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☵ Hiraeth update 0.9.8.41 – Better saves, tougher survival

Fixes to the save/load system after the recent switch to the engine version that changed several core rules:
[p][/p][h2]Save / Load[/h2][h3]
Changers / Hangers: Air Tanks, Medkits
[/h3][p]For some time, after loading a save, the position of hanging Air Tanks or Medkits could be incorrect, or they could appear in an inaccessible or invisible spot — fixed.[/p][h3]Chargers: Air Tanks, Batteries, and the Canteen Refiller[/h3][p]A similar issue occurred here: after loading a save, items would appear to “disappear” — fixed.[/p][h3]POIs such as item pallets, containers, rover[/h3][p]After the general changes to item saving, these should now behave correctly, though they still require more extensive testing.[/p][h3]Cookers: Hotplates and the Burning Barrel[/h3][p]Items didn’t disappear here, but the device state (on/off) wasn’t saved — fixed. The burning barrel will still receive improvements regarding flame behavior after loading. Overall, cookers will need further upgrades after the introduction of new cookable items (mushrooms) and their cooking positions on cookers.[/p][h3]Game save confirmation refinement[/h3][p]The system now checks whether a complete save has been completed and only then displays the "GAME SAVED" message with the slot title. This is a safety feature in case you exit the game too quickly from the menu or via the Windows shortcut.[/p][p][/p][p]To fully see the changes, it's a good idea to restart the game (New Game). Some changes will automatically apply after a new save. Generally, however, the above changes, while important, are not essential for gameplay, so a new game is not required.[/p][p][/p][h2]Airlock collision fix[/h2][p]A single report on the Steam forum mentioned a teleportation issue from the Airlock to the changing room (Forwarding Base). I tested it thoroughly but couldn’t reproduce the bug. Just in case, I adjusted collision channels for walls and objects inside Airlocks — a theoretical safety measure.[/p][p][/p][h2]Gameplay change — access to the Forwarding Base and Comm Center![/h2][p]After a long series of system fixes and new features (like melee with the crowbar), it’s time for gameplay changes![/p][p]For a while now, players haven’t really complained about having too much food. Soon, many new challenges will arrive to transform this early access sandbox into a true survival experience — more searching, crafting, and resource management, but also more satisfaction for real survival fans.[/p][h3]To start with, the requirement to gather enough Obedient points to access the Forwarding Base has returned — and now it also applies to the Comm Center.[/h3][h3]Important Note![/h3][p]You can play from your save, but not if you saved in a Forwarding Base or Comm Center![/p][p]The requirement works both ways; if you're inside, you might not collect the required number of points to leave! Unfortunately, the system is heartless :)[/p][p][/p][p]You’ll need to obediently submit unnecessary food, meds, etc. But it’s probably worth it for access to places with great workshops or… a lot of items?[/p][p]Conditional access to these locations has been the plan from the beginning. For now, it’s tied to the Obedient level; soon, the Comm Center will also require completing an upcoming quest.[/p][p]These changes are part of the preparations for the main multi‑stage quest on Nesoi — leaving it and gaining the ability to explore another part of Ahra Prime.[/p][p]Access to weapons will also change significantly soon (as well as many other items like armor), but that will come after introducing difficulty selection — something I’ve been working on for a long time. The foundations are already in the game; I just need to calmly verify all the values and voilà![/p][h3]
I strongly encourage you to take advantage of the promotion![/h3][p][dynamiclink][/dynamiclink][/p][h2]Warm regards, and I wish you wonderful holidays![/h2][h3]Paweł[/h3]