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Soulmask Early Access Regular Update 21

Dear Chieftains,

"Fantastic Chieftains" is here! To provide a better gaming experience, the server will undergo maintenance. It will be temporarily unavailable starting from September 26, at 7:00 AM UTC , with an expected downtime of 120 minutes. This update includes a client update, and chieftains will need to update their client to enjoy the game normally. We are very grateful for your understanding and support.At the same time, the 10% discount is available for a limited time(UTC time from September 26, 7:00 to October 10, 7:00). Welcome to invite your friends to play the new version of "Soulmask" !

The update details are as follows:

[h3][New Features and Adjustments][/h3]

Supports the Workshop

In the single-player mode, can press "~” or "-” of the keypad and enter "gm key 123456” to open the Console

New special views in single-player construction mode (opened from the ESC Menu interface)

New PVP Cross-server Arena,

open time:
AS:UTC 12:00-14:00
NA:UTC 02:00-04:00
EU:UTC 19:00-21:00
OA:UTC 09:00-11:00
SA:UTC 24:00-02:00

Please note: The cross-server arena is still in the testing phase and currently only supports official PVP servers with the cross-server feature enabled during the specified times. We will continue to iterate and optimize this feature based on players' feedback. Thank you for your support!

New Hibernation Pod: Tribesmen can hibernate in Hibernation Pod, and in this status, they won't be counted as tribesman population

New Mysterious Converter: Can convert the redundant materials

New Chief's Chair: The chieftain's throne that is symbolic of identity and status

New Training Dummy: Used to raise the player's or tribesmen's Weapon Proficiency in training

New Treasure Bag and Treasure Box: Most of it can be buried underground to guard against prying eyes

New Domesticate Interface that facilitates the management of animals

New Tribesman Copy Switch: Close it and you won't be able to access Deep Scan & Data Copy of tribesmen

Placed Hibernation Pods in ruins (Jungle Cave, Giant Crater, Scorching Volcano, Frost Canyon Holy Ruins/Northern Wasteland, and Dark Forest Ruins Dungeon)

Placed Converters in ruins (Northern Wasteland Ruins Dungeon/Giant Crater Holy Ruins/Scorching Volcano Holy Ruins)

Allows for more freedom in defining the appearance of tribesmen

a. Acquisition method for skin blueprints: Killing tribe craftsmen has a chance to drop blueprints; BOSS chests from various tribes also have a chance to drop them

b. Blueprint drop locations: Different regions’ camps will drop low, medium, and high-level skin blueprints based on their levels. The blueprints for the Retroreflector, Rock Breaker, and Blood Drinker can only be dropped in the camps where the corresponding BOSS is located

c. Number of skins: A total of 18 sets across the three major tribes

d. Skin duration: Can be worn permanently after acquisition

e. Wearable by: Players and all tribesmen

More hair colors at Decor Table: The hair color base has expanded to 31 colors

Unlock blueprints using Tablet: You can interact with some ruins tablets to unlock new blueprints.

Players who interacted before auto-unlock the corresponding blueprints after the game is updated

Blueprints unlocked by Tablet: Treasure Bag, Treasure Box, and Chief's Chair
Rift Valley Holy Ruins-Treasure Bag
Giant Crater Holy Ruins-Treasure Box
Frost Canyon Holy Ruins-Chief's Chair

Boosted Companion's combat AI and enhanced their survivability when trapped and in boss fights.

Adjusted the stage structure of River Valley Ruins Dungeon

Adjusted the stage structure of Wetland Ruins Dungeon

Adjusted the stage structure of Northern Wasteland Ruins Dungeon

Adjusted the stage structure of Dark Forest Ruins Dungeon

Adjusted the stage structure of Rift Valley Holy Ruins

Adjusted the stage structure of Jungle Cave Holy Ruins

Adjusted the stage structure of Giant Crater Holy Ruins

Adjusted the stage structure of Scorching Volcano Holy Ruins

Adjusted the stage structure of Frost Canyon Holy Ruins

Optimized the respawn point of dungeon ruins

Added DMG Immunity after cross-region teleport via portals

Added the switch connecting Custom-built Portal and Cross-region Portal

Added the Topping function of the portal list

Added the Topping function of the respawn point list

Added portal sound effects

Can check if the building is under the protection of Bonfire when checking durability recovery

