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Soulmask News

Soulmask is Joining the Steam Summer Sale in historical low price!

[p][/p][p][/p][h2]The Summer Sale is here, Chieftains![/h2][p][/p][p]In the sweltering heat of summer, what you need is a dive into the ocean depths to find the golden mask of a lost civilization—Soulmask's new free DLC, "Golden Legend," is now available! If you—or your friends—haven't purchased our game, the Summer Sale is the perfect opportunity to get it![/p][p][/p][p]Just like the historic low discount at the start of the month, you can get everything Soulmask has to offer for 30% off![/p][p][dynamiclink][/dynamiclink][/p][p]Now you can also experience our brand-new logistics and transport chain. If you're a fan of production line management, the tribe management experience in Soulmask might give you a completely new perspective on survival games![/p][p][/p][p]See you in the rainforest![/p]

Soulmask Early Access Regular Update 51

[h3]Dear Chieftains,[/h3][p][/p][p] To provide a better gaming experience, the server will undergo maintenance. It will be temporarily unavailable starting from June 26, at 7:00 AM UTC, with an expected downtime 30 minutes. This update includes a client update, and chieftains will need to update their client to enjoy the game normally. We are very grateful for your understanding and support. [/p][p][/p][p]The update details are as follows:[/p][p][/p]
  • [p]Fixed an issue where Portal preferences would disappear after saving and reloading in single-player mode.[/p]
  • [p]Added a building detection limitation when opening the mount's inventory.[/p]
  • [p]In PvP, players cannot use portals while the deployed companions are engaged in an interaction.[/p]
  • [p]Fixed an issue causing bow mastery skills to deal excessive damage if used after a standard charged shot.[/p]
  • [p]Fixed an issue where combining Single Blade Dash Slash with Overload, Roll, etc., could cause the character to be flung an abnormal distance.[/p]
  • [p]Fixed Longbow's Golden skill to properly bypass Shield DMG Immunity and drain Stamina from defending targets. Targets now enter a "Guard Break" hitstun when Stamina is depleted.[/p]
  • [p]Improved controls to allow entering the Bow charging state by holding the key during certain actions.[/p]
  • [p]Fixed an issue where, after running out of arrows and then acquiring more, the Bow Mastery skill could not be used until after a normal attack with the bow.[/p]
  • [p]Fixed an issue causing the Dual-Blade Mastery "Sideway Slashes" to grant permanent invincibility.[/p]
  • [p]Fixed an issue with clipping through terrain when using the Power Ropeway.[/p]
  • [p]Power Ropeway connections are not allowed to pass through other players' bonfire range.[/p]
  • [p]Great Sword Mastery 2 - Strike Slash has been adjusted to: Knocks down the enemy by slashing their legs and retreats a small distance. Press the basic attack button again at this time to perform a powerful leaping slash, dealing critical damage and putting the target into a Coma.[/p]
  • [p]Great Sword Mastery - Assault has been adjusted to: Quickly charges at the target for a surprise attack. Every third use of the skill unleashes a rapid thrust combo. Landing three consecutive hits on the same target will shatter most of their Superarmor.[/p]
  • [p]Great Sword Mastery - Butcher has been adjusted to: A series of heavy slashes, like butchering animals. Each hit briefly reduces the target's DEF by 20% (stacks up to 3 times). Landing 4 consecutive hits will put the target into a brief coma. Gains a temporary 20% ATK boost (stacks up to 4 times) if attacked while using this skill.[/p]
  • [p]Great Sword Mastery - Salted Fish Stab has been adjusted to: Thrusts forward with all might, dealing a great amount of damage and putting the enemy into "Disarray" for 10 seconds. While affected, the target has a 50% chance to miss their mark with every strike. (Does not affect bosses)[/p]
  • [p]Great Sword Mastery - Counter Lifesteal has been adjusted to: Grants status: While active, performing basic attacks with a great sword gains Superarmor; when attacked, automatically counterattacks the attacker and converts 30% of the damage deal into healing (this lifesteal effect will increase to 60% if the target is NPC); when attacking with a great sword, converts 10% of damage dealt into healing.[/p]
  • [p]Single Blade Mastery - Turn Slash has been adjusted to: Concentrates strength on the right arm before unleashing a fatal slash that deals a great amount of damage to the enemy. If used by a player, the target is also prevented from locking onto other players for 10 seconds. Afterwards, the unit and any allies within 5 meters become untargetable and elusive to all ranged weapons for 10 seconds.[/p]
  • [p]Gauntlets Mastery - Revolving Kick and 2-Strike Kick now have a "fast approach" effect when used within 10 meters of the target.[/p]
  • [p]Gauntlets Mastery - Slip Punch has been adjusted to: Effect lasts 50 seconds: While active, normal attacks turn into special punching attacks after dodging. With each dodge in a different direction, followed by a punch, the unit gains a stack of fast stamina recovery. Dodging repeatedly in the same direction removes the recovery effect. Using a Forward Punch within 5 seconds of a Rear Punch ignores the target's DEF. Using a Rear Punch within 5 seconds of a Forward Punch breaks most of the target's Superarmor. Using a Left Punch within 5 seconds of a Right Punch (or vice-versa) grants 5 seconds of Superarmor and a 10-second Resilience Down buff that drains an extra 10 Resilience from the target per hit. Agile footwork is the key to a relentless assault. (CD: 60s) (Note: All directional Punches now have a "fast approach" effect when used within 20 meters of the target.)[/p]
  • [p]Gauntlets Mastery - Defend has been adjusted to: Takes up a defensive stance to fend off enemy attacks. This can be executed without ending the defensive state. Blocking an enemy attack drains the attacker's Resilience and boosts the user's damage for the next 5 attacks, during which basic attacks become Ultra Quintuple Fist and ignore the target's DEF. If the user blocks a projectile like an Arrow or Throwing Axe, they will catch and hurl it back at the attacker (the unit is immune to any damage during the throw-back), dealing damage and knocking them down.[/p]
  • [p]Added a new Gauntlets Mastery skill - Earth-quaking Strike: Leaps into the air and slams down with thunderous force, knocking enemies airborne. Enemies who fail to block this attack will be unable to recover HP. (Does not affect Bosses)[/p]
  • [p]Hammer Mastery - Lament of Earth-splitting has been adjusted to: While active, Crit DMG +20%. Using a normal hammer skill will inflict additional earth-splitting damage to the target and knock them down.[/p]
  • [p]Shield Mastery - Get Poised Before Strike has been adjusted. The bonus ATK now lasts for a set duration after dealing damage, instead of being cleared on the next hit.[/p]
  • [p]Spear Mastery - Spear Leap Stab has been adjusted to: Leaps forward and delivers a fatal airborne strike, dealing massive damage and inflicting a 5-second debuff on the enemy, causing them to take 1% of their Max HP as extra damage (up to 200) and lose 10 Resilience each time they are hit.[/p]
  • [p]Spear Mastery - Overturn now deflects all arrows and thrown weapons that are coming from the front, sending them back to the attacker and dealing damage.[/p]
  • [p]Added a new Spear Mastery skill - Terrorizing Lunge: Leaps forth, striking the enemy with a spear, dealing damage and stunning them. Gains 100% additional Crit Rate for the next 2 seconds.[/p]

