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Soulmask News

Community Event Highlights: Scenic-Snapshot

[h2]Hello, chieftains![/h2]

We recently hosted a small screenshot party on our Discord channel, inviting everyone to share the most breathtaking views they've discovered in Soulmask. Curious to learn more about this event? Join our Discord channel for all the details

We've received submissions from nearly 170 players, and WOW, the entries are incredible! Maggie couldn't wait to share these amazing moments with you:

[h3]Winners:[/h3]

Let's start with the top three favorites among players!

3rd Place: "Candlelight Dinner" by Pharodex ($10 Steam Gift Card)

A tranquil jungle night, surrounded by fireflies, enjoying a romantic candlelit dinner. A serene glimpse into Soulmask's quieter, more beautiful side.

2nd Place: "Finding Bathing Beauty" by Thaliyah ($15 Steam Gift Card)

After battling for survival, what could be more refreshing than taking a leap of faith off a majestic waterfall into crystal-clear waters below to take a bath? It's an unparalleled experience, only in Soulmask!

1st Place: "The Soulmask Evolution" by DaryRakiro ($20 Steam Gift Card)

Our grand champion! From beasts to barbarians, and ultimately to a chieftain leading a leap in civilization. Outstanding work, DaryRakiro! You've captured the essence of "Soulmask" in a single image: the evolution of civilization.

[h3]Honorable Mentions:[/h3]

Beyond the top three, there are many imaginative and stunning images from other players that deserve recognition!

Archangel showcases lakes, dense forests, volcanoes, and vast clouds — enticing chieftains to explore.

austin397 found the perfect spot to witness the sunrise: amidst majestic stone forest.

AZAAD's chieftain ventures into the morning mist, bathed in sunlight, embarking on a quest for adventure.

Azuran_. invites you to snap a picture with your cherished companion!

cookie (=^•ェ•^=) proudly presents a magnificent fortress crafted by their own hands.

DelloZero captures a moment of leisurely home bathing.

Fasi portrays a lone cowboy venturing into an unknown deep valley...

pitersis demonstrates the powerful unity of the strongest chieftain team against their foes!

Stormy uncovers ancient ruins shrouded in mystery within a mountain cave, evoking the aesthetics of Soulmask.

Threap uses a panoramic lens to reveal a sprawling tribal stronghold nestled among mountains.

Wait, did you miss this event?

No worries! We're constantly planning new community events. Keep an eye on our Steam announcements to stay in the loop!

Got ideas for future community events? Share your thoughts in Our Survey!

That's all for now, chiefs! This is Maggie signing off. See you at our next event!

Community Manager Maggie

Join discord: https://discord.com/invite/4G2K7FDbtp

Soulmask Early Access Regular Update 10

Dear Chieftains,

To provide a better gaming experience, the server will undergo maintenance. It will be temporarily unavailable starting from July 4, at 7:00 AM UTC, with an expected downtime of 30 minutes. This update includes a client update, and chieftains will need to update their client to enjoy the game normally. We are very grateful for your understanding and support.

The update details are as follows:

[h3][Gameplay and Function Updates][/h3]

  • Added Advanced Sticky Explosive Can
  • Added new sitting postures in chairs
  • Added New Meat Chunk and Refined Meat Chunk for carnivore animals to eat
  • In PVE Mode, the burning bonfire can prevent constructions from being attacked by wild animals
  • Added ice probe to the Minerals Probe at mask nodes
  • The ice cubes in the bag can slow down the spoilage of food
  • Added the Weapon Intro interface to showcase the basic skill of weapons. (like Light Strike, Leap Slash, etc.)
  • Upgraded anti-cheat system: Enhanced the detection of cheat codes (For fair competition, please allow the installation of GameSecurityService when you first enter the official server)
  • GM Command for increasing other players' Mask EXP: AddMaskExpToTarget


[h3][Experience Optimizations][/h3]

