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Soulmask Early Access Regular Update 29

Dear Chieftains,

To provide a better gaming experience, the server will undergo maintenance. It will be temporarily unavailable starting from December 5, at 7:00 AM UTC, with an expected downtime 30 minutes. This update includes a client update, and chieftains will need to update their client to enjoy the game normally. We are very grateful for your understanding and support.

The update details are as follows:

[h3]【Adjustments and Bug Fixes】[/h3]

Added Nightstone as an upgrade option for tribesman buildings.

Reduced the impact of the Burn effect on defense and shortened its duration to 60 seconds.

Added a cap on the maximum single-hit percentage damage caused by Groundspike and Peg Board against wild enemies.

Managing beehives is now included in tribesman work lists.

Plaster can now only be crafted in a Blast Furnace that is actively fueled and burning.

The Converter now supports converting bee larvae, premium animal materials, and some semi-finished materials.

Updated some animal icons in the Domestication interface.

Private servers now support configuring region settings via command line.

Reduced the frequency and probability of event triggers, with improved notifications when events occur.

[h3]【Bug Fixes and Optimizations】[/h3]

Fixed an issue where giving alcohol to deterred barbarians caused abnormal behavior.

Fixed an issue where the Poisonous Fog effects from Fang Tribe leaders could occasionally persist.

Corrected unintended tribe attribute bonuses in the Snow Mountain, Wasteland, and Volcano regions.

Fixed an issue where carrying a barbarian could sometimes cause animation glitches.

Optimized the portal teleportation list interface.

Optimized the spawn logic for Armadillo Lizard and Llama cubs.

Fixed an issue where the boar mount would incorrectly attack.

Fixed an issue where the Tempest Griffin's grab skill would still increase hitstun even when the grab failed.

Corrected navigation to Tech Tree blueprints through the Crafting interface.

Fixed an issue where the inventory-preserving Crafting queue sometimes did not move to the end when materials were insufficient.

Fixed an issue where tribesmen did not store crafted items from the previous queue in storage boxes when the Crafting queue was reordered due to insufficient materials.

Fixed an issue causing captives to occasionally spawn outside the tribe cage.

Fixed an issue preventing tribesmen from using certain NPC-accessible doors.

Fixed an issue where the Luminous Waist Lamp would disappear during climbing.

Fixed an issue where tribesmen pathfinding could not pass through single doors.

[h2]The Description of New Server Type - PvP No Raid Server[/h2]

In response to the requests from many of you, we are excited to introduce a new type of official servers - the PvP No Raid server! On this server, players can freely engage in PvP activities while buildings under the protection of a burning Bonfire will be immune to attacks. For those who enjoy intense battles, you can now fully unleash your fighting spirit and experience exhilarating combat without any concerns!

PvP No Raid Server List:
Open at UTC 2024/12/06 12:00
AS[15_1]PvPtest_10P Tribe_No Raid_1 Month Reset
AS[15_2]PvPtest_10P Tribe_No Raid_1 Month Reset

Open at UTC 2024/12/07 24:00
NA[14_1]PvPtest_04P Tribe_No Raid_1 Month Reset
NA[14_2]PvPtest_04P Tribe_No Raid_1 Month Reset

Open at UTC 2024/12/06 19:00
EU[14_1]PvPtest_04P Tribe_No Raid_1 Month Reset
EU[14_2]PvPtest_04P Tribe_No Raid_1 Month Reset

Open at UTC 2024/12/07 08:00
OA[04_1]PvPtest_04P Tribe_No Raid_1 Month Reset

Enable at UTC 2024/12/06 23:00
SA[04_1]PvPtest_04P Tribe_No Raid_1 Month Reset

Please notice that this server type is still in the testing phase. We welcome all your suggestions and feedback regarding it. Thank you for your understanding and support!
You can check the schedule for other server openings in the sheet below:
https://docs.google.com/spreadsheets/d/1tuc6Gbr9KLYdmPUIq9RfGiPPhpQyuYwjXZryQ2_1G-M/edit?usp=sharing

Sales of Soulmask exceeded 500,000!

Thank you!


This is a real milestone for Soulmask. Every Chieftain's participation in the Soulmask world makes all this happen!

