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☵ HIRAETH game EA Update 0.9.8.19 #3: health monitoring

Changelog — 0.9.8.19 #3 (Nov 2025)
[p]We’re closing in on key gameplay changes, and health monitoring fixes remain important. Current changes are universal; once difficulty tiers are introduced, availability will depend on the selected difficulty. For example, tougher modes won’t auto-interrupt sleep/wait on risk, and detailed disease info will require the Medic skill and/or access to the health monitoring module (coming soon).[/p][h2]Versioning update[/h2]
  • [p]Version: Updated to 0.9.8.19 #3[/p]
  • [p]Note: Keeping 0.9.8.2 reserved for an upcoming larger update[/p]
[h2]Operator tab — chronic disease visibility[/h2]
  • [p]Added: Chronic disease information in the Operator Tab[/p]
  • [p]Risk note: Chronic conditions can be dangerous even at low progression and were previously easy to miss[/p]
  • [p]Icons:[/p]
    • [p]ARS: Acute Radiation Syndrome icon now live[/p]
    • [p]Food poisoning: Icon now live[/p]
  • [p]Resolution behavior: Icons disappear after successful treatment[/p]
[p]the danger icon appears even at a minimal stage of disease development. Remember that ARS is a disease that occurs when you receive the full allowable radiation exposure.[/p][p][/p][h2]Sleep/Wait interruption changes[/h2]
  • [p]New trigger: Sleep and Wait are now also interrupted when any chronic disease is active[/p]
  • [p]No other changes: Existing triggers (health loss, thirst, hunger) remain as before[/p]
  • [p]In progress: Expanding interruptions for other accelerated-time actions (e.g., crafting, breaching). Some exist already; full coverage requires comprehensive validation[/p]
[h2]Difficulty-dependent behavior (preview)[/h2]
  • [p]Harder modes: No automatic sleep/wait interruptions on risk[/p]
  • [p]Detailed health info: Gated by Medic skill progression and/or the health monitor module (planned feature)[/p]
[h2]Near-term roadmap[/h2]
  • [p]Health monitoring module: Integrating access and UI[/p]
  • [p]Action interruptions: Auditing and extending coverage across time-accelerated tasks for consistency and clarity[/p]