  • The duration of the animals summoned by Nature Enlightenment has been increased to 30 minutes from 10 minutes
  • Optimized the effect of Nature Enlightenment - Nature's Heart: The summoned animals heal for 1% of Max HP per second additionally
  • The animals summoned by Nature Enlightenment can now enter the combat mdoe more rapidly upon spotting enemies.
  • The follow distance of flying units summoned by Nature Enlightenment is more reasonable now
  • The animals summoned by Nature Enlightenment now can go through large portals while following
  • Added anomaly protection to tribesmen. Players can now control the tribesmen to prevent them from continuously lying on the groud
  • Logic optimization for picking up animals and placing them on shoulders
  • Adjusted default facing of the placed wooden man
  • Reduced food consumption speed of the Piranha Pool
  • Optimized collision of the portal
  • During the Single Sacrificial Ritual in Barbarian Barrack, the tribesmen of the same player can only be captured once by the Tribute Capturer NPC
  • Optimized tips of Barbarian Barrack on the map. Added a time reminder for monster spawning.
  • Honey can be used from Shortcut now
  • The Stone Brick needed for building Piranha Pool changed to Stones or Flints
  • Greatly increased the EXP from finishing the Tablet exploration. The tablet in areas of a higher level yields more EXP
  • The changed game coefficient that is different from the default value is marked in red


[h3][Upcoming AU&SA Official servers][/h3]

Official PvP and PvE servers for Australia and South America are coming soon. The first official servers in Australia will be available to players on July 5, 2024, at 08:00 UTC. The first official servers in South America will be available to players on July 5, 2024, at 23:00 UTC. For detailed server launch plans, please refer to the online document

The list of servers with the cross-server feature enabled is as follows:

AS[Group09_1]PvPtest_06P Tribe_UTC12~16
AS[Group09_2]PvPtest_06P Tribe_UTC12~16
AS[Group09_3]PvPtest_06P Tribe_UTC12~16
AS[Group09_4]PvPtest_06P Tribe_UTC12~16
AS[Group09_5]PvPtest_06P Tribe_UTC12~16
AS[Group09_6]PvPtest_06P Tribe_UTC12~16
AS[Group09_7]PvPtest_06P Tribe_UTC12~16
AS[Group09_8]PvPtest_06P Tribe_UTC12~16
NA[Group10_1]PvPtest_03P Tribe_UTC01~05
NA[Group10_2]PvPtest_03P Tribe_UTC01~05
NA[Group10_3]PvPtest_03P Tribe_UTC01~05
NA[Group10_4]PvPtest_03P Tribe_UTC01~05
NA[Group10_5]PvPtest_03P Tribe_UTC01~05
NA[Group10_6]PvPtest_03P Tribe_UTC01~05
NA[Group10_7]PvPtest_03P Tribe_UTC01~05
NA[Group10_8]PvPtest_03P Tribe_UTC01~05
EU[Group09_1]PvPtest_03P Tribe_UTC19~23
EU[Group09_2]PvPtest_03P Tribe_UTC19~23
EU[Group09_3]PvPtest_03P Tribe_UTC19~23
EU[Group09_4]PvPtest_03P Tribe_UTC19~23
EU[Group09_5]PvPtest_03P Tribe_UTC19~23
EU[Group09_6]PvPtest_03P Tribe_UTC19~23
EU[Group09_7]PvPtest_03P Tribe_UTC19~23
EU[Group09_8]PvPtest_03P Tribe_UTC19~23

[h3][Bug Fixes][/h3]

Fixed the issue where the animals summoned by Nature Enlightenment could use some skills to catch the master
Fixed the issue where gate frame items couldn't be switched to Wall Beacon
Fixed the issue where some special buttons can close interfaces like Clan, [J] Tribe, [K] Hunting, [L] Travel, etc.
Fixed the crashing issue when fighting with Vajra Ape in a game or a private server on some computers with the 12th Gen Core CPU
Fixed the issue where the execution would stop playing if the attacker was affected by an Superarmor talent while in execution
Fixed the issue where some items not released were displayed in the categorized list
Fixed the display anomaly of tribesmen's above-head panel after hiding the UI by pressing +
Fixed the issue where when players hide the UI via '+' button while mounted and then dismount, couldn't press + again to restore the UI display
Fixed the issue where Archery Target wouldn't decay

Soulmask Early Access Regular Update 09

Dear Chieftains,

To provide a better gaming experience, the server will undergo maintenance. It will be temporarily unavailable starting from July 2, at 7:00 AM UTC, with an expected downtime of 30 minutes. This update includes a client update, and chieftains will need to update their client to enjoy the game normally. We are very grateful for your understanding and support.

