The new year dawns over Ahra Prime as well, wanderer — carrying strength reborn, skies washed clean, and horizons waiting to be claimed...
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🌌 A transmission from the ☵ HIRAETH development front — this time important for the entire gaming universe![/h3][p][/p]
🚀 Double FPS at No Extra Charge
[p]The latest HIRAETH update delivers a massive performance leap across all systems — with no visual compromises. Players on mid‑range hardware are now reporting
up to 2× higher FPS, and even older GPUs are running smoother than ever.
As you can see, the once‑mythical stable 60 FPS is now achievable even on an RTX 2060 with DLSS set to EPIC — or the AMD equivalent.[/p][p]
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Why not on my top rig on Windows 11?[/h2][p]Many Windows 11 users may be surprised to see much lower performance on their systems. I explain the issue — along with the full solution — in the next section, and the good news is that everything can be fixed. The problem is not related to HIRAETH or Unreal Engine, and as you’ll see, it affects many other games as well, from small indie titles to major AAA releases.[/p][p]I encourage you to take a look. Windows 10 players can safely skip this part, but for Windows 11 users it’s essential — and it will also help improve performance in other games you play.[/p][p][/p][h2]
Road to Double fps for free[/h2][p]You can find a short summary in the update announcement below, but here’s the full story behind the performance breakthrough.
[dynamiclink][/dynamiclink]This upgrade comes from deep engine‑level optimizations.
No tricks. No hidden settings. Just pure efficiency.
If your framerate suddenly jumped — yes, that’s intentional.[/p][p][/p][h3]
🔎 Along the way, I performed detailed bottleneck testing across every major system in HIRAETH. Here’s what I found:[/h3][p][/p][h3]
🟩 My Game Code — All Green[/h3][p]
No bottlenecks here. Everything runs smoothly, even with a large number of systems constantly monitoring player state, items, world time, and environmental conditions.[/p][h3]
🟦 Character Animation — Heavier Than the Entire Game Code[/h3][p]Character animation costs more than all gameplay logic combined — but that’s completely normal.
It’s well within expected limits and does not cause any performance issues.[/p][h3]
🟪 Rendering — Excellent, With Plenty of Headroom[/h3][p]
Rendering performance is fantastic. Even on my vintage RTX 2060, HIGH and EPIC settings run smoothly, and stronger GPUs have a lot of room for future visual upgrades. Ahra Prime will continue to grow more beautiful.[/p][h3]
🟨 World Loading (World Partition) — Fully Stable[/h3][p]HIRAETH uses Unreal Engine’s World Partition system — something many developers fear. Here, it works exactly
as planned: stable, predictable, and efficient.[/p][h3]
🟧 AI & Actor Ticks — No Issues[/h3][p]General
AI logic and actor ticks are clean and lightweight. No unexpected spikes or hidden CPU drains.[/p][h3]
🟥 Navigation — Still a Known Unreal Engine Challenge[/h3][p]Navigation remains the one problematic area. Even after many fixes introduced in Unreal Engine 5.6.1 for open‑world projects, several issues remain unresolved on the engine side.[/p][p]The good news:[/p]
- [p]the old crashes are gone,[/p]
- [p]but heavy CPU spikes can still occur, which can severely impact FPS.[/p]
[p]For now, I’ve temporarily disabled AI navigation while I work on a custom workaround.
