Wood 4 -> 2[/p]
    • [p]Plate 1[/p]
    • [p]Sprocket 1[/p]
  • [p]Locate Copper Signal Discovery[/p]
    • [p]Copper Chunk x 1 -> Copper Ore x 1[/p]
[p]Better Call Haul (oof that was a stretch)[/p]
  • [p]Feel the float - Haulables now have their floating behavior adjusted[/p]
    • [p]Liftium Chunk: 10s -> 0s (Liftium should float instantly, right?)[/p]
    • [p]Stone Chunk: 10s -> 60s (stone absorbs Liftium very slowly)[/p]
    • [p]Copper Chunk: 10 -> 45s (copper also absorbs Liftium slowly)[/p]
    • [p]Wood Log: 5s -> 30s[/p]
    • [p]Large Parts - Pneumatic Cylinder, Rotor, Shock Absorber, Worm Gear[/p]
      • [p]5s -> 45s[/p]
  • [p]Weight Reductions![/p]
    • [p]Liftium Chunk 100 -> 0 (that's just science!)[/p]
    • [p]Stone 100 -> 50[/p]
    • [p]Wood Log 100 -> 25[/p]
    • [p]Copper Chunk 100 -> 40[/p]
    • [p]Large Parts - Pneumatic Cylinder, Shock Absorber, Rotor, Worm Gear[/p]
      • [p]100 -> 40[/p]
    • [p]Other Haulables have also been adjusted, but those are the big ones[/p]
[p]Care to Repair?[/p]
  • [p]Fixed a string assignment between the "Battered Kopis" and the "Crude Kopis" that was causing a lot of confusion.[/p]
  • [p]Increased the Durability of the "Battered Kopis" x 2.5 (this is the one that kept breaking super fast)[/p]
  • [p]Reduced the resource costs to build the Mender[/p]
    • [p]Stone x 8 -> 4[/p]
    • [p]Plate x 4 -> 2[/p]
    • [p]Hinge x 2 -> 1[/p]
    • [p]Sprocket x 1 -> 1[/p]
[p]Prepare for battle![/p][p]Build and invention costs for Winch and Deckgun have been reduced[/p]
  • [p]Winch Build Cost Reduction (Invention uses same pricing)[/p]
    • [p]Raw Liftium 10 -> 0[/p]
    • [p]Rope x 1 -> 1[/p]
    • [p]Strut x 2 -> 1[/p]
    • [p]Plate x 2 -> 1[/p]
  • [p]Winch Net Invention/Crafting/Fabrication Cost Reduction[/p]
    • [p]Raw Liftium x 3 -> 0[/p]
    • [p]Stone x 3 -> 3[/p]
    • [p]Rope x 3 -> 3[/p]
  • [p]Deckgun Build Cost Reduction ([/p]
    • [p]Raw Liftium 5 -> 0[/p]
    • [p]Plate x 3 -> Plate x 2[/p]
    • [p]Hinge x 2 -> Hinge x 1[/p]
    • [p]Sprocket x 1 -> 0[/p]
  • [p]Deckgun Bolt Invention/Crafting/Fabrication cost reduction[/p]
    • [p]Raw Liftium x 3 -> 0[/p]
    • [p]Strut x 3 -> 1[/p]
  • [p]Deckgun Stone Round now produces more ammo[/p]
    • [p]Stone x 1 = Stone Round x 1 -> 2[/p]
  • [p]Deckgun & Winch Invention Requirements changed to make it available sooner[/p]
    • [p]Become available to Invent after building any sail[/p]
[p]Cut the Grind[/p]
  • [p]Grinder recipe times reduces (this effectively also changes their power cost)[/p]
    • [p]Copper Chunk: 30s -> 10s (effective -66% power cost reduction)[/p]
    • [p]Stone Chunk: 30s -> 5s (effective -85% power cost reduction)[/p]
    • [p]Liftium Chunk: 30s -> 5s (effective -85% power cost reduction)[/p]
    • [p]Tier 1 small parts - strut, plate, hinge, sprocket[/p]
      • [p]5s -> 2s (effective -60% power cost reduction)[/p]
    • [p]Tier 2 small parts - wire, rivets[/p]
      • [p]10s -> 4s (effective -60% power cost reduction)[/p]
    • [p]Large Parts - Pneumatic Cylinder, Rotor, Shock Absorber, Worm Gear[/p]
      • [p]15s -> 10s (effective -33% power cost reduction)[/p]
        • [p]If you're grinding these down you're just showing off![/p]

