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Hiraeth News

☵ Hiraeth update 0.9.8.41 FIX

[h2]Minor fix for yesterday's release ☵ Hiraeth update 0.9.8.41, no version change[/h2][p]After fixing the chargers, I noticed that the water filler isn't working properly now - fixed.[/p][p]The charger first disinfects if the canteen already contains water and then fills it completely with fresh water - just like before.[/p][p]I also changed the short info about if there's an item already connected to the charger; previously, regardless of the type, it indicated an already connected air bottle.[/p][p][/p][h3]Performance update for the new Nvidia driver version![/h3][p]I received a report that FPS performance is significantly worse after a game update. I checked - it's not the case for me, but I had previous Nvidia drivers and my settings had a known FPS. After updating to the latest ones, I also noticed a drop in FPS - it's not the game's fault; I didn't change anything that could affect rendering. If you're experiencing a significant performance drop, consider rolling back to the previous driver version.[/p][p]Best regards, Paweł[/p]

☵ Hiraeth update 0.9.8.41 – Better saves, tougher survival

Fixes to the save/load system after the recent switch to the engine version that changed several core rules:
[p][/p][h2]Save / Load[/h2][h3]
Changers / Hangers: Air Tanks, Medkits
[/h3][p]For some time, after loading a save, the position of hanging Air Tanks or Medkits could be incorrect, or they could appear in an inaccessible or invisible spot — fixed.[/p][h3]Chargers: Air Tanks, Batteries, and the Canteen Refiller[/h3][p]A similar issue occurred here: after loading a save, items would appear to “disappear” — fixed.[/p][h3]POIs such as item pallets, containers, rover[/h3][p]After the general changes to item saving, these should now behave correctly, though they still require more extensive testing.[/p][h3]Cookers: Hotplates and the Burning Barrel[/h3][p]Items didn’t disappear here, but the device state (on/off) wasn’t saved — fixed. The burning barrel will still receive improvements regarding flame behavior after loading. Overall, cookers will need further upgrades after the introduction of new cookable items (mushrooms) and their cooking positions on cookers.[/p][h3]Game save confirmation refinement[/h3][p]The system now checks whether a complete save has been completed and only then displays the "GAME SAVED" message with the slot title. This is a safety feature in case you exit the game too quickly from the menu or via the Windows shortcut.[/p][p][/p][p]To fully see the changes, it's a good idea to restart the game (New Game). Some changes will automatically apply after a new save. Generally, however, the above changes, while important, are not essential for gameplay, so a new game is not required.[/p][p][/p][h2]Airlock collision fix[/h2][p]A single report on the Steam forum mentioned a teleportation issue from the Airlock to the changing room (Forwarding Base). I tested it thoroughly but couldn’t reproduce the bug. Just in case, I adjusted collision channels for walls and objects inside Airlocks — a theoretical safety measure.[/p][p][/p][h2]Gameplay change — access to the Forwarding Base and Comm Center![/h2][p]After a long series of system fixes and new features (like melee with the crowbar), it’s time for gameplay changes![/p][p]For a while now, players haven’t really complained about having too much food. Soon, many new challenges will arrive to transform this early access sandbox into a true survival experience — more searching, crafting, and resource management, but also more satisfaction for real survival fans.[/p][h3]To start with, the requirement to gather enough Obedient points to access the Forwarding Base has returned — and now it also applies to the Comm Center.[/h3][h3]Important Note![/h3][p]You can play from your save, but not if you saved in a Forwarding Base or Comm Center![/p][p]The requirement works both ways; if you're inside, you might not collect the required number of points to leave! Unfortunately, the system is heartless :)[/p][p][/p][p]You’ll need to obediently submit unnecessary food, meds, etc. But it’s probably worth it for access to places with great workshops or… a lot of items?[/p][p]Conditional access to these locations has been the plan from the beginning. For now, it’s tied to the Obedient level; soon, the Comm Center will also require completing an upcoming quest.[/p][p]These changes are part of the preparations for the main multi‑stage quest on Nesoi — leaving it and gaining the ability to explore another part of Ahra Prime.[/p][p]Access to weapons will also change significantly soon (as well as many other items like armor), but that will come after introducing difficulty selection — something I’ve been working on for a long time. The foundations are already in the game; I just need to calmly verify all the values and voilà![/p][h3]
I strongly encourage you to take advantage of the promotion![/h3][p][dynamiclink][/dynamiclink][/p][h2]Warm regards, and I wish you wonderful holidays![/h2][h3]Paweł[/h3]