AI will return in the coming days — without the performance penalties.[/p][h3]
🟫 Physics — Engine Bugs, Now Under Control[/h3][p]Physics bugs in the engine were causing unnecessary CPU load. I identified and removed several problematic objects and edge cases, and
since the last update everything has been stable.[/p][p][/p][h2]
🪐 Other News from Ahra Prime[/h2][p]Toward the end of the year — or the very beginning of 2026 — I planned a major update for Nesoi Island. And while not everything made it in, a good part of it did![/p][p]
I feel especially committed to this project. I know HIRAETH isn’t a game for everyone — but those who connect with it, really connect. One recent player already passed over 40 hours of playtime just a few days after purchasing the game. That kind of dedication means the world to me.[/p][p]
And I won’t rest until Ahra Prime offers enough depth, mystery, and discovery to keep explorers engaged for hundreds of hours. This world deserves it — and so do the players who believe in it.[/p][p]A brand‑new location has arrived:
Athens, currently in WIP form but already shaping up to be one of the most atmospheric areas on Ahra Prime. Melee combat with the
Crowbar is now fully functional, and the UI received a wave of improvements, refinements, and quality‑of‑life upgrades.[/p][p]Some of the planned features had to be postponed due to the deep performance investigation and the Windows 11 research described earlier. These issues are critically important not only for HIRAETH, but for many other games as well — and solving them now ensures a stable foundation for everything that comes next.[/p][p]The good news: more quests, more crafting, and more gameplay systems are already on the way. Ahra Prime is growing, and the next updates will bring even more life to the world.[/p][p][/p][h2]
❄️ Last Chance for the Steam Winter Sale![/h2][p]The Winter Sale ends on
January 5th — and many explorers have already joined the expedition. If you haven’t yet, this is the perfect moment. As you can see, development is active, steady, and the results are visible with every update.[/p][p]
[dynamiclink][/dynamiclink]How far HIRAETH evolves depends entirely on you, the players. Your support shapes the future of Ahra Prime — and I’m grateful for every single one of you.
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A heartfelt thank‑you to everyone who picked up HIRAETH during the Winter Sale — and to all new explorers setting foot on Ahra Prime for the very first time. Your trust, curiosity, and willingness to join this journey mean more than I can express. Every purchase, every hour played, every message and screenshot helps this world grow stronger. Welcome to the expedition — I’m honored to have you here.[/p][p][/p][h2]
🟦 Windows 11 Performance Issues — Identified & Solved[/h2][p]Some players even confirmed the exact same Windows 11 performance behavior in other titles across different engines — including survival games such as
Occupy Mars: The Game (Unity),
Astrometica (Unreal Engine 5.3), and
The Planet Crafter (Unity). This further proves that the issue originates from Windows 11 itself, not from any specific game or engine.[/p][p]I prepared a clear, step‑by‑step guide to help players fix:[/p]
- [p]low FPS on strong hardware[/p]
- [p]unstable GPU usage[/p]
- [p]sudden performance drops[/p]
- [p]Windows 11 background services interfering with games[/p]
[p]If you’re on Windows 11 and performance feels off, the guide will help you restore full power.[/p]
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🟧 Windows 11 Input Issues — Player Help Guide[/h2][p]A small number of Windows 11 users reported:[/p]
- [p]incorrect drag‑and‑drop values[/p]
- [p]UI elements clicking in the wrong place[/p]
- [p]problems connecting oxygen or interacting with objects[/p]
- [p]cursor offset or inconsistent input[/p]
[p]These issues are caused by Windows 11 DPI scaling and input handling — and they affect many modern games, not just HIRAETH.[/p][p]I created a dedicated
Input & DPI Fix Guide for All Games, including:[/p]
- [p]DPI override fix[/p]
- [p]multi‑monitor scaling fix[/p]
- [p]pointer precision fix[/p]
- [p]fullscreen optimization fix[/p]
- [p]Raw Input workaround[/p]
- [p]HDR/VRR/G‑Sync compatibility notes[/p]
[p]If your interactions feel “off”, this guide will help you fix them in minutes.[/p]
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I have no control over Windows 11’s performance behavior — that part is entirely on Microsoft’s side. However, I will be updating HIRAETH’s own scaling and input handling soon. It’s a significant amount of work, so it won’t happen “tomorrow,” which is why I strongly recommend applying the fixes on your side right away.[/p][p]
The bonus is that these changes will also improve performance and input accuracy in many other games. Some titles may never receive proper Windows 11 updates, so taking action now will benefit your entire library.[/p][p][/p][h2]💬
Thank you, Explorers[/h2][p]Your reports, screenshots, and patience helped us track down issues that even Microsoft hasn’t fully documented yet. Every fix we ship makes HIRAETH stronger — and your feedback is a huge part of that process.[/p][p]Stay curious. Stay brave. And remember: the stars are watching.[/p][p]As we step into the new year, I wish you clear skies, smooth framerates, and countless unforgettable journeys — both on Ahra Prime and beyond.
May 2026 bring you discoveries worth sharing, victories worth celebrating, worlds worth exploring — and simply good luck, and happiness, wherever your path leads.[/p][p]Paweł[/p]