☵ Hiraeth 0.9.8.44 — Double FPS at No Extra Charge… Plus 30% Off Winter Sale!
🚀 I’ve doubled the FPS (or even more!) — why not!
[p]Recently Unreal Engine started acting up in some really strange ways, so instead of waiting around, I dove straight into the problem. I tweaked a bunch of settings, worked around several engine quirks, removed a few actors — theoretically they shouldn’t have affected performance, but as always, UE had its own opinion about that 😅[/p][p]The result? On Nesoi Island, on my aging RTX 2060, I’m now getting around 60 FPS on the shown settings. Before — on a good day — it was barely 30 FPS, and the last builds… well, let’s not talk about those 🙈[/p][p]I also added a few small code optimizations I had planned for later, and they helped a bit too. But the real issue wasn’t the code — it was engine physics and navigation mesh generation. Not even the AI itself. For now, AI is disabled in this version while I rethink how to approach navmesh. I don’t have full control over it, but I’m confident I can sort it out in a few days.[/p][p][/p][h2]❌ What’s temporarily missing?[/h2]- [p]Creatures: spiders, Raptus, Slug — you can survive without them for a few days 😉[/p]
- [p]Flags — physics caused unexpected FPS drops, even though they barely moved[/p]
- [p]Athens — improved surroundings and landing zone. The WIP drone is temporarily removed due to construction issues (and because UE physics can murder FPS).[/p]
- [p]Comm Center — works better now, no duplicated objects like a few days ago. The antenna will return after fixes.[/p]
- [p]Water Station — removed for now; it wasn’t showing up anyway. It will return in a better, polished form.[/p]
- [p]Various POI objects (like crates) now appear more reliably — a side effect of the overall cleanup.[/p]