The barrack craftsmen and boss chests can drop the corresponding skin's decoration blueprints now

Added the “Skill Banned” and “Talent Banned” interfaces in server coefficient settings to ban designated Mastery Skills and some Talents

The horizontal extension building distance of the building part “Roof” increased

Half-height Inverted Left-sloping Wall and Half-height Inverted Right-sloping Wall can overlap (to form an Arch shape)

The pillar's top and the flooring's four corners can attach to each another

Added the Craft Log button to the Craft interface

Most of the food that appears in both “Food” and “Dishes” changes to be classified as one of them
Steel Uncraft changes to be learned at Lv.51

Perfection of the arena functions: Arena's gate opens when the match starts and closes when it ends to prevent tribesmen from going out. Play the special effects for victory, sound effects, interface reminders, the cheering action of audience, and the above-head broadcast shouting the victor's name when Arena ends.

Mimicry stays active while interacting with Mysterious Stone Table

More Jaguars are in the Rainforest region of the Hard and Master modes

The mastery "Overturn" has been adjusted to: Movement speed reduced by 60% during the release,
with a maximum duration of 10 seconds, and a moderate decrease in PVP percentage damage.

New Maintain Stock: Enable it, the queue will auto-switch on when the stock is low.


[h3]【Bug Fixes and Optimizations】[/h3]

Fixed the arrow anomaly after Firepower Guidance was enabled

Fixed the loop triggering issue between reflection talents and Ironblood Guard's reflection effect

Fixed the Gauntlets Mastery issue that if there was an obstruction behind the target when using
Backstab, the skill would fail to be released but still go on CD

Fixed the issue where targets lifted by the Great Sword mastery Thrust Strike could still attack.

Fixed the issue that Companion couldn't follow normally while you're on a mount

Fixed the clipping of pyramid stairs

Optimized Volcano's ancient altar stage

[h3]PvP Server Season Reset:[/h3]

Servers scheduled for shutdown and data wipe at UTC 2024/11/01 12:00

AS[Group14_1]PvPtest_06P Tribe_UTC12~16
AS[Group14_2]PvPtest_06P Tribe_UTC12~16
AS[Group14_3]PvPtest_06P Tribe_UTC12~16
AS[Group14_4]PvPtest_06P Tribe_UTC12~16
AS[Group14_5]PvPtest_06P Tribe_UTC12~16

Servers scheduled for shutdown and data wipe at UTC 2024/11/02 00:00

NA[Group15_1]PvPtest_03P Tribe_UTC01~05
NA[Group15_2]PvPtest_03P Tribe_UTC01~05
NA[Group15_3]PvPtest_03P Tribe_UTC01~05

Servers scheduled for shutdown and data wipe at UTC 2024/11/01 19:00

EU[Group14_1]PvPtest_03P Tribe_UTC19~23
EU[Group14_2]PvPtest_03P Tribe_UTC19~23
EU[Group14_3]PvPtest_03P Tribe_UTC19~23

Developer's Update: Major Update Preview - Fantastic Cheiftains

[h3]Hello, chieftains![/h3]

It's been two months since our first major update, "Evolution of Masks," and I bet we're not the only ones itching for some fresh changes in Soulmask!

Our second major update is coming soon, and the theme is "Fantastic Chieftains"! This update brings a lot of exciting features, from the Chiefs themselves to the new mysterious arena, and also the Steam Workshop that offers endless possibilities (you've probably seen our teaser on this already!). Soulmask will be filled with even more potential with this major update.


First up, I've got something special for all you bloodthirsty warriors out there—your very own battleground...
[h3]1. New Gameplay: Ancient Dungeon Arena[/h3]

A new arena is opening soon for the chosen chieftains—loot, fight, and claim ancient blessings in this fierce arena.... This is part of the sacrifice.

——Ancient tablet hidden in the shadows

That's right, a new battleground dedicated to PvP combat is coming soon. I know your weapons have been thirsty for action for a while now. In our second major update, "Fantastic Chieftains," we're introducing new building blueprints to everyone’s mask, including the most exciting one—the Arena Portal.


