Welcome to another regular update!
[p]This is a
continuation of the previous 0.9.8.3 update from last week, which already made inventory management much easier.
[dynamiclink][/dynamiclink]Now we’re taking it further with new improvements and refinements.[/p][p][/p][h2]
🔄 Stackable Items System[/h2]
- [p]Items like polymer scrap or cloth scrap now stack — instead of 20 separate items, you get one with a defined number of uses. Boosters and Basics added to stackable system.[/p]
- [p]Stacking applies to looting, scrapping, transferring between backpacks and crates.[/p]
- [p]Items with unique condition or dynamic weight are intentionally not stackable.[/p]
- [p]Many items that already have a fixed number of uses remain outside the new system.[/p]
- [p]You can now quickly transfer or drop entire stacks or a chosen amount.[/p]
[p]
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[/p][p]The system has been tested by several players and myself — it works reliably, but because it’s tied to crafting, scrapping, and other mechanics, further testing by a wider group is needed. Please report any issues you encounter.[/p][p][/p][h2]
🫁 TOXIC LUNGS (formerly Lung Damage)[/h2][p]The old status
Lung Damage was misleading — it sounded like permanent injury, while it actually represented toxic gas exposure. It has now been renamed to
TOXIC LUNGS.[/p]
- [p]NOW it only occurs with an open visor and unverified air (on the surface breathing is impossible by default, and the atmosphere contains toxic gases).[/p]
- [p]Previously it triggered immediately upon simple lack of air.[/p]
- [p]Symptoms, causes, and treatment remain unchanged — only the name and activation conditions were updated for clarity.[/p]
[p]
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[/p][p][/p][h2]
🧭 Other Changes[/h2][p]
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[/p]
- [p]Replacing the check box with a regular button to drop the backpack. The check box was a remnant, the game's key items, such as the air bottle in use, were in the backpack, now they are suspended independently of the EVA Suit, so securing the check box has long been unnecessary.[/p]
- [p]Dragging and dropping an item within the same backpack/crate is now ignored — previously it refreshed the item and changed its order, which was confusing.[/p]
- [p]Minor adjustments on Nesoi — mostly cosmetic.[/p]
- [p]Numerous other code tweaks and text fixes — names and descriptions.[/p]
[p][/p][h2]
❔ What next?[/h2][p]In the next update, I want to focus on refining the appearance of items after loading from save, for example in POIs, on hangers such as air bottles or suspended bottles on Air Charger - after changing the engine, errors appeared after loading from save - it's time to fix it![/p][p]Also expect gameplay changes - not big ones yet, but they will definitely include ease of access to some places, the number of items in the world, etc. plus surprises.[/p][p]In the meantime, I'm also planning a
demo update that hasn't been changed for a long time! It will be system-
up to date with current early access patches, but there will also be major changes in demo restrictions.NOTE: The new stacking system introduces so many changes in HIRAETH’s code that you can expect some minor fixes in the coming days.[/p][p][/p][p]
Thank you for all your reports and testing — every bit of feedback helps HIRAETH grow in the right direction.Paweł[/p]