Greetings, survivors and citizens of Ahra Prime!
[p]Today marks the first
Ahra Prime Times after a longer break ā the āµ HIRAETH game devlog returns. And weāre back with big news: Ahra Prime has just received its very
first working vehicle, opening the door to a major leap forward in gameplay and to entirely new possibilities in the upcoming locations.[/p][p]In this issue, youāll also find a summary of the current Early Access stage, the direction of development, and a very important call to action ā because at this point, everything depends on you.[/p][h2]
A True Game Changer ā The First Vehicle in Hiraeth[/h2][p]Last weekās update introduced a major milestone: the first of many planned vehicles, the
Virex EV Scout. Ahra Prime is vast, and this addition marks the moment when exploration can finally expand beyond the limits of traveling on foot. The Scout brings a new layer of mobility and strategy, but it doesnāt replace the core survival experience. Onāfoot exploration remains essential, and vehicles will never grant access to every location. While the Scout is currently available early in the game, future vehicles will require completing demanding tasks to earn and maintain them ā making each one a meaningful achievement.
[dynamiclink][/dynamiclink]A first test drive, along with a presentation of the vehicleās controls and repair system, has been prepared by a familiar face ā our game tester
š¦
Eagle[/p][h2][dynamiclink][/dynamiclink]
Almost Six Months of Building Ahra Prime Together ā Summary[/h2][h3]
A Major Boost in Performance and Stability[/h3][p]Weāre approaching six months since Hiraeth launched in Early Access on Steam. Many of you have followed the updates closely, but the changes have been so significant that they deserve a proper recap. Since release, the game has taken a huge leap forward in both performance and stability. This was made possible not only through continuous optimization work, but also thanks to upgrading the project to a newer version of Unreal Engine ā one that finally resolved several engineālevel issues outside my control. Players with Nvidia GPUs also benefit greatly from the addition of DLSS 4. Even though Hiraeth is a soloādev project, itās a true nextāgen title using cuttingāedge lighting and worldāstreaming technologies. These systems are demanding, yet the current performance now surpasses that of some larger studio games that rely on less advanced features.[/p][h3]
Hundreds of Fixes and Improvements[/h3][p]Thanks to your reports, the testersā work, and my own ongoing efforts, Iāve implemented several hundred important fixes. A few issues remain ā such as certain save/load edge cases for world items ā but theyāre already identified and only require some focused work to resolve.[/p][h3]
Expanded Settings and Player Customization[/h3][p]Hiraeth now includes full
keyābinding customization,
controller support, and a wide range of new settings. Video options, audio controls, and general user preferences have all received major updates, giving players far more flexibility in how they experience the game.[/p][h3]
From Survival Sandbox Toward a Rich Story Mode[/h3][p]While Hiraeth is still primarily a survival sandbox, the introduction of the first tasks ā and recently the first major quest ā marks the beginning of the planned Story Mode.[dynamiclink][/dynamiclink][/p][h3]
A New Era Begins ā From Foot Travel to Crossing the Vast Expanse of Ahra Prime[/h3][p]The arrival of the first vehicle marks the beginning of a new chapter for Hiraeth. Instead of repeating the details, letās focus on what this truly means: the world of Ahra Prime can now grow in scale, ambition, and diversity. Vehicles are not arcade toys ā theyāre tools that enable the creation of larger, more dynamic environments and new types of challenges. This update opens the door to future regions designed with greater distances, harsher conditions, and deeper survival mechanics in mind. Itās the foundation for the next stage of Hiraethās evolution.[/p][p]
Iāve left out the countless smaller improvements ā movement tweaks, combat adjustments (hello, crowbar), world design updates ā but together they mark the end of one chapter and the beginning of the next.[/p][h2]
A Call to Action ā Your Support Truly Matters[/h2][p]Hiraeth is a large, ambitious project built by a solo developer ā every day, without breaks, often for well over a dozen hours daily. The game already has its dedicated fans; one player recently passed 100 hours within a month of buying it, not counting those who played even more during the playtest era. That tells me one thing:
Hiraeth has real potential.[/p][p]But potential alone isnāt enough. Sales are not yet strong enough to sustain development at the current pace.