On official PvP servers, the Arena Portal will open at specific times each day, inviting every chieftain to enter. You'll dive into a completely randomized dungeon to claim relics from the ancient, mysterious civilization. But watch your back - other chieftains are after the same prize. Only one can walk away with the ultimate reward.


These dungeons, remnants of ancient times, are filled with dangers—twisting mazes, deadly traps, terrifying ancient Slayers, and Plunderers lurking in the shadows, waiting to strike. The heart of the dungeon hides its greatest threats.


There are many ways to survive: stay hidden and swoop in when the coast is clear, assist the dungeon monsters in taking down your competition, or just swing your weapon and cut down everyone in your way. But time is ticking—the deadly radiation walls are closing in, destroying everything in their path. Either you escape, or you die.


The abundance of rare ancient/mysterious gear and their precious repair kits in the dungeon's treasure chests make all the danger worthwhile—this is one of only two places in Soulmask where such weapons can be found. As for the 3rd-tier modify materials or other rare resources from the ruins, they might be overkill for ENDGAME players, but for newcomers? These could be game-changers—if you can make it out alive, that is!

A dangerous, treasure-filled PvP dungeon is thrilling for some, but not everyone enjoys constant bloodshed. Don't worry, we’ve got plenty of fun in store for those who prefer a different path!
[h3]2. New Feature: Skin Decoration[/h3]

First, let’s answer this question: why the name "Fantastic Chieftains"?

You guessed it! Starting with "Fantastic Chieftains" update, we're finally making one of our long-time dreams a reality: letting chieftains change their look in countless ways. In the new version, allowing all our tribesmen to customize their appearance. The mask Decor Table will feature a new "Skin Decoration" option, letting you transform into any character from the three major tribes, from the lowliest laborer to the top boss.


Blueprints for these skins can be obtained from craftsmen in the three main tribes or found in chests guarded by BOSS. Once you learn a skin blueprint, you can craft the corresponding skins. Want your tribe's warriors to cosplay as a Retroreflector? Just remember, they won’t come with Retroreflector’s signature "Execution" move...


PvP enthusiasts, a heads-up! With this feature, you’ll never know if that scrappy warrior in ragged tribe gear is actually a top-tier fighter wearing the best armor. Never judge a book by its cover—assume everyone's a threat. We'll be keeping a close eye on how this system plays out, so hit us up with your feedback anytime.

This new feature is just the tip of the iceberg for the "Fantastic Chieftains" update. Brace yourselves for a slew of wild new buildings!
[h3]3. Tons of New Constructions![/h3]

New Construction: Chief’s Chair


We need more ways to maintain your Chiefs' majesty. How about a huge high-back chair? In the "Fantastic Chieftains" update, the "Chief’s Chair" will be your exclusive seat, highlighting your supreme status. Just remember to turn off the [Allow tribesmen to use] option, or... well, you might not like what happens.

New Construction: Treasure Bag/Treasure Chest


Concerned about losing all your treasures in tribal wars? Now, with Treasure Bags and Treasure Chests, you can hide your tribe’s emergency supplies underground. It’s your last line of defense, giving you a chance to rebuild if disaster strikes.

New Construction: Training Dummy


I know you’re tired of killing thousands of boars or bison to train your tribesmen’s weapon skills. In the "Fantastic Chieftains" update, our tribesmen have mastered advanced dummy-making techniques. Now, they can create new training dummies that help them improve their weapon skills over time.

New Construction: Mysterious Converter


Unofficial statistics reveal that 90% of tribes' storage boxes are always filled with various stones and branches collected by tribesmen. Most chiefs have moved past the "headache of how to deal with them" stage and just ignore this junk.

But what if I told you we could turn that trash into treasure?

Introducing our new construction, the “Mysterious Converter” This ancient technology can transform any material into Bloodstones, Blood Crystals, and other rare relic civilization artifacts! This machine, which once made the ancient civilization incredibly powerful, is now in your hands.

You can even set it up with your tribe's management system to keep your material stocks just how you like them. Too much of something? Your tribesmen will automatically toss the excess into the Mysterious Converter for a bit of "recycling magic."

New Construction: Hibernation Pod


Ever found the perfect legendary tribesmen, only to realize your mask's link limit is maxed out? Forcing you to kick that loyal buddy who's been with you since day one to the curb? Trust me, you're not alone in that heartbreak.