Soulmask Early Access Regular Update 50

[h3]Dear Chieftains,[/h3][p][/p][p] To provide a better gaming experience, the server will undergo maintenance. It will be temporarily unavailable starting from June 19, at 7:00 AM UTC, with an expected downtime 30 minutes. This update includes a client update, and chieftains will need to update their client to enjoy the game normally. We are very grateful for your understanding and support. [/p][p][/p][p]The update details are as follows:[/p][p][/p][p]Players constructing buildings within range of their bonfire are not affected by the construction range restriction of other players.[/p][p]Fixed an issue where the Horned Eagle taken from a Horned Eagle Aviary keeps flying without landing.[/p][p]Blast Furnaces cannot be constructed in close proximity to other players' buildings.[/p][p]Added two new Energy-gathering Crystals with increased capacity.[/p][p]Fixed an issue with the Golden Legend Mask's "Reincarnation" effect when on a mount.[/p][p]Power Ropeway structures no longer limit nearby players' construction.[/p][p]Reduced the influence radius of other players' constructions when building workshops.[/p][p]Fixed a connection issue with Holiday Firecrackers and Holiday Fireworks.[/p][p]Increased the delay for item dispatch at Power Ropeway supply stations.[/p][p]Fixed an issue where active Ropeways would startle nearby Horned Eagles, causing them to stop laying eggs.[/p][p]Fixed an issue in the Ice Cellar where quantities of storable non-food items (e.g., Stasis Dissipation Soup) were incorrectly counted in the inventory maintenance queue.[/p][p]The Construction Hammer can now pre-build a Treehouse Foundation.[/p][p]Fixed a potential glitch with the Golden Legend Mask's "Spirit Sight" effect.[/p][p]Fixed an audio playback issue at the Power Ropeway.[/p][p]Fixed a bug where skins like Rising Moon would lose effect while aiming.[/p][p]Tribesmen will now collect items from the Pipe Gatherer while sorting inventory.[/p][p]Corrected a text error in the Uncrafting Table UI.[/p][p]Added a general talent: \[Pain Reversal].[/p][p]Optimized talents: \[Fatal], \[Avoid Vitals], \[Overwhelming Force], and \[Endurance][/p][p]Added new titles: \[Hardbone] and \[Blood Drinker].[/p][p]Added new exclusive talents: \[Bone-gnawing Wound](Hunter),\[Onslaught](Warrior),\[Rock-like Resolve](Guard),\[Refined Tool](Craftsman),\[Blood Staunching](Fang),\[Tactical Dodge](Flint)[/p][p]Tribesmen with \[The Flammable] or \[The Unburned] titles will now also have their body ignited when igniting a weapon, with the duration extended to 60.[/p][p]Fixed an issue that allowed wooden windows to be upgraded into bifold windows.[/p]

