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Soulmask Early Access Regular Update 20

Dear Chieftains,

To provide a better gaming experience, the server will undergo maintenance. It will be temporarily unavailable starting from September 12, at 7:00 AM UTC, with an expected downtime of 45 minutes. This update includes a client update, and chieftains will need to update their client to enjoy the game normally. We are very grateful for your understanding and support.

The update details are as follows:

[h3][New Features and Adjustments][/h3]

Thatch constructions can now be constructed via the Building Workshop.

Added repair kits for standardized weapons and gear.

Optimized the lighting mechanics for the illumination module.

Added new tribesmen work: Upgrade construction (tribesmen will now automatically utilize materials to upgrade designated buildings to higher-tiers once the task is assigned).

Added new tribesmen work: Organize items.

Added a new optional method for storing and retrieving items: categorized storage.

Added a GM command "ResetOneBelowAnimal," which teleports animals of the same type located below to your location.

On PvP servers, Battering Ram will now be produced based on server time: Bronze Battering Ram after 1 day, Iron Battering Ram after 3 days, and Steel Battering Ram after 7 days. Battering Rams will no longer be available on PvE servers.

Reduced the chance of the "Long Sight" and "Keen Hearing" talents appearing.

Mine fuel can no longer be taken by other tribe members.

[h3][Bug Fixes and Optimizations][/h3]

Fixed a bug where the "R" key prompt would remain visible after placing a parrot on the parrot stand.

Fixed a bug where gear set with zero durability still applied set bonuses.

Fixed a bug where the mimicry model would disappear when drawing the bow.

Fixed an issue where the piranha trap would overflow abnormally.

Fixed an issue where tribesmen were unable to collect herbs during collecting work.

Improved the placement of spears on the back.

Fixed an issue where material transfer would be interrupted if preferred materials were set in the backpack.

[h3]Cross-server mode are now unlocked for the following servers:[/h3]

AS[Group16_1]PvPtest_03P Tribe_UTC12~16
AS[Group16_2]PvPtest_03P Tribe_UTC12~16
AS[Group16_3]PvPtest_03P Tribe_UTC12~16

PvP Server Season Reset:

Servers scheduled for shutdown and data wipe at UTC 2024/10/18 12:00

AS[Group13_1]PvPtest_06P Tribe_UTC12~16
AS[Group13_2]PvPtest_06P Tribe_UTC12~16
AS[Group13_3]PvPtest_06P Tribe_UTC12~16
AS[Group13_4]PvPtest_06P Tribe_UTC12~16
AS[Group13_5]PvPtest_06P Tribe_UTC12~16
AS[Group13_6]PvPtest_06P Tribe_UTC12~16

Servers scheduled for shutdown and data wipe at UTC 2024/10/19 00:00

NA[Group14_1]PvPtest_03P Tribe_UTC01~05
NA[Group14_2]PvPtest_03P Tribe_UTC01~05
NA[Group14_3]PvPtest_03P Tribe_UTC01~05
NA[Group14_4]PvPtest_03P Tribe_UTC01~05
NA[Group14_5]PvPtest_03P Tribe_UTC01~05
NA[Group14_6]PvPtest_03P Tribe_UTC01~05

Servers scheduled for shutdown and data wipe at UTC 2024/10/18 19:00

EU[Group13_1]PvPtest_03P Tribe_UTC19~23
EU[Group13_2]PvPtest_03P Tribe_UTC19~23
EU[Group13_3]PvPtest_03P Tribe_UTC19~23
EU[Group13_4]PvPtest_03P Tribe_UTC19~23
EU[Group13_5]PvPtest_03P Tribe_UTC19~23
EU[Group13_6]PvPtest_03P Tribe_UTC19~23