In the "Fantastic Chieftains" update, chiefs acquire advanced body-freezing technology from the mask, introducing a new construction: the low-temperature Hibernation Pod. This innovation lets you temporarily hibernate any barbarians that exceed the mask's maximum link limit. Think of it as your personal Valhalla—you can store your elite warriors and preserve old allies for a special occasion. You might even use it to discipline your tribesmen... though tossing them in front of a Vajra Ape might be more effective.

We hope these new features bring a fresh wave of excitement to Soulmask. And this is just the beginning—there’s more constructions to come!
[h3]See you on September 26th![/h3]

From the new and unpredictable threats in the random battlefields to the diverse looks introduced by the new costume system, and the endless possibilities offered by the Steam Workshop, we hope the "Fantastic Chieftains" major update brings a richer gaming experience to all chiefs.

And believe us, there's still more to come! Stay tuned for more details soon. See you on September 26th!

Soulmask Early Access Regular Update 20

Dear Chieftains,

To provide a better gaming experience, the server will undergo maintenance. It will be temporarily unavailable starting from September 12, at 7:00 AM UTC, with an expected downtime of 45 minutes. This update includes a client update, and chieftains will need to update their client to enjoy the game normally. We are very grateful for your understanding and support.

The update details are as follows:

[h3][New Features and Adjustments][/h3]

Thatch constructions can now be constructed via the Building Workshop.

Added repair kits for standardized weapons and gear.

Optimized the lighting mechanics for the illumination module.

Added new tribesmen work: Upgrade construction (tribesmen will now automatically utilize materials to upgrade designated buildings to higher-tiers once the task is assigned).

Added new tribesmen work: Organize items.

Added a new optional method for storing and retrieving items: categorized storage.

Added a GM command "ResetOneBelowAnimal," which teleports animals of the same type located below to your location.

On PvP servers, Battering Ram will now be produced based on server time: Bronze Battering Ram after 1 day, Iron Battering Ram after 3 days, and Steel Battering Ram after 7 days. Battering Rams will no longer be available on PvE servers.

Reduced the chance of the "Long Sight" and "Keen Hearing" talents appearing.

Mine fuel can no longer be taken by other tribe members.

[h3][Bug Fixes and Optimizations][/h3]

Fixed a bug where the "R" key prompt would remain visible after placing a parrot on the parrot stand.

Fixed a bug where gear set with zero durability still applied set bonuses.

Fixed a bug where the mimicry model would disappear when drawing the bow.

Fixed an issue where the piranha trap would overflow abnormally.

Fixed an issue where tribesmen were unable to collect herbs during collecting work.

Improved the placement of spears on the back.

Fixed an issue where material transfer would be interrupted if preferred materials were set in the backpack.

[h3]Cross-server mode are now unlocked for the following servers:[/h3]

AS[Group16_1]PvPtest_03P Tribe_UTC12~16
AS[Group16_2]PvPtest_03P Tribe_UTC12~16
AS[Group16_3]PvPtest_03P Tribe_UTC12~16

PvP Server Season Reset:

Servers scheduled for shutdown and data wipe at UTC 2024/10/18 12:00

AS[Group13_1]PvPtest_06P Tribe_UTC12~16
AS[Group13_2]PvPtest_06P Tribe_UTC12~16
AS[Group13_3]PvPtest_06P Tribe_UTC12~16
AS[Group13_4]PvPtest_06P Tribe_UTC12~16
AS[Group13_5]PvPtest_06P Tribe_UTC12~16
AS[Group13_6]PvPtest_06P Tribe_UTC12~16

Servers scheduled for shutdown and data wipe at UTC 2024/10/19 00:00

NA[Group14_1]PvPtest_03P Tribe_UTC01~05
NA[Group14_2]PvPtest_03P Tribe_UTC01~05
NA[Group14_3]PvPtest_03P Tribe_UTC01~05
NA[Group14_4]PvPtest_03P Tribe_UTC01~05
NA[Group14_5]PvPtest_03P Tribe_UTC01~05
NA[Group14_6]PvPtest_03P Tribe_UTC01~05

