The Ahra Prime Times 7: Light Is Memory, Not Optimization
☵ Gratitude
[p]Thank you to everyone who responded to the recent call and left a review for HIRAETH on Steam! A few new comments helped shift the overall rating to MIXED — a small success, but the road ahead is still long. I’m doing what I can, but the future of the game depends on you — and even minimal activity makes a difference.[/p][p][/p][h2]☵ HIRAETH is a niche game[/h2][p]By design, that’s exactly what it’s meant to be. For those who value a specific atmosphere, an unusual kind of survival, and certain visual effects — even at the cost of hardware demands. As many of you know, I’m in direct contact with players, and I can confidently say this direction is the right one. What remains is the ongoing development and refinement of the game — and as you’ve seen, it’s happening step by step.[/p][p]But for HIRAETH to live and grow, it needs new players. If you believe in this world — share it, recommend it, leave a review. Even a few words on Steam can shift the tide.[/p]
☵ HIRAETH vs Super Duper ARC Riders: Performance
[h3]🛠️ Technical Differences: HIRAETH vs Typical AAA Games[/h3]
[p]Aspect[/p]
[p]HIRAETH[/p]
[p]Typical AAA Games (e.g. ARC Raiders)[/p]
[p]Lighting System[/p]
[p]🌕 Fully dynamic — lighting changes in real time, reacts to environment and gameplay[/p]
[p]🌓 Mixed/static — lighting is often baked or fixed per map; changes require reloading or switching modes[/p]
[p]Lumen (Global Illumination)[/p]
[p]✅ Enabled — dynamic lighting, real-time reflections, symbolic atmosphere[/p]
[p]❌ Disabled — traditional lighting for performance[/p]
[p]Nanite (Geometry Rendering)[/p]
[p]✅ Enabled — ultra-detailed meshes, no LODs, high fidelity visuals[/p]
[p]❌ Disabled — classic mesh system with LODs for optimization[/p]
[p]Visual Quality[/p]
[p]🌌 EPIC — light and matter carry symbolic and narrative weight[/p]
[p]🎮 Good — optimized for fast-paced PvPvE gameplay[/p]
[p]Performance[/p]
[p]⚠️ Demanding — higher hardware cost, varies by configuration[/p]
[p]✅ Stable — tuned for broad accessibility[/p]
[p]Design Philosophy[/p]
[p]🔮 World as protagonist — light, structure, and ritual are part of the story[/p]
[p]⚔️ World as backdrop — focused on action, tempo, and accessibility[/p]
[p]Team Scale[/p]
[p]🧑💻 Solo dev — independent, evolving step by step[/p]
[p]🏢 Large team — backed by technical infrastructure and budget[/p]
- [p]lighting and rendering quality comparable to current LOW, at best MIDDLE[/p]
- [p]no advanced light effects, no colored lights, reflections, or detail[/p]
- [p]object shadows and overall depth — tragic compared to the current solution[/p]
- [p]no way to improve quality beyond that baseline[/p]
[p]☵ HIRAETH Steam version now[/p]
[p]Traditional lighting for performance[/p]
[p]
[/p]
[p]
[/p]
[/p][h2]☵ Summary[/h2][p]HIRAETH will never match the performance of ARC Riders — and that’s a conscious choice. But ARC Riders, and many other titles, will never reach the lighting quality HIRAETH offers.[/p][p]Think about it. This isn’t meant to shock or provoke — just to clarify the difference. [/p][p]Light in HIRAETH is not decoration — it’s memory [/p][p]
[/p][h2]☵ Yesterday’s Update[/h2][p][dynamiclink][/dynamiclink]I won’t repeat what many of you already know — judging by the likes, you’ve seen it. This is probably the most WIP-style update so far, as I’m working on many changes in parallel and wanted to share what’s ready. There will definitely be a fix or another update next week — a few things came up during testing:[/p]
- [p]I’ll refine slope walking and enable sliding, along with the effect of crampons[/p]
- [p]Overall movement speed will be slightly increased — not much, but enough to feel[/p]
- [p]Mushrooms and meat now decay realistically, but hey — it’s still a game. I’ll extend their lifespan significantly, maybe a few days, maybe a week[/p]
- [p]Beyond the planned changes, I found a few bugs — like overfilled crates and backpacks, or missing ones entirely[/p]
☵ Steam Page Changes[/h2][p]Today I made a few small updates to HIRAETH’s Steam page:[/p][p][dynamiclink][/dynamiclink]I updated the short description and added a note encouraging players to try the DEMO before purchasing the Early Access version. I’m planning bigger, necessary changes to the Steam page soon — including a new description, and of course, an updated trailer.
The official website https://hiraethgame.com also urgently needs attention.[/p][p]Unfortunately, being a solo dev makes this part especially difficult. I always prioritize direct work on the game itself — but I know marketing is crucial too.[/p][p]By the way, if anyone’s interested in helping with the HIRAETH Wiki, you’re warmly invited! It’s been planned for a long time, but postponed due to lack of time. The Steam guide by Eagle is helpful, but I believe a proper game wiki — even now, and especially soon — is absolutely essential. I can’t imagine completing many games without the help of a good wiki.
Thank you for reading — I know it’s a TL;DR for some, but like HIRAETH itself, it has its fans. See you soon.[/p][p]— The Author[/p][p]
[/p]