☵ HIRAETH ❄️ Winter Sale -30% Last Chance!

Last chance to get HIRAETH at a record-low price!
[p]Step into the world of Ahra Prime and discover one of the most ambitious, realistic, and demanding sci-fi survival games on Steam. Right now, HIRAETH is 30% off during the Winter Sale — and this is likely the last chance before regional prices are updated to the base value of 25 USD after the sale ends.[/p][p][dynamiclink][/dynamiclink][/p]
🜁 Deep, System-Driven Sci‑Fi Survival
[h3]Not another clone — a completely new take on the genre[/h3][p]HIRAETH is made for players who want more. This is not a typical survival game. It’s a systemic sci-fi sandbox, closer to a survival simulator than to traditional genre titles.[/p][p]Discover unique mechanics you won’t find anywhere else:[/p]
  • [p]realistic resource management,[/p]
  • [p]dynamic weather affecting the world and items,[/p]
  • [p]complex crafting and simulation systems,[/p]
  • [p]fully dynamic lighting, day/night cycle, and weather effects,[/p]
  • [p]a world that reacts to your actions.[/p]
[p]It’s a game that rewards attention, logical thinking, and patience. If you enjoy games that don’t hold your hand, HIRAETH is for you.[/p][p][/p]
🧭 Story Mode + Sandbox
[h3]First quests already available — and this is just the beginning[/h3][p]HIRAETH is growing fast. The first quests and story elements were added recently, and the world of Ahra Prime will continue to expand, multiplying the total playtime many times over.[/p][p]This is the perfect moment to jump in and learn the systems before the world becomes much larger.[/p][p][/p]
🎯 What Makes ☵ HIRAETH Unique?
  • [p]unique, realistic survival systems,[/p]
  • [p]stunning UE5 visuals (DLSS, FSR coming soon),[/p]
  • [p]a sandbox evolving into a full story-driven experience,[/p]
  • [p]high skill ceiling with huge satisfaction,[/p]
  • [p]active development shaped by community feedback,[/p]
  • [p]weekly updates.[/p]
[p]This is a passion project — built by one developer and shaped together with the community.[/p][p][/p]
🖥️ System Requirements — Important!
[p]HIRAETH is demanding — both for the player and the hardware. For the best experience, RTX 30xx+ or AMD equivalents are recommended.[/p][p]Important: Minimum Steam requirements do not guarantee high settings or stable performance.[/p][p]The game uses several heavy systems, including:[/p]
  • [p]fully dynamic lighting,[/p]
  • [p]day/night cycle,[/p]
  • [p]advanced weather effects,[/p]
  • [p]environmental impact on items and terrain,[/p]
  • [p]continuous world loading and rendering.[/p]
[p]Despite this, performance is comparable to leading games with similar rendering quality.[/p][p]Check out the demo (update coming soon!) to see how your PC handles it.[/p][p][/p]
⭐ Support a Game That Grows Week by Week
[p]By purchasing HIRAETH now, you directly support the development of a rapidly evolving game created by a solo developer.[/p][p]You can see the massive amount of work completed in just the first quarter of Early Access here: [dynamiclink][/dynamiclink]Your support truly affects the pace of development. Buying the game now helps ensure that the world of Ahra Prime expands significantly — and that beyond the current sandbox, you’ll soon experience full gameplay, story, and new systems.[/p][p]This isn’t just a purchase — 👉 it’s an investment in the future of HIRAETH, if you want to see the game in full bloom.[/p][p][/p]
🌐 Translations & Development
[p]Translations are on the way — German and French are the current priority, with more languages added based on player numbers. A wiki is planned. Updates arrive weekly on average.[/p][p][/p]
🚀 Join the ☵ HIRAETH Community
[p]If you’re looking for a deep, ambitious sci-fi survival game that embraces challenge and realism — HIRAETH is for you.[/p][p]Grab it now, take advantage of the last chance for a low price, and help shape the future of Ahra Prime.[/p][p][/p][h3]See you on Ahra Prime![/h3][p]Paweł — solo dev of HIRAETH[/p]