The update details are as follows:

  • Fixed the issue where players returning to the main menu or exiting the game from a random dungeon in single-player or room servers could cause the main character's position to be abnormal on re-entry.
  • Optimized the way monkeys manage stored items.
  • If resources transferred feature of the self-crafting basic portals remains disabled, the following monkeys cannot be teleported; the monkeys stop following when the owner dies.
  • Fixed the issue with the Enhance Tools being unable to be repaired (while old items are still irreparable, new items no longer have this problem).
  • Fixed the issue with abnormal dissecting yields from the arctic wolves in ruins.
  • Corrected the damage of Anaconda to constructions.
  • Fixed the conflict that arises when multiple anti-radiation towers effect overlap.
  • Adjusted the durability deduction method for repairing weapons, gears, and tools (the same fixed value is deducted for the same type, regardless of quality or maximum durability).
  • The effect of "Death Bringer" title is now activated when the target has less than 30% HP or is in near-death status.
  • Added a GM command in private servers to grant specified players extra Awareness EXP. (Aim at the specified player and enter the command: gm AddExpToTarget [value])
  • Optimized the AI functionality of deployed tribesmen; they can detect enemies and enter combat more swiftly in Active mode.
  • Fixed an issue in friend connection mode where the ripple effects from swimming disappeared when riding a panther.
  • Fixed the issue with shield blades producing blood splash effects when missing their target during basic attacks.
  • Players who are 'uplifted' by a great sword cannot be launched into the air again within 15 seconds.
  • During the execution of 'uplift' by great sword, the user is immune to being launched into the air by others.
  • Fixed an issue where the cavern background music would continue to play after leaving the cavern.
  • After the activation of new large Holy Ruins and Pyramid portals, their icons will be clearly marked on players' maps.

Soulmask FAST Q&A 06

[h3]Hello, chieftains![/h3]

Welcome to this week’s Q&A session! Over the past few weeks, we’ve been rolling out updates for Soulmask at a steady pace of about two per week. If you’ve missed our recent changes, check them out here:
10
https://steamcommunity.com/games/2646460/announcements/detail/4247539099317641115
https://steamcommunity.com/games/2646460/announcements/detail/4184488070319282322

We’ve been getting a lot of questions from players, and we’re excited to answer them! Zima and I are here and ready to go!

[h3]More masks on the horizon?[/h3]

Absolutely! As the title of our game suggests, masks are the essence of Soulmask. Creating new masks is at the forefront of our priorities for introducing fresh content.

At the same time, given its significance, we’re taking our time to ensure every mask is unique,
enjoyable, and offers something fresh. This process may take some time, but trust us – it will be well worth the wait!

[h3]Their throwing tanks are so annoying when dealing with multiple enemies at once![/h3]
We hear you. Some enemies are using items too frequently. We’re going to limit how often they can use and set a maximum limit soon.

[h3]What happens to the tribesmen of long-inactive players? Any protection or inheritance mechanism?[/h3]

We are aware of this issue. The tribesmen of offline players can pose challenges for their respective tribes. We're cooking up a few potential solutions: gradually releasing control of inactive players' barbarians to active players; allowing other players to claim them.

We’re still evaluating these options carefully, as the ownership of tribesmen is a sensitive matter. But rest assured, we’re working on a solution.

[h3]Any plans for more furniture and decorations like carpets or cabinets?[/h3]

Yes, indeed! Our construction designer Jay is excited to keep adding new decorations to our homes.

Get ready for the exciting update featuring fresh decor items like carpets, houseplants, and more—coming your way soon!