Servers scheduled for shutdown and data wipe at UTC 2024/10/11 08:00

OA[Group01_1]PvPtest_20P Tribe_UTC08~12
OA[Group01_2]PvPtest_20P Tribe_UTC08~12
OA[Group01_3]PvPtest_20P Tribe_UTC08~12
OA[Group01_4]PvPtest_20P Tribe_UTC08~12
OA[Group01_5]PvPtest_20P Tribe_UTC08~12
OA[Group01_6]PvPtest_20P Tribe_UTC08~12
OA[Group02_1]PvPtest_03P Tribe_UTC08~12
OA[Group02_2]PvPtest_03P Tribe_UTC08~12
OA[Group02_3]PvPtest_03P Tribe_UTC08~12
OA[Group02_4]PvPtest_03P Tribe_UTC08~12
OA[Group02_5]PvPtest_03P Tribe_UTC08~12
OA[Group02_6]PvPtest_03P Tribe_UTC08~12

Servers scheduled for shutdown and data wipe at UTC 2024/10/11 23:00

SA[Group01_1]PvPtest_20P Tribe_UTC23~03
SA[Group01_2]PvPtest_20P Tribe_UTC23~03
SA[Group01_3]PvPtest_20P Tribe_UTC23~03
SA[Group01_4]PvPtest_20P Tribe_UTC23~03
SA[Group01_5]PvPtest_20P Tribe_UTC23~03
SA[Group01_6]PvPtest_20P Tribe_UTC23~03
SA[Group02_1]PvPtest_03P Tribe_UTC23~03
SA[Group02_2]PvPtest_03P Tribe_UTC23~03
SA[Group02_3]PvPtest_03P Tribe_UTC23~03
SA[Group02_4]PvPtest_03P Tribe_UTC23~03
SA[Group02_5]PvPtest_03P Tribe_UTC23~03
SA[Group02_6]PvPtest_03P Tribe_UTC23~03

Soulmask Post-Reset New Server Plans

[h2]Dear Chieftains:[/h2]

Following the announcement of our plan to reset PVP season, we heard many speculations regarding related issues, so we decided to both clarify and discuss future plans in this post.
The purpose of any official server is to provide consistent gaming experience. As the player base grows, we see the different demands and desires among players, and therefore, we aim to diversify server types to meet these varied needs.
We know some players want a faster-paced PVP experience, so this time we have added servers that reset monthly and increased multipliers for those seeking quicker progression and more fast-paced PVP.
We’ve also introduced certain themed servers for testing purposes, which will help us better understand your needs. For example, weekend PVP servers are for players with a busy weekday schedule, and hardcore PVP servers for those who want to challenge themselves to the limit! We welcome brave players like you to take on this challenge!
Furthermore, we've planned to set up long-term beta-testing servers that do not reset player data after a season. Of course, we’ll evaluate and make adjustments during the Early Access phase. We’ll announce any changes at least three months in advance.

First Server Types Planned in Next Week(Available in Asia, North America, Europe; the reset plan for South America and Oceania to be determined based on practical situation after the regional season):

PVP Servers:
● PVP Test Server - 4-Player Tribe – monthly reset – 4-hour raids
● PVP Test Server – 10-Player Tribe – monthly reset – 4-hour raids
● PVP Test Server – 4-Player Tribe – tri-monthly reset – 2-hour raids
● PVP Test Server – 10-Player Tribe – tri-monthly reset – 2-hour raids
● PVP Test Server – 4-Player Tribe – monthly reset – weekend raid- 4-hour raids
● PVP Test Server – 4-Player Tribe – monthly reset – hardcore mode - 4-hour raids
● PVP Test Server – 4-Player Tribe – long-term – 2-hour raids

(New)PVE Server:
● PVE Test Server – 4-Player Tribe – hardcore mode

And that’s the latest plans for our servers. Please feel free to leave comments and offer valuable feedback to us. Thank you for your support!

Soulmask Early Access Regular Update 19

Dear Chieftains,

To provide a better gaming experience, the server will undergo maintenance. It will be temporarily unavailable starting from September 5, at 7:00 AM UTC, with an expected downtime of 45 minutes. This update includes a client update, and chieftains will need to update their client to enjoy the game normally. We are very grateful for your understanding and support.

The update details are as follows:

[h3][New Features and Adjustments][/h3]

Added casual animations to the lighting module.

Masks and feather accessories are now automatically hidden while drawing a bow for better visibility.

Stone tools can now be crafted at the Craftsman's Bench.

Wooden and stone weapons can now be crafted at the Weapon Crafting Bench.

Linen gear can now be crafted at the Armor Forging Table.