Soulmask Early Access Regular Update 49

[h3]Dear Chieftains,[/h3][p][/p][p] To provide a better gaming experience, the server will undergo maintenance. It will be temporarily unavailable starting from June 12, at 7:00 AM UTC, with an expected downtime 30 minutes. This update includes a client update, and chieftains will need to update their client to enjoy the game normally. We are very grateful for your understanding and support. [/p][p][/p][p]The update details are as follows:[/p][p][/p][p]After losing the target during Quality Assessment, the interface will now close after a short delay.[/p][p][/p][p]Building upgrade tasks now allow tribesmen to interchangeably upgrade Blackstone and Nightstone structures.[/p][p][/p][p]Adjusted shortcut bar to correct size.[/p][p][/p][p]Optimized the quality descriptions in the Auto Uncraft and Repair interfaces to avoid misunderstandings.[/p][p][/p][p]Fixed character name logging error when retrieving items from a chest while mounted.[/p][p][/p][p]Fixed an issue where tribesmen would mistakenly install blades on the bottom of the windmill.[/p][p][/p][p]Fixed an issue where arrow traps would not decay over time.[/p][p][/p][p]Fixed spawn location errors for barbarian invaders in Rift Valley mines.[/p][p][/p][p]Added keybinding options for the Domestication interface in game settings.[/p][p][/p][p]Fixed incorrect icons for bronze and steel roadblocks.[/p][p][/p][p]Fixed an issue where tribesmen might store items in distant storage boxes when managing a crafting table.[/p][p][/p][p]Fixed an issue where durability cost modifiers did not affect mining tools at Power Mine.[/p][p][/p][p]Optimized the collision of the horned eagle aviary model, where entry and exit are now only possible through the door.[/p][p][/p][p]Fixed incorrect weapon defense animations after riding the ropeway.[/p][p][/p][p]Fixed an issue where tribesmen were unable to upgrade the quadrilateral pointed roof, half-height quadrilateral pointed roof, and spiral staircase.[/p][p][/p][p]The Power Ropeway Supply Station now displays the inventory quantity of the target station.[/p][p][/p][p]Fixed the issue enabling construction placement while mounted.[/p][p][/p][p]Fixed a visibility issue where the Golden Legend Mimicry model, Rising Moon, and other skins would obstruct the view when drawing a great bow.[/p]

Anniversary Update: "Golden Legend" DLC & Tribal Automation

[h2]Let's get started, Chieftains![/h2][p]
Right now, discover the brand-new Mask from a mysterious civilization, and lead your tribe into a new era!

Our anniversary gift to you: the new DLC "Golden Legend" and the major Tribal Automation" update are now officially live.
[/p][previewyoutube][/previewyoutube][p]
If you haven't experienced the game yet, Soulmask's record-low 30% off discount is our most sincere offering for this anniversary and the best time for you to jump in! https://store.steampowered.com/app/2646460/Soulmask/ More importantly, new Chieftains equipped with the "Golden Legend" and the new automation gameplay will be able to establish their tribes and influence faster than ever! Looking back on the 365 days of Soulmask we have been very lucky to have over 630,000 Chieftains join us in this new world, your support is our most valuable asset!

So, on this special anniversary, we've prepared a wealth of community content: from rewarding community events to an officially collaborated Ancient East community Mod, all part of our "birthday party." Experience the most vibrant Soulmask community with our amazing community members!

I know you can't wait to dive into our brand-new anniversary content, but please allow Maggie to introduce this update's gameplay properly—it's going to be a wondrous journey.
[/p][h2]New Civilization DLC: Golden Legend[/h2][p]
[/p][h3]"When the new dawn breaks, may this Mask awaken dormant wisdom, choosing the worthy to rekindle the flame of civilization."[/h3][p]
https://store.steampowered.com/app/3731990/DLC/

As one of the inhabitants of this wild land, other masks are closely tied to the ancient beliefs you've known since birth—some are ferocious, some majestic, some resilient; they are extensions of the Chieftains' power, manifestations of your will.
But you heard a call carried by the sea. You dived into the water and retrieved this mysterious mask from abandoned wreckage: the "Golden Legend"

It seems so out of place—the moment you touched it on the seabed, you felt the aura of a mysterious new civilization emanating from it, entirely different from anything you knew—Sunbird, Golden Sacred Tree... When you wear this mask, you always hear these unfamiliar echoes from a civilization beyond the shores...