v0.16.12: Patch notes

[p] High-Impact Gameplay & Feel Improvements
[/p]
  • [p] Improved Glider Movement
    [/p]
  • [p] Fixed glider bug that caused occasional stalling
    [/p]
  • [p] Character is rooted when salvaging with a wrench
    [/p]
  • [p] Dramatically reduced stamina cost penalty for hauling
    [/p]
  • [p] Increased minimum and maximum spawn ranges for Ground Forces
    [/p]
  • [p] No more ground troops landing on your head 😀
    [/p]
  • [p] Economy, Progression & Balance Changes
    [/p]
  • [p] Deckgun & Winch cost reduction
    [/p]
  • [p] Price reduction on T1 Rudder & Helm
    [/p]
  • [p] Grinder recipe duration reduction
    [/p]
  • [p] Fuel rebalance
    [/p]
  • [p] Increased resources from stick and stone pickups
    [/p]
  • [p] Adding more small loot to Heron Ships
    [/p]
  • [p] Crafting, Fuel & Machine Fixes
    [/p]
  • [p] Ability to repair storage, beds, and decorations
    [/p]
  • [p] Fixed bug where materials could be lost if crafting ran out of fuel
    [/p]
  • [p] Fuel for Mender is now automatically fed after assignment
    [/p]
  • [p] Mender properly burns fuel when needed
    [/p]
  • [p] Small balance fixes for Mender
    [/p]
[p]
Bug Fixes & Exploit Fixes
[/p]
  • [p] Fix for Winch being able to fire multiple times
    [/p]
  • [p] Materials exploit fix at Dry Dock
    [/p]
  • [p] Fix Locator Signal invention icons
    [/p]
  • [p] World, Content & UX Cleanup
    [/p]
  • [p] Added Heron Tower guidebook entry
    [/p]
  • [p] Removing outdated items from Heron Ships
    [/p]
  • [p] Update Language and Discord buttons
    [/p]
  • [p] Performance, Stability & Technical Improvements
    [/p]
  • [p] Improvements to terrain textures for performance
    [/p]
  • [p] Improved debugging help for extremely high-end PCs
    [/p]
  • [p] Localization optimization
    [/p]
  • [p] General LOC optimizations
    [/p]
  • [p] General performance improvements
    [/p]
  • [p] General code optimizations
    [/p]
  • [p] General stability fixes
    [/p]
  • [p] General world-based positioning fixes
    [/p]
[p]
Known Issues
[/p]
  • [p] T1 Rudder has wrong crafting requirements
    [/p]
  • [p] Heron Tower guide book entry displays dev strings in all languages
    [/p]
[p]These will be fixed in the next patch.
[/p]

January 30 - Minor Patch

v0.16.11 - Patch Notes
[p]Hi everyone - Two quick fixes coming in before the team sets its eyes on a larger 16.12 patch.

What’s in v0.16.11[/p]
  • [p]Floating debris no longer cause Airship damage[/p]
  • [p]Fixes for various crashes [/p]
[p]If this update or previous ones, helped solve something that frustrated you or added something that you were looking for, please consider leaving a review as it greatly helps our small 15 person team as we grow throughout early access. For a list of known issues following this update that require future code changes and cannot be addressed in a Hotfix, or suggest a new game feature, please visit our dedicated boards:

Feature Request: https://feedback.echoes.games/[/p][p]Bug Report: https://bugs.echoes.games/[/p][p][/p]

v0.16.11: Patch

Quick fixes to resolve the following issues:
  • Floating debris no longer cause Airship damage
  • Fixes for various crashes

January 29: Minor Patch Notes

[p][/p][h2]v0.16.10 - Patch Notes
[/h2][h2]Overview[/h2][p]This patch focuses on improving feel, clarity, and overall stability. We’ve added a highly-requested mouse sensitivity setting, tightened up scavenging and hauling behavior, and rolled in a wide range of fixes across controls, collision, UI, and localization. Plus, you’ll see continued performance, stability, and visual polish improvements as we keep refining the Early Access experience.
[/p][h3]New Additions[/h3]
  • [p]Mouse sensitivity settings added (woo!)[/p]
  • [p]Players are now rooted while scavenging to prevent accidental movement[/p]
  • [p]Carrying a haulable now increases stamina drain when jumping, flying, or sprinting[/p]
  • [p]Haulables drop automatically when stamina is fully depleted
    [/p]
[h3]General Fixes:[/h3]
  • [p]Fixed the Inventory Sorting button[/p]
  • [p]Spawn intervals adjusted… Yes this includes those pesky birds and mines[/p]
  • [p]Fixed an issue that could prevent the compass from updating correctly[/p]
  • [p]Adjusted mouse scroll zoom speed for the player camera[/p]
  • [p]Fixed the Requirement for Rivet Fabrication[/p]
  • [p]Removed outdated Copper description referencing Elysian Fields[/p]
  • [p]Added collision to Liftium Ore and Scrap Piles[/p]
  • [p]Increased Plant Fiber drops from bushes & shrubs[/p]
  • [p]Fixed the Fabricator build cost to use the kit[/p]
  • [p]Fixed the outputs on the Aether Loom so it has small output slots as well as large[/p]
  • [p]Reduced weight of Cloth Hull from 10 -> 2[/p]
  • [p]Fixed movement speed issues when blocked by obstacles[/p]
  • [p]Updated Construct Battery (Corvette Crystal) hitbox so it can be struck with swords and wrenches[/p]
  • [p]Improved performance on big islands by more carefully instancing foliage meshes[/p]
  • [p]Reduce flying enemy projectile speed[/p]
  • [p]Fixed player's ability to traverse hills and stairs[/p]
  • [p]Updated error message for station roofs[/p]
  • [p]Adding fuel types to station entries
    [/p]
  • [p]Updated in-game localization, including fixes for Traditional and Simplified Chinese[/p]
  • [p]Remove Input Labels For Incoming Key Bindings[/p]
    • [p]>.>[/p]
    • [p][/p]
  • [p]Various recipe, inventing and crafting cost balances[/p]
  • [p]General LOC optimizations[/p]
  • [p]General performance improvements[/p]
  • [p]General code optimizations[/p]
  • [p]General stability fixes[/p]
  • [p]General visual polish
    [/p]
[h3]Known Issues[/h3]
  • [p]Mender now unlocks but still isn’t mending - we’re… mending… this asap.[/p]
[p]
If this update helped solve something that frustrated you or added something that you were looking for, please consider leaving a review as it greatly helps our small 15 person team as we grow throughout early access.
[/p][p]For a list of known issues following this update that require future code changes and cannot be addressed in a Hotfix, or suggest a new game feature, please visit our dedicated boards:

Feature Request: https://feedback.echoes.games/[/p][p]Bug Report: https://bugs.echoes.games/[/p][p]Discord: https://discord.gg/loricgames[/p]