We received lots of critique in the past 6 months. Each one of them was quite resounding, but made Soulmask better with the 800 updates nonetheless.





And your heartwarming positive reviews. Seriously, we can't make it this far without your encouragement!





This notice appears a bit lengthy for a game with only "500K sales", Right? But for a starting team, it's an achievement to be remembered — Thanks for every supporter again!

Guys who haven't put on the Soulmask, you're welcome to join our big clan! We just launched the biggest annual update "Carnival Parade" and the historical-low promotion! Grab this great opportunity to walk into this wild world.

The community's response has been incredibly encouraging: within just one week of the update, our 30-day approval rating has reached an impressive 87%, earning Very Positive reviews.

This recognition from the community reassures us that Soulmask is on the right path. The secret to a successful Early Access game lies in co-creating with the community, and it is thanks to all of you that Soulmask continues to improve and grow.

[h3]We'll keep rolling out new stuff. See you at the next milestone![/h3]

Soulmask Joins the Steam Autumn Sale Celebration!


[h2]Hi everyone![/h2]

We’re excited to announce that we’ve officially joined the Steam Autumn Sale celebration!

[h3]From now until December 9th, enjoy our biggest discount ever at 20% off. Join the Wild Ride with us![/h3]

https://store.steampowered.com/app/2646460/Soulmask/

https://store.steampowered.com/app/3336600/_/

Of course, we’ve come prepared: Soulmask’s largest annual update, Wild Ride, and the free DLC Cozy Tribe Theme Pack have recently gone live. Now is the perfect time to dive into Soulmask! We warmly welcome new chieftains to join our world!

https://steamcommunity.com/games/2646460/announcements/detail/4443459004907126790

We’re also honored to have been featured in Steam’s promotional video as part of this event—a truly memorable achievement for our indie team! While this is our first time participating in Steam’s major sales event, we are confident that Soulmask’s quality will not disappoint you!

[previewyoutube][/previewyoutube]

Lastly, we are hosting an Event on Discord. Simply by participating, you'll 100% receive this unique glider skin shown below. You're warmly welcome to join us!

Nominate Soulmask for the Steam Awards!

[h2]Emergency Assembly, Chieftains![/h2]

Chieftains, we need your support! Soulmask has officially entered the running for the Steam Awards in the "Better with Friends" category, and we need your invaluable vote!


As a multiplayer open-world survival game, Soulmask is dedicated to providing the best experience for chieftains and their friends. Whether you’re playing in solo mode, over LAN, on private servers, or official servers, our goal is to ensure that everyone can team up with their companions and create their own story in this vast world!

Our biggest update of the year, Wild Ride, has also recently gone live! We truly believe we are deserving of this honor.


[h3]If you feel the same way, All you need to do is click the "Nominate" button at the top. We would be immensely grateful![/h3]

Of course, as an EA title, Soulmask is only just beginning. We've got even more surprises in store for you, and we promise you won’t be disappointed.

Soulmask Early Access Regular Update 28

Dear Chieftains,

To provide a better gaming experience, the server will undergo maintenance. It will be temporarily unavailable starting from December 5, at 7:00 AM UTC, with an expected downtime 30 minutes. This update includes a client update, and chieftains will need to update their client to enjoy the game normally. We are very grateful for your understanding and support.

The update details are as follows:

[h3]【Adjustments and Bug Fixes】[/h3]

Fixed an issue where the Hunting Gallery did not display the correct trap bait for moose.

Optimized weapon clipping issues when reviving a downed target.

Fixed an issue where the number of giant elephants could exceed the population limit.

Fixed an issue where mounts would follow from a distance after the player’s suicide.

Reduced the level of Plunderer Explorers in the Snow Mountain Dungeon, from 65 to 60 and slightly increased their health.

Fixed an issue with prolonged burning weapons sound effects.

Increased randomness in crafting quality for gliders.

Fixed an issue where AI using the Mastery skill "Fixed Pole" would sometimes fail to end the skill.

Fall damage reduction increased for giant elephants.

Fixed an issue where unlocked skins still displayed the required materials.

Fixed an issue where giant elephants could not return via player-created portals.

Fixed an issue where sled models would sometimes persist after being removed.