☵ Hiraeth update 0.9.8.4 – In Crowbar We Trust

Changelog 0.9.8.4 – Crowbar melee!
[p]This update introduces the very first melee weapon: the crowbar! A big step forward from bare fists—more range, more damage, and a much smoother weapon switching system.[/p][p]Melee weapons begin here – starting with the crowbar. You can now pick up a crowbar like any other weapon. Choose whether to equip it directly or stash it in your backpack. (For now, you can’t pull it out of the backpack into your hand—still thinking about how best to handle that. It’ll come after initial testing.)[/p][p][/p][h2]Combat with the crowbar:[/h2]
  • [p]Now doesn’t degrade or require repairs (it’s a crowbar—what could possibly break when smashing a Raptus?)[/p]
  • [p]Can be used for breaching if held in hand (still needs to be selected manually)[/p]
  • [p]Deals solid damage, especially with headshots[/p]
  • [p]Much better reach than fists or push attacks[/p]
[p][/p][h3]Planned improvements (this is just the first version):[/h3]
  • [p]Hit sounds and effects (currently placeholder)[/p]
  • [p]Better item interaction and physics on impact, including destructible objects[/p]
  • [p]More melee weapons coming soon—knives, hammers, pipes, and whatever’s within reach[/p]
  • [p]Weapon wear and repair systems, including crafting[/p]
  • [p]Polished aiming animation (and honestly, compared to some AAA titles… it holds up!)[/p]
[p]Melee will be your only weapon at the start. Other weapons will remain easy to find—for now…[/p][p][/p][h2]Weapon switching improvements:[/h2][p]While working on melee, I’ve also reworked how weapons are picked up and swapped—much smoother now:[/p]
  • [p]Default fire key \[LBM] now triggers either a shot or a melee hit (crowbar or fists)[/p]
  • [p]Picking up a new weapon or crowbar automatically moves the current one to body and equips the new one[/p]
  • [p]Pressing 1, 2, 3 keys switches weapons. Might require double-tap, but it’s responsive[/p]
[h2]Other changes:[/h2][p]This update focuses entirely on melee and weapon switching. Also improved stackable item handling—should now transfer and copy selected amounts reliably in all situations.[/p][p][/p][h2]What’s next? [/h2][p]Adding melee weapons wraps up a key feature set and opens the door to major gameplay changes. Soon, acquiring or crafting weapons will become a reward and a challenge. Or maybe you prefer close contact with a Raptus? Well…[/p][h2]
The best time to grab ☵ HIRAETH – Steam Winter Sale 30% off! [/h2][p]Probably tomorrow there will be a separate announcement, but trust me: this is the right moment![/p][p][/p][p]Enjoy some clubbing with the crowbar if that’s your style. Or perhaps a more “humane” quick and painless headshot with the sniper rifle?[/p][p][/p][p]Stay tuned for the weekend edition of Ahra Prime Times and have a great weekend![/p][p]author – Paweł[/p]

Update #0.9.8.31 HOTFIX

[p]Hotfix to yesterday's update improving item refunds after crafting and when canceling crafting.[/p]
  • [p]Correct number of items refunded after crafting and when canceling craft.[/p]
  • [p]Matches removed from stackable, after drop it drops matches with single matches inside...
    [/p]
[p]Best regards, author[/p]