Servers scheduled for shutdown and data wipe at UTC 2024/10/18 19:00

EU[Group13_1]PvPtest_03P Tribe_UTC19~23
EU[Group13_2]PvPtest_03P Tribe_UTC19~23
EU[Group13_3]PvPtest_03P Tribe_UTC19~23
EU[Group13_4]PvPtest_03P Tribe_UTC19~23
EU[Group13_5]PvPtest_03P Tribe_UTC19~23
EU[Group13_6]PvPtest_03P Tribe_UTC19~23

Servers scheduled for shutdown and data wipe at UTC 2024/10/11 08:00

OA[Group01_1]PvPtest_20P Tribe_UTC08~12
OA[Group01_2]PvPtest_20P Tribe_UTC08~12
OA[Group01_3]PvPtest_20P Tribe_UTC08~12
OA[Group01_4]PvPtest_20P Tribe_UTC08~12
OA[Group01_5]PvPtest_20P Tribe_UTC08~12
OA[Group01_6]PvPtest_20P Tribe_UTC08~12
OA[Group02_1]PvPtest_03P Tribe_UTC08~12
OA[Group02_2]PvPtest_03P Tribe_UTC08~12
OA[Group02_3]PvPtest_03P Tribe_UTC08~12
OA[Group02_4]PvPtest_03P Tribe_UTC08~12
OA[Group02_5]PvPtest_03P Tribe_UTC08~12
OA[Group02_6]PvPtest_03P Tribe_UTC08~12

Servers scheduled for shutdown and data wipe at UTC 2024/10/11 23:00

SA[Group01_1]PvPtest_20P Tribe_UTC23~03
SA[Group01_2]PvPtest_20P Tribe_UTC23~03
SA[Group01_3]PvPtest_20P Tribe_UTC23~03
SA[Group01_4]PvPtest_20P Tribe_UTC23~03
SA[Group01_5]PvPtest_20P Tribe_UTC23~03
SA[Group01_6]PvPtest_20P Tribe_UTC23~03
SA[Group02_1]PvPtest_03P Tribe_UTC23~03
SA[Group02_2]PvPtest_03P Tribe_UTC23~03
SA[Group02_3]PvPtest_03P Tribe_UTC23~03
SA[Group02_4]PvPtest_03P Tribe_UTC23~03
SA[Group02_5]PvPtest_03P Tribe_UTC23~03
SA[Group02_6]PvPtest_03P Tribe_UTC23~03

Soulmask Post-Reset New Server Plans

[h2]Dear Chieftains:[/h2]

Following the announcement of our plan to reset PVP season, we heard many speculations regarding related issues, so we decided to both clarify and discuss future plans in this post.
The purpose of any official server is to provide consistent gaming experience. As the player base grows, we see the different demands and desires among players, and therefore, we aim to diversify server types to meet these varied needs.
We know some players want a faster-paced PVP experience, so this time we have added servers that reset monthly and increased multipliers for those seeking quicker progression and more fast-paced PVP.
We’ve also introduced certain themed servers for testing purposes, which will help us better understand your needs. For example, weekend PVP servers are for players with a busy weekday schedule, and hardcore PVP servers for those who want to challenge themselves to the limit! We welcome brave players like you to take on this challenge!
Furthermore, we've planned to set up long-term beta-testing servers that do not reset player data after a season. Of course, we’ll evaluate and make adjustments during the Early Access phase. We’ll announce any changes at least three months in advance.

First Server Types Planned in Next Week(Available in Asia, North America, Europe; the reset plan for South America and Oceania to be determined based on practical situation after the regional season):

PVP Servers:
● PVP Test Server - 4-Player Tribe – monthly reset – 4-hour raids
● PVP Test Server – 10-Player Tribe – monthly reset – 4-hour raids
● PVP Test Server – 4-Player Tribe – tri-monthly reset – 2-hour raids
● PVP Test Server – 10-Player Tribe – tri-monthly reset – 2-hour raids
● PVP Test Server – 4-Player Tribe – monthly reset – weekend raid- 4-hour raids
● PVP Test Server – 4-Player Tribe – monthly reset – hardcore mode - 4-hour raids
● PVP Test Server – 4-Player Tribe – long-term – 2-hour raids

(New)PVE Server:
● PVE Test Server – 4-Player Tribe – hardcore mode

And that’s the latest plans for our servers. Please feel free to leave comments and offer valuable feedback to us. Thank you for your support!