[h3]People are abusing PvE servers by luring wild monsters to destroy our bases. Help![/h3]

We're on it! This is a problem that many PvE server players find frustrating, and we deeply understand that we need to address it.

In our upcoming update, we're introducing a new mechanic: On PvE servers, all construction within your bonfire's radius will be invulnerable to non-invasion wild creatures. This should help protect your home.

[h3]Can we have more followers?[/h3]

After some deep contemplation from Royce and Zima, we're happy to say... yes!


We're tackling this in two phases:

  • In the future update, we'll let players and dedicated server admins tweak the "max followers" setting, so you can bring along more tribesmen.
  • Further down the road, Royce is exploring ways to make your followers smarter in combat, acting like a disciplined army that executes your commands during battles. This is still in the planning stages, but it could really change how you fight with your tribesmen.


[h3]We need a better way to move our entire tribe![/h3]

Starting this week, you can use the portals you’ve crafted to move your tribesmen! No more risky long treks with your tribe!

[h3]The enemies' ability to dodge ranged attacks seems overly effective.[/h3]

We’ve noticed that some humanoid-enemies are too good at dodging arrows and thrown items. We’ll tweak their AI to balance their defense and dodging when confronted with ranged attacks.

[h3]Can we please get an option to adjust load limits in single-player mode?[/h3]

Your wish is our command! Expanding single-player customization is a big focus for us. With this week's update, you can now adjust the load coefficient in the "Advanced Settings" menu.

By the way, our first major update is coming up as we approach one month since launch! Keep your eyes peeled for teasers and sneak peeks in our upcoming developer's updates. Thanks for playing and keep the feedback coming!

Community Manager Peter
Lead Producer ZIMA


Join discord: https://discord.com/invite/4G2K7FDbtp

https://store.steampowered.com/news/app/2646460/view/4184488070304486208
https://store.steampowered.com/news/app/2646460/view/4150709171077410039
https://store.steampowered.com/news/app/2646460/view/4152961604365703736
https://store.steampowered.com/news/app/2646460/view/4152961604369532190
https://store.steampowered.com/news/app/2646460/view/6189715263306614009

Soulmask Early Access Regular Update 08

Dear Chieftains,

To provide a better gaming experience, the server will undergo maintenance. It will be temporarily unavailable starting from June 27, at 7:00 AM UTC, with an expected downtime of 30 minutes. This update includes a client update, and chieftains will need to update their client to enjoy the game normally. We are very grateful for your understanding and support.

The update details are as follows:

[h3][Gameplay Adjustments][/h3]

Custom-built portals now allow teleporting tribesmen.
Holy ruins and pyramids now have new cross-regional portals.
In single-player, LAN, and private server modes, the max number of bonfires and portals can now be adjusted. In the official server mode, the maximum number of constructible portals has been increased to 10.
In the same modes, a morale cost switch has been added; when disabled, there won't be any morale cost for tribesmen during daily activities.
Also in the same modes, a construction height limit switch is added to disable height restrictions.(Please note that activating the height limit switch may result in the collapse of portions of previously over-height constructions.)
Players can now adjust the Load coefficient in the mentioned modes.
Character backpack capacity can now be customized.
Added new guard statues and golden statues of the five major bosses
New modified gear now comes with a higher max durability by default.
Raised the Comfort level cap to Level 10.
Plunderer elites and bosses now spawn with battering rams of corresponding levels.
Cooking stoves and worktops now support all Bonfire recipes.
Small scorpions now spawn in the Volcano area.
The Nature Enlightenment Mask can now summon mammoths.

