Ahra Prime Times — The Outland Gazette #9
🌌 Unexpected Signal from a Stranger!
[p]The new task, quest, and message system may not yet transform gameplay dramatically, but its arrival in the upcoming update marks the beginning of something much bigger.[/p][p][/p][h2]New System: Tasks/Quests and Messages[/h2][p]Coming in update 0.9.8.2 (this week), this system lays the groundwork for major gameplay changes. While early tests show it’s stable and well-structured, the initial version includes only a few trial tasks — many of which will be revised, expanded, and joined by new ones soon.[/p][h3]Tasks & Quests[/h3][p]Tasks are assigned by the system, by characters, or triggered by scenario events.[/p][p]Currently, tasks are optional. Soon, you’ll be able to choose between: [/p]- [p]Pure sandbox survival — with or without tasks [/p]
- [p]Story mode — where quests play a major role and many are required to progress[/p]
[dynamiclink][/dynamiclink][/h2][h2]When does it expand? [/h2][p]Very soon! The system is ready, but new content will arrive alongside the Nesoi Island update and the introduction of difficulty selection. The goal is by year’s end — and with December just around the corner, it’s closer than ever.[/p][p][/p][h2]Other Work [/h2][p]Alongside today’s feature — which changes the rules of play — I am also working on:[/p]
- [p]Nesoi Island — major changes coming soon[/p]
- [p]Audio system — the new engine version requires revisiting many previously polished areas, while also unlocking new possibilities for full audio control[/p]
- [p]Difficulty selection — testing and integration in progress[/p]