Soulmask Early Access Regular Update 19

Dear Chieftains,

To provide a better gaming experience, the server will undergo maintenance. It will be temporarily unavailable starting from September 5, at 7:00 AM UTC, with an expected downtime of 45 minutes. This update includes a client update, and chieftains will need to update their client to enjoy the game normally. We are very grateful for your understanding and support.

The update details are as follows:

[h3][New Features and Adjustments][/h3]

Added casual animations to the lighting module.

Masks and feather accessories are now automatically hidden while drawing a bow for better visibility.

Stone tools can now be crafted at the Craftsman's Bench.

Wooden and stone weapons can now be crafted at the Weapon Crafting Bench.

Linen gear can now be crafted at the Armor Forging Table.

The coefficient management interface now allows adjustment of the damage multiplier for the barbarians and animals in the wild, which can stack with the original wild creature damage multiplier.

The minimum load effect on movement speed has been adjusted to 5% to prevent inability to move in water.

The tribesman's work list is now capped at 50 works. If the limit is exceeded, all works will be cleared and must be reassigned. (This fix aims to address the display issue where the default tribesman couldn't be assigned works. In upcoming versions this month, we will add works such as "sort items" and "categorized storage" into the game).

[h3][Bug Fixes and Optimizations][/h3]

Fixed issues where jumping, using items, switching weapons, and using skills were possible during mimicry animations.

Fixed the issue where the initial character's hairstyle wasn't retained upon death after a hairstyle change.

Fixed Barbarian AI failing to automatically cure diseases.

Fixed the issue preventing the construction of wells and fertilizer buckets on giant boulders.

Fixed the incorrect buff timer display after returning to the game from the character interface.

Fixed the issue where selecting materials with multiple types (like Acidic Fluid and Cooking Oil) could lead to item retrieval failures during crafting.

[h3]Cross-server mode are now unlocked for the following servers:[/h3]

AS[Group15_1]PvPtest_06P Tribe_UTC12~16
AS[Group15_2]PvPtest_06P Tribe_UTC12~16
AS[Group15_3]PvPtest_06P Tribe_UTC12~16
NA[Group16_1]PvPtest_06P Tribe_UTC01~05
NA[Group16_2]PvPtest_06P Tribe_UTC01~05
NA[Group16_3]PvPtest_06P Tribe_UTC01~05
EU[Group15_1]PvPtest_06P Tribe_UTC19~23
EU[Group15_2]PvPtest_06P Tribe_UTC19~23
EU[Group15_3]PvPtest_06P Tribe_UTC19~23

[h3]PvP Server Season Reset:[/h3]

Servers scheduled for shutdown and data wipe at UTC 2024/10/11 12:00

AS[Group12_1]PvPtest_06P Tribe_UTC12~16
AS[Group12_2]PvPtest_06P Tribe_UTC12~16
AS[Group12_3]PvPtest_06P Tribe_UTC12~16
AS[Group12_4]PvPtest_06P Tribe_UTC12~16
AS[Group12_5]PvPtest_06P Tribe_UTC12~16
AS[Group12_6]PvPtest_06P Tribe_UTC12~16

Servers scheduled for shutdown and data wipe at UTC 2024/10/12 00:00

NA[Group13_1]PvPtest_03P Tribe_UTC01~05
NA[Group13_2]PvPtest_03P Tribe_UTC01~05
NA[Group13_3]PvPtest_03P Tribe_UTC01~05
NA[Group13_4]PvPtest_03P Tribe_UTC01~05
NA[Group13_5]PvPtest_03P Tribe_UTC01~05
NA[Group13_6]PvPtest_03P Tribe_UTC01~05

Servers scheduled for shutdown and data wipe at UTC 2024/10/11 19:00

EU[Group12_1]PvPtest_03P Tribe_UTC19~23
EU[Group12_2]PvPtest_03P Tribe_UTC19~23
EU[Group12_3]PvPtest_03P Tribe_UTC19~23
EU[Group12_4]PvPtest_03P Tribe_UTC19~23
EU[Group12_5]PvPtest_03P Tribe_UTC19~23
EU[Group12_6]PvPtest_03P Tribe_UTC19~23