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Echoes of Elysium News

February 11 - Patch

Overview:
[p]This patch introduces full Key Rebinding support and improves input stability, localization consistency, and control reliability across all languages - especially Turkish gamers, apology to our Turkish friends who have been experiencing crashes due to a language PC OS glitch.
[/p]
Patch Notes for v0.16.17
[p]
New Features
[/p]
  • [p]Full Key Rebinding Settings Now Available (!!!)[/p]
[p]
Additional Fixes & Optimizations
[/p]
  • [p]Data loading fix for Turkish players using Turkish Language OS Setting[/p]
    • [p]Game now loads properly[/p]
[p]
If you’re operating on an English OS setting and are still experiencing loading related crashes, please join our Discord and talk directly to the dev team for troubleshooting.
[/p]
On Deck for the Next Patch 17.00
  • [p]17.00 Patch Plan[/p]
    • [p]Combat Rework[/p]
    • [p]Player Projectiles[/p]
    • [p]Progression and Resource Balancing
      [/p]
[p]There will also be a 16.18 patch coming very soon!
[/p][p]If this update helped solve something that frustrated you or added something that you were looking for, please consider leaving a review as it greatly helps our small 15 person team as we grow throughout early access.[/p][p][/p][p]For a list of known issues following this update that require future code changes and cannot be addressed in a Hotfix, or suggest a new game feature, please visit our dedicated boards:

Feature Request: https://feedback.echoes.games/[/p][p]Bug Report: https://bugs.echoes.games/[/p][p]Discord: https://discord.gg/loricgames[/p][p]
Thanks!
  - Team Loric [/p][p]
[/p]

v0.16.17: Patch notes

New Features
  • Full key rebind settings are now available
Additional Fixes & Optimizations
  • Data loading fix for Turkish players - Game now loads properly

February 9 - Patch

Overview:
[p]This patch focuses on a few key critical fixes, most notably improving crafting flow with shared storage access, and resolving movement freezing issues. This patch also focuses on cleaning up collision and world inconsistencies to make gameplay feel smoother and more reliable.[/p][p][/p]
Patch Notes for v0.16.16
[p][/p][h3]Most Impactful to Gameplay[/h3]
  • [p]Crafting & Invent Benches Now Access All Storage
    You no longer need to manually shuffle materials around. Benches can pull from all connected storage, consistently.[/p]
    • [p]No more rebuilding stations!
      [/p]
  • [p]WASD Movement Freezing Fix
    Resolved an issue where movement could unexpectedly freeze.[/p]
    • [p]This one took a minute to figure out, thank you to Kastar for helping us![/p][p][/p]
[h3]World Fixes, Collision, and Visual Improvements
[/h3]
  • [p]Fixed Invisible Walkable Surfaces in POIs
    Removed unintended invisible platforms.
    [/p]
  • [p]Collider Cleanup on Shipwrecks
    Improved collision and removed ambiguous geometry.
    [/p]
  • [p]Collision Added to Liftium Ore and Scrap Pile
    You can now properly collide with these objects.
    [/p]
  • [p]Moss Softening Pass on Overgrown Gunmetal and Wood Floors
    Improved material blending and environmental look.
    [/p]
[h2]On Deck for the Next Patch 16.17 & 17.00[/h2]
  • [p]16.17 Patch Plan[/p]
    • [p]Key Rebinds[/p]
    • [p]Node Regen
      [/p]
  • [p]17.00 Patch Plan[/p]
    • [p]Combat Rework[/p]
    • [p]Player Projectiles[/p]
    • [p]Progression and Resource Balancing [/p]
[p]If this update helped solve something that frustrated you or added something that you were looking for, please consider leaving a review as it greatly helps our small 15 person team as we grow throughout early access.[/p][p][/p][p]For a list of known issues following this update that require future code changes and cannot be addressed in a Hotfix, or suggest a new game feature, please visit our dedicated boards:

Feature Request: https://feedback.echoes.games/[/p][p]Bug Report: https://bugs.echoes.games/[/p][p]Discord: https://discord.gg/loricgames[/p][p]
Thanks!
  - Team Loric [/p]

v0.16.16: Patch notes

Most Impactful to Gameplay
  • Crafting & Invent Benches Now Access All Storage
  • WASD Movement Freezing Fix
World Fixes, Collision, and Visual Improvements
  • Fixed Invisible Walkable Surfaces in POIs
  • Collider Cleanup on Shipwrecks
  • Collision Added to Liftium Ore and Scrap Pile
  • Moss Softening Pass on Overgrown GunMetal and Wood Floors

February 7: Patch

Overview:
[p]Hi everyone! This update focuses on protecting your progress and improving overall stability. Servers now automatically recover from save issues to prevent lost progress, several crash scenarios have been resolved, and rendering and backend optimizations improve performance. We’ve also fixed monster spawn positioning and cleaned up placeholder content to ensure a smoother, more cohesive experience.
[/p]
Patch Notes for v0.16.15
[p]Crafting, Interaction & System Fixes[/p]
  • [p]Data Saves & Auto-Recovery Support[/p]
    • [p]If the server starts and detects a stale lock file, it will automatically recover from the most recent save backup, resulting in up to a 5-minute rollback[/p]
  • [p]Removed Placeholder Narrative Notes[/p]
    • [p]Cleaned up unfinished narrative notes found at the a drydock and a shipwreck locations[/p]
  • [p]Monster Spawn Positioning Fixed[/p]
    • [p]Resolved an issue that could cause monsters to spawn closer to or on top of players[/p]
[p]World, Content & Polish Fixes[/p]
  • [p]Mandrel Root Icon Updated[/p]
    • [p]The Mandrel Root icon now more accurately represents the in-game pickup[/p]
[p]Performance & Stability Improvements[/p]
  • [p]Improved Vehicle Platform - Airship Polling[/p]
    • [p]Optimized polling behavior between vehicle platforms and airships to reduce unnecessary overhead[/p]
  • [p]Material Data Update Optimization[/p]
    • [p]Material data is now only modified when changes occur, reducing redundant processing[/p]
  • [p]General Crash Fixes[/p]
    • [p]Addressed multiple stability issues to reduce unexpected crashes[/p]
  • [p]Rendering Performance Improvements[/p]
    • [p]Improved rendering performance for distant objects and material handling
      [/p]
On Deck for the Next Patch
  • [p]Keyboard Rebinding[/p]
[p]While we were really feeling hopeful of getting key rebinds into 0.16.15 we unfortunately need a bit more time to iron out a few bugs. We know this is a heavily requested and important feature but we don’t feel good about shipping something we know needs a bit more time for you to all have a better experience. 
[/p]
Coming Soon
  • [p]German Localization[/p]
  • [p]Node Regen (Stone, Ore, Trees, etc)[/p]
  • [p]Haulables rebalancing[/p]
  • [p]Player Projectiles[/p]
  • [p]Hull cost reduction and Lower Hull Lifters[/p]
  • [p]Winch Harpoon Sticks to Land -> Setting up for fun things to come [/p]
[p]If this update helped solve something that frustrated you or added something that you were looking for, please consider leaving a review as it greatly helps our small 15 person team as we grow throughout early access.[/p][p]
For a list of known issues following this update that require future code changes and cannot be addressed in a Hotfix, or suggest a new game feature, please visit our dedicated boards:

Feature Request: https://feedback.echoes.games/[/p][p]Bug Report: https://bugs.echoes.games/[/p][p]Discord: https://discord.gg/loricgames[/p][p][/p][p]Thanks!
  - Team Loric [/p][p]
[/p]