[h3][Game Optimizations][/h3]

Adjusted the durability recovery speed for certain constructions during building and repairing.
Bolt damage has been increased, and the firing rate has been enhanced.
Wooden man now supports a quick switch feature for outfits.
Added level-loading safeguards for single-player and LAN hosts to avoid NPCs getting trapped under landscapes.
Updated models for dungeon mechanisms and keys.
Optimized icons for various throwable items to make them easier to distinguish.
Shortened the Hitstun duration for grease tanks, allowing players to roll out of the affected area as Hitstun nears its end.
Tribesmen can now be restricted from using chairs, bathtubs, and beds.
Removed the option that forbids others from using chairs.
Visual enhancements have been made to the building and destruction of certain constructions like anti-climb thorns, groundspikes, and roadblocks, etc.
The Tribe Alarm sound effect has been refined; upon alarm activation, corresponding atmospheric music plays throughout the tribe's territory.
Added sound effects for taking damage from thorns and cacti.
Optimized sound effects for skills of Central Core bosses.
Transport of small animals in Llama Wicker Baskets now comes with an alert if items are dropped from the small animal's backpack.
Increased the EXP reward for defeating mechanical creatures within dungeons.

[h3][Bug Fixes][/h3]

Fixed an issue where remapping the V key for the Mimicry skill to a different key would still allow the V key to function.
Fixed a display error with the Elite Armadillo Lizard's portrait.
Fixed an issue where constructions could not be moved once their quantity reached the maximum.
Fixed an issue where tribesmen could be lifted out of the bathtub while bathing.
Adjusted the Barrier Beacon to correct its abnormally high durability.
Fixed an issue where certain construction upgrades could exceed the maximum quantity limit.
Fixed a glitch where the Valve Trap would launch players into the air.
Fixed an issue where bats were not affected by King's Breath.
Fixed an issue with the Poisoned status having a chance to persist after its effect should have worn off.
Fixed a collision issue with ice cubes on the lake surface in the Snow Mountain area after they are collected.
Fixed an issue in stat points allocation and resetting for tribesmen after the stat multiplier is adjusted.
Fixed an animation glitch occurring when using the great sword's "Uplift" technique to lift and cause severe injuries to opponents.
Fixed an issue that allowed other tribe members to directly open the decor table and the ice cellar in PVP mode.
Attempted to fix the potential persistence of Extreme Cold areas created by the mammoth boss.
Corrected the description for Llama Feed.
Adjusted the materials required for repairing iron costumes.
Disabled the use of the portal function when using the "Uplift" technique of great swords.
Optimized the issue of delayed item display when opening the storage boxes.

[h3]The list of servers with the cross-server feature enabled is as follows:[/h3]

AS[Group07_1]PvPtest_20P Tribe_UTC09~17
AS[Group07_2PvPtest_20P Tribe_UTC09~17
AS[Group07_3]PvPtest_20P Tribe_UTC09~17
AS[Group07_4]PvPtest_20P Tribe_UTC09~17
AS[Group07_5]PvPtest_20P Tribe_UTC09~17
AS[Group07_6]PvPtest_20P Tribe_UTC09~17
AS[Group07_7]PvPtest_20P Tribe_UTC09~17
AS[Group07_8]PvPtest_20P Tribe_UTC09~17
AS[Group08_1]PvPtest_06P Tribe_UTC12~16
AS[Group08_2]PvPtest_06P Tribe_UTC12~16
AS[Group08_3]PvPtest_06P Tribe_UTC12~16
AS[Group08_4]PvPtest_06P Tribe_UTC12~16
AS[Group08_5]PvPtest_06P Tribe_UTC12~16
AS[Group08_6]PvPtest_06P Tribe_UTC12~16
AS[Group08_7]PvPtest_06P Tribe_UTC12~16
AS[Group08_8]PvPtest_06P Tribe_UTC12~16
NA[Group09_1]PvPtest_06P Tribe_UTC01~05
NA[Group09_2]PvPtest_06P Tribe_UTC01~05
NA[Group09_3]PvPtest_06P Tribe_UTC01~05
NA[Group09_4]PvPtest_06P Tribe_UTC01~05
NA[Group09_5]PvPtest_06P Tribe_UTC01~05
NA[Group09_6]PvPtest_06P Tribe_UTC01~05
NA[Group09_7]PvPtest_06P Tribe_UTC01~05
NA[Group09_8]PvPtest_06P Tribe_UTC01~05