The "Golden Legend" will be the first mask you acquire that is entirely specialized in identifying and recruiting exceptional barbarians. The \[Bone Discern] and \[Spirit Sight] powers of the "Timekeeper" from the Sunbird allow you to see the full potential of every barbarian—whether their future lies as a valiant warrior or a nimble artisan, it's clear at a glance.

And the "Golden Legend's" mimicry ability, \[Reincarnation], allows the Sunbird "Timekeeper" to return to this world, attaching to your being: all qualities and titles of barbarians will be presented before your eyes with utmost clarity. Who is strong and who is weak will be self-evident.

While in mimicry, you can bring forth the blessings of the "Sunbird," lost for a thousand years, back into the world—it will accurately locate those rare barbarians possessing extraordinary skill potential. And when you mark any barbarian you've taken a liking to, the Sunbird's blessing will protect these chosen talents from being accidentally killed by your hand.

It will be a mysterious mask that allows you to perfectly command all your subordinates. The abilities it possesses make you instinctively ponder the mysterious civilization behind it. What exactly is it? Why did it appear in your world? And what stories unfolded there?

You do not yet know the answer—for the mysterious civilization of the Golden Sacred Tree, the "Golden Legend" is clearly just the tip of the iceberg. You've found several uniquely shaped decorative item blueprints in the mask's database; you can even imagine their glorious appearance a thousand years ago.

But undoubtedly, the "Golden Legend" will completely change the way you govern your tribe, and more of their stories will perhaps only be unveiled later...
[/p][h2]New Upgrade: Tribe Automation[/h2][p]
As your tribe grows, so does your desire for increased productivity. And so, it has arrived: A fully automated logistics system!

Power Ropeway

Introducing our brand-new "Power Ropeway": Now, automated wind-powered transport hubs will allow you to fully automate all your material transportation! Simply set up base stations at the start and end points (typically between your base and a mining site), construct the intermediate cableway hubs, and establish a power source at the origin—your Power Ropeway is ready!

Next, schedule the regular transport of needed minerals and let your tribesmen handle the automatic conveyance of raw materials. You'll have a constantly flowing supply line delivering resources right to your tribal camp—NO MATTER the distance!

And as for ore extraction right from the source, we're making that completely automatic too. The new "Power Mine" structure can be built near ore deposits. Provide it with windmill power and assign a diligent tribesman, and it will integrate into your logistics network, continuously supplying your tribe with all sorts of ores.

You can even use it as a fast travel tool, or soar through jungles and across mountains with your friends. Technology changes lives, folks!

Pre-Building
When planning your constructions, you can now forget about material limitations—let your tribesmen do the building for you! In the new version, when using the \[Construction Hammer], you can directly engage in "pre-building": place the architectural framework wherever you desire.

Next, assign your tribesmen as builders; they will retrieve the construction modules from storage (if they're out, you can have other tribesmen craft them!) and automatically complete the construction. This means you're free to focus on other, more critical tasks!
[/p][h2]Anniversary Celebration![/h2][p]
Yes, Soulmask has officially hit its one-year milestone since entering Early Access! In addition to the previously mentioned Steam anniversary gifts, we've also prepared some exciting commemorative activities to ensure that both new Chieftains and the loyal veterans who've journeyed with us can thoroughly enjoy this special occasion!

Official Collaboration Mod:
This marks our first venture into official community content collaboration! The debut "Ancient East Building Parts" mod, a joint effort between @leesiontoo and the Soulmask official team, is now live on the Steam Workshop! Perhaps this pairs perfectly with our "Golden Legend"! Getting this Mod is super easy—just click here to subscribe!

https://steamcommunity.com/sharedfiles/filedetails/?id=3486111012&searchtext=

But more importantly, we plan to continuously collaborate with community content creators to deliver even more high-quality Mod content. If you're interested in becoming one of our collaborators, please reach out to Maggie or Laura on Our official Discord!

Golden Legend Snap Discord Event
The long-awaited Discord community event has finally arrived! We know you can't wait to put on your new mask and experience the mystical aura of an Ancient East high priest! Fun is better when shared—team up with friends, take group photos in-game, and claim the black 'Diving Loong' skin for FREE!
We hope you'll love our anniversary gifts! The 1.0 version of Soulmask has now officially entered its final development phase. In the days to come, please keep a close watch on our community updates. The first wave of 1.0 content will be arriving shortly, and as always, it will be your host Maggie bringing you all the details! Stay tuned!

See you soon![/p]