Patch 4 for Version 1.0.0 : Experience Optimizations and Bug Fixes
[h3]Major Optimization to Battle Turn Limit
[/h3][p]Adjustment: For Normal difficulty and below, the battle turn limit for players attacking AI sects is changed from 10 to 99.
[/p][p]Adjustment: Greatly relaxed dungeon and story battle turn limits across all difficulties
regular battles: 10→20 turns; [/p][p]key battles (Character Awakening Battle, BOSS Fight): 15→30 turns;
certain story battles and final BOSS battles: 20→99 turns.[/p][p][/p][p][/p][h3]Redesigned Blood Demon Ancestor Rescue Battle (lowered the difficulty)[/h3][p]Adjustment: Significantly lowered the difficulty of the Blood Demon Ancestor Rescue Battle. The battle is now revised to require keeping the Blood Demon Ancestor's HP below 50% within 6 turns.
The Blood Demon Ancestor has an immortality ability: at the start of each turn, if he is on the verge of death, he will consume one layer of Blood Gu Power and restore 20% of his maximum HP.
If Blood Gu Power is exhausted, the Blood Demon Ancestor can be killed (Rescue Failed). Blood Gu Power can be triggered 5 times on Normal difficulty and below, 2 times on Hard difficulty, and 1 time on Expert difficulty.[/p][p][/p][h3]Optimized Martial Arts Cultivation System[/h3][p]Adjustment: When a martial art is not at max level, winning battles will no longer grant Martial Knowledge (only Martial Arts EXP will be gained). Only when a martial art reaches max level will the EXP earned for that martial art be converted to Martial Knowledge, with a ~30% higher conversion rate than before.[/p][p]New Feature: All-new Martial Arts Teach System for easier ally cultivation. Once any character's martial art reaches max level, they can directly teach it to other eligible characters by consuming Martial Arts Knowledge (the cost varies based on the rarity of the martial art). The original mechanic of transmitting martial arts via a second secret manual is removed.[/p][p]Adjustment: Using items such as the Loose Cultivator Record, Martial Path Gleanings, and Martial Classic on a character who has exceeded the item's level cap will now grant the character Martial Arts Knowledge instead.[/p][p][/p][h3]Bug Fixes & Optimizations[/h3]
[/h3][p]Adjustment: For Normal difficulty and below, the battle turn limit for players attacking AI sects is changed from 10 to 99.
[/p][p]Adjustment: Greatly relaxed dungeon and story battle turn limits across all difficulties
regular battles: 10→20 turns; [/p][p]key battles (Character Awakening Battle, BOSS Fight): 15→30 turns;
certain story battles and final BOSS battles: 20→99 turns.[/p][p][/p][p][/p][h3]Redesigned Blood Demon Ancestor Rescue Battle (lowered the difficulty)[/h3][p]Adjustment: Significantly lowered the difficulty of the Blood Demon Ancestor Rescue Battle. The battle is now revised to require keeping the Blood Demon Ancestor's HP below 50% within 6 turns.
The Blood Demon Ancestor has an immortality ability: at the start of each turn, if he is on the verge of death, he will consume one layer of Blood Gu Power and restore 20% of his maximum HP.
If Blood Gu Power is exhausted, the Blood Demon Ancestor can be killed (Rescue Failed). Blood Gu Power can be triggered 5 times on Normal difficulty and below, 2 times on Hard difficulty, and 1 time on Expert difficulty.[/p][p][/p][h3]Optimized Martial Arts Cultivation System[/h3][p]Adjustment: When a martial art is not at max level, winning battles will no longer grant Martial Knowledge (only Martial Arts EXP will be gained). Only when a martial art reaches max level will the EXP earned for that martial art be converted to Martial Knowledge, with a ~30% higher conversion rate than before.[/p][p]New Feature: All-new Martial Arts Teach System for easier ally cultivation. Once any character's martial art reaches max level, they can directly teach it to other eligible characters by consuming Martial Arts Knowledge (the cost varies based on the rarity of the martial art). The original mechanic of transmitting martial arts via a second secret manual is removed.[/p][p]Adjustment: Using items such as the Loose Cultivator Record, Martial Path Gleanings, and Martial Classic on a character who has exceeded the item's level cap will now grant the character Martial Arts Knowledge instead.[/p][p][/p][h3]Bug Fixes & Optimizations[/h3]
- [p]Fixed the issue of disordered dialogues of Xi Men Ting during the \[Cloud Peak] dungeon Mastiff BOSS battle.[/p][p][/p]
- [p]Fixed the issue where the Ximen Po and Ximen Ting would still be killed when the Night Crow event is triggered after completing the Cloud Peak Dungeon.[/p][p][/p]
- [p]Optimized: Reduced the color saturation of battle HP bars and certain UI elements (previously overly vivid).[/p][p][/p]
- [p]Fixed incorrect injury value calculation on re-challenges and added translations for relevant options.[/p][p][/p]
- [p]Fixed the infinite recruitment issue caused by an option index error in the \[Misty Manor] Dungeon.[/p][p][/p]
- [p]Fixed the configuration error that prevented recruiting Misty Manor Allrounder from Misty Manor.[/p][p][/p]
- [p]Fixed the incorrect configuration of Shaking Wolf Fist as a blade EXT Skill.[/p][p][/p]
- [p]Fixed the broken romance storyline of Duan Xiaonian, which causes her End CG cannot trigger.[/p][p][/p]
- [p]Fixed the issue where Duan Xiaonian would not leave the party after a failed Python Boss challenge in the Monkey Island Dungeon.[/p][p][/p]
- [p]Fixed unsubstituted protagonist names and text errors in the \[Dark Prison] Dungeon.[/p][p][/p]
- [p]Fixed the issue where passive effects of equipment such as \[Ravenous Crow's Beak], \[Feng Huan], \[Frostbite Gauntlets], and \[Hunter's Dual Blades] would not trigger on counterattacks or persue.[/p][p][/p]
- [p]Revised the MuDan's affixes \[Grinding Teeth], \[Bloodsuck], and Lu Zhui's \[ Chosen Maiden of Destiny] to calculate based on the lowest HP percentage instead of lowest hp.[/p][p][/p]
- [p]Fixed the incorrect configuration of the buff \[Poison Erosion].[/p][p][/p]
- [p]Fixed the incorrect scaling of location icons under certain circumstances.[/p][p][/p]
- [p]Fixed the issue where the opening CG video resolution did not adapt to the screen.[/p][p][/p]
- [p]Fixed the incomplete English and Traditional Chinese translations for prisoner-related dialogues and options.[/p]