I will never abandon the game out of choice ā but passion and determination donāt pay for electricity, Internet, or the countless hours needed to keep pushing forward.[/p][p]I have no budget for marketing, and even creating āfreeā promotional materials like trailers takes time I must currently dedicate to development. Hiraeth is also a unique game, which makes reaching the right audience both a challenge and an opportunity ā and this is where your help becomes crucial.[/p][h3]
Steam Reviews Are the Key[/h3][p]If you want to support the continued development of Hiraeth, the single most impactful thing you can do is leave a
Steam review.[/p]
- [p]Many of you praise the game, but never leave a review ā and reviews are vital for visibility.[/p]
- [p]If you left a negative review early on, chances are the issue has long been fixed ā updating your review helps immensely.[/p]
- [p]If you already left a positive one, consider refreshing it with your thoughts on the new features: quests, tasks, the first vehicle, and the many improvements since launch. Updated reviews also count in the eyes of the soulless algorithms.[/p]
- [p]If you enjoy the game but are āwaiting for moreā ā I understand. But without your support, we may never reach that āmoreā.[/p]
[p]Recommending the game to friends who might enjoy it, following on social media, and checking out the refreshed
Instagram channel also helps more than you might think.[/p][h2]
Plans for the Future[/h2][p]Instead of repeating the features already mentioned before, letās focus on what Hiraeth
is ā and what I hope it will become.[/p][h3]
The Unique Nature of the Game[/h3][p]Although Hiraeth fits under the broad āsurvivalā label, it is far from a typical survival game filled with chopping trees, grinding for resources, or building large bases. Iāve been clear about this from the very beginning.[/p][p]Hiraeth is primarily
your personal experience as a survivor on the strange yet grounded world of Ahra Prime ā discovering its story, its mysteries, and its dangers. Crafting, repairs, and scavenging are important and will continue to grow, but they exist to support survival and worldābuilding, not to dominate the gameplay loop. Base building has never been a core goal in a game centered around constant movement, though some related elements will appear soon. Work is already underway on repairing, upgrading, and restoring shelters ā with more surprises planned.[/p][p]
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The Road to Full Release[/h3][p]Many Early Access titles ā even those from large studios ā remain in EA for years. From the start, I stated that Hiraeth should have a
much shorter EA period, and that still looks achievable.[/p][p]In just six months, the gameās fundamental issues have been resolved thanks to intense development work and major improvements in newer Unreal Engine versions. There is a real chance that the
full release will arrive roughly one year after the EA launch.[/p][p]Development will continue following the originally announced roadmap:
five chapters, all free for current owners of Hiraeth, interconnected and building toward a powerful finale.[/p][h3]
What to Expect in āChapter 1ā for Full Release[/h3][p]Many of the features listed below will appear gradually ā some very soon. By the time of full release, returning players will experience Hiraeth in a significantly expanded and refined form. Beyond the obvious ongoing improvements to core gameplay, hereās whatās planned:[/p]
- [p]Further refinement of Nesoi Island, including new areas to explore on the surface, underground, and underwater[/p]
- [p]A new location or locations ā one significantly larger than Nesoi, and possibly a second, smaller but more challenging region[/p]
- [p]Localization into German and French (the two strongest communities among Hiraeth players), plus support for community translations via Steam Workshop[/p]
- [p]A Linux version planned for release[/p]
- [p]Major improvements to underwater exploration, fauna encounters, and related systems[/p]
- [p]New vehicles required for upcoming gameplay challenges[/p]
- [p]Story expansion: around four additional major quests for Nesoi, plus side tasks, leading to the moment when players can finally leave the island and travel deeper into Ahra Prime[/p]
- [p]A target of at least 15 ināgame days to leave The Nesoi for Easy mode and going to other areas of Ahra Prime[/p]
[p]
Can we make it happen? I believe so ā and with your support, weāll get there.[/p][h2]
Thank You ā And a Few Final Words[/h2][p]To everyone supporting the Hiraeth project:
thank you. Your feedback, your time, your messages, and your presence in this community mean more than I can express. Everything described above is real and achievable ā and as youāve seen, the game keeps improving, step by step, update by update.[/p][p]But now, more than ever, the future of Hiraeth is in your hands. Your reviews, your recommendations, your engagement ā they directly shape what I can build next. Iām deeply grateful for every bit of support, and I believe that together we can take this world much further.[/p][p]Ėss2heartĖ Thank you in advance for your help,
PaweÅ[/p][p]
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