📰 The Ahra Prime Times – Week 1
[p]Weekly Dispatch from the Frontier
[/p][p]Hello survivors! The first signal from the surface of Ahra Prime — welcome to the debut issue of our weekly bulletin, which will appear regularly on Steam to share development progress and stay in close contact with you, the players.[/p][p][/p]
[/p][h2]Stability is a top priority — this engine upgrade lays the groundwork for smoother gameplay and future improvements.[/h2][p][/p][h3]🧬 Component Inheritance Changes[/h3][p]The new engine version introduces a different approach to component inheritance. Although I’ve worked with Unreal Engine for years, this system is new, interesting, and adds extra protection against errors — but it requires significant refactoring. As shown in the video (last announcement), the migration itself was quick, but I’m now rebuilding inheritance logic across many functions. It takes time, but it’s worth it.[/p][p][/p][h3]🧪 Experimental Branch Incoming[/h3][p]This week, I’ll be launching a beta branch: Experimental — the first version of the game running on the new engine. It will be useful now and in the future for testing other changes.[/p][p]I especially want players who’ve had trouble launching The Nesoi Island to try it and see if the engine update resolves their hardware issues. While some features may be temporarily unavailable in Experimental, it’s enough for testing — and I expect it to help.[/p][p]This branch will be optional — enabling it is up to each player. You’ll be able to switch back to the previous version at any time.[/p][p][/p][h2]⏳ Update Delay[/h2][p]After releasing version 0.9.7.3, I had planned a quick follow-up fix. However, migrating to the new engine became necessary — not just for those experiencing issues, but for the future of the entire project. As a result, current updates have been delayed by a few days.[/p][p]Here’s what I had planned for this week:[/p]
Thank you for being part of Hiraeth’s Early Access journey.[/p][p]
Greetings to all survivors. Paweł – creator[/p][p][/p][p]
The illustration features an item related to the ongoing contest on Discord.[/p][p][/p][p][/p][p][/p][p][/p][p][/p][p][/p]
[/p][p]Hello survivors! The first signal from the surface of Ahra Prime — welcome to the debut issue of our weekly bulletin, which will appear regularly on Steam to share development progress and stay in close contact with you, the players.[/p][p][/p]
🔔 What is this series?
[p]Starting now, I’ll be publishing The Ahra Prime Times every week — a bulletin with updates on the game’s development, plans, challenges, and behind-the-scenes insights. In addition, as before, separate Steam announcements will appear with each game update:[/p]- [p]Standard posts for minor fixes[/p]
- [p]Featured posts for major updates[/p]
[/p][h2]Stability is a top priority — this engine upgrade lays the groundwork for smoother gameplay and future improvements.[/h2][p][/p][h3]🧬 Component Inheritance Changes[/h3][p]The new engine version introduces a different approach to component inheritance. Although I’ve worked with Unreal Engine for years, this system is new, interesting, and adds extra protection against errors — but it requires significant refactoring. As shown in the video (last announcement), the migration itself was quick, but I’m now rebuilding inheritance logic across many functions. It takes time, but it’s worth it.[/p][p][/p][h3]🧪 Experimental Branch Incoming[/h3][p]This week, I’ll be launching a beta branch: Experimental — the first version of the game running on the new engine. It will be useful now and in the future for testing other changes.[/p][p]I especially want players who’ve had trouble launching The Nesoi Island to try it and see if the engine update resolves their hardware issues. While some features may be temporarily unavailable in Experimental, it’s enough for testing — and I expect it to help.[/p][p]This branch will be optional — enabling it is up to each player. You’ll be able to switch back to the previous version at any time.[/p][p][/p][h2]⏳ Update Delay[/h2][p]After releasing version 0.9.7.3, I had planned a quick follow-up fix. However, migrating to the new engine became necessary — not just for those experiencing issues, but for the future of the entire project. As a result, current updates have been delayed by a few days.[/p][p]Here’s what I had planned for this week:[/p]
- [p]Fixes for custom key bindings, followed by controller support[/p]
- [p]Saving progress in the Training Center[/p]
- [p]Backpack weight checks and other improvements[/p]
Thank you for being part of Hiraeth’s Early Access journey.[/p][p]
Greetings to all survivors. Paweł – creator[/p][p][/p][p]