⛐ Major Update — First Vehicle in ☵ HIRAETH – Your legs can finally rest!
A Game‑Changer Rolls In – Movement Will Never Be the Same!
[p]Today marks the release of the previously announced major update — the very first vehicle in Hiraeth![/p][p]- [p]Driving in Hiraeth — which, in a live‑loaded and complex game system, is not as obvious as it sounds[/p]
- [p]Full sound system[/p]
- [p]Vehicle damage and repair[/p]
- [p]Fuel consumption and a charging station[/p]
- [p]Player damage during crashes[/p]
- [p]Interaction with creatures — go test it![/p]
- [p]Driving model[/p]
- [p]The driving model is WIP and will be improved over time[/p]
- [p]Currently, most obstacles on Nesoi are static and can stop the vehicle instantly, causing heavy damage to both the vehicle and the player at higher speeds[/p]
- [p]Many rocks and foliage still have no collision (as previously mentioned), but many do — and they can stop the vehicle immediately[/p]
- [p]A damaged vehicle gradually loses driving properties such as steering and engine performance[/p]
- [p]The Virex is not a submarine — water tolerance is roughly up to the height of the handlebars; going deeper causes irreversible damage[/p]
- [p]A winch will be added later — currently not functional[/p]
- [p]Tires and many other vehicle systems are still in very early stages[/p]
- [p]Movement: WASD[/p]
- [p]Brake: S, Handbrake: SPACE[/p]
- [p]Lights: F[/p]
- [p]Exit Vehicle: Backspace[/p]
- [p]Change Camera: C[/p]
- [p]Sounds are present but will change significantly[/p]
- [p]The driving model will also evolve[/p]
- [p]Manual charging using a large battery is coming soon — the system is being finalized not only for vehicles[/p]
- [p]Sometimes, after exiting the vehicle, you may lose HUD visibility — you can ignore the vehicle for now; this is a test[/p]
- [p]Creatures near the vehicle are shocked and ragdoll — a temporary solution to prevent strange physics behavior[/p]
- [p]You are currently invisible while driving (though some armor parts may still be visible) — this is version 1; driver visibility and animations will come soon[/p]
- [p]Crash damage is currently set to medium‑high difficulty; on Easy it will soon be much lighter[/p]
[dynamiclink][/dynamiclink]I had to review most systems, change many things, add new connections, or make radical adjustments. There are so many changes that I’ll describe them separately in the upcoming Ahra Prime Times. Some you may discover yourselves — like the new DATAVAULT section containing blueprints and manuals.[/p][h3]
ℹ️ Because this update introduces the vehicle system and major internal changes, starting a new game is required.[/h3][p][/p][h2]What’s Next?[/h2][p]As you may notice, old save/load issues still exist — for example with dumpsters and more. But here’s the good news: thanks to the work on the vehicle, I’ve found solutions to most of these problems. They will be included in an upcoming update soon.[/p][p]For now, I focused entirely on the vehicle and integrating it into the game system.
[/p][h2]Closing Words[/h2][p]This update is a big milestone for Hiraeth — not just because of the vehicle itself, but because it opens the door to entirely new gameplay systems, locations, and possibilities. Thank you for your patience, your feedback, and your curiosity. The Virex EV Scout is only the beginning — and the road ahead is going to get much more exciting.
[/p][h3]See you on Nesoi. Drive safe!
Paweł
[/h3]