The coefficient management interface now allows adjustment of the damage multiplier for the barbarians and animals in the wild, which can stack with the original wild creature damage multiplier.

The minimum load effect on movement speed has been adjusted to 5% to prevent inability to move in water.

The tribesman's work list is now capped at 50 works. If the limit is exceeded, all works will be cleared and must be reassigned. (This fix aims to address the display issue where the default tribesman couldn't be assigned works. In upcoming versions this month, we will add works such as "sort items" and "categorized storage" into the game).

[h3][Bug Fixes and Optimizations][/h3]

Fixed issues where jumping, using items, switching weapons, and using skills were possible during mimicry animations.

Fixed the issue where the initial character's hairstyle wasn't retained upon death after a hairstyle change.

Fixed Barbarian AI failing to automatically cure diseases.

Fixed the issue preventing the construction of wells and fertilizer buckets on giant boulders.

Fixed the incorrect buff timer display after returning to the game from the character interface.

Fixed the issue where selecting materials with multiple types (like Acidic Fluid and Cooking Oil) could lead to item retrieval failures during crafting.

[h3]Cross-server mode are now unlocked for the following servers:[/h3]

AS[Group15_1]PvPtest_06P Tribe_UTC12~16
AS[Group15_2]PvPtest_06P Tribe_UTC12~16
AS[Group15_3]PvPtest_06P Tribe_UTC12~16
NA[Group16_1]PvPtest_06P Tribe_UTC01~05
NA[Group16_2]PvPtest_06P Tribe_UTC01~05
NA[Group16_3]PvPtest_06P Tribe_UTC01~05
EU[Group15_1]PvPtest_06P Tribe_UTC19~23
EU[Group15_2]PvPtest_06P Tribe_UTC19~23
EU[Group15_3]PvPtest_06P Tribe_UTC19~23

[h3]PvP Server Season Reset:[/h3]

Servers scheduled for shutdown and data wipe at UTC 2024/10/11 12:00

AS[Group12_1]PvPtest_06P Tribe_UTC12~16
AS[Group12_2]PvPtest_06P Tribe_UTC12~16
AS[Group12_3]PvPtest_06P Tribe_UTC12~16
AS[Group12_4]PvPtest_06P Tribe_UTC12~16
AS[Group12_5]PvPtest_06P Tribe_UTC12~16
AS[Group12_6]PvPtest_06P Tribe_UTC12~16

Servers scheduled for shutdown and data wipe at UTC 2024/10/12 00:00

NA[Group13_1]PvPtest_03P Tribe_UTC01~05
NA[Group13_2]PvPtest_03P Tribe_UTC01~05
NA[Group13_3]PvPtest_03P Tribe_UTC01~05
NA[Group13_4]PvPtest_03P Tribe_UTC01~05
NA[Group13_5]PvPtest_03P Tribe_UTC01~05
NA[Group13_6]PvPtest_03P Tribe_UTC01~05

Servers scheduled for shutdown and data wipe at UTC 2024/10/11 19:00

EU[Group12_1]PvPtest_03P Tribe_UTC19~23
EU[Group12_2]PvPtest_03P Tribe_UTC19~23
EU[Group12_3]PvPtest_03P Tribe_UTC19~23
EU[Group12_4]PvPtest_03P Tribe_UTC19~23
EU[Group12_5]PvPtest_03P Tribe_UTC19~23
EU[Group12_6]PvPtest_03P Tribe_UTC19~23

Soulmask FAST Q&A 08

[h2]Hi Chieftains:[/h2]

Looks like it’s been a while since our devs had a good chat with you all. But if you’ve been keeping up with our updates, you’ll know we’re always tuned in to what you need.

https://store.steampowered.com/news/app/2646460/view/4585314779400913573

Thanks to all your detailed feedback, we've identified even more ways to make Soulmask better. Today, we’re diving into some of the hot topics raised in the player community. Curious about what's new and what's coming up in Soulmask? This post’s got you covered!

I know you’re not here for small talk, so let’s get right to it:

[h3]1.@BeastMama: Most i've run the lvl 50 Ancient Dungeons, and after around 30 runs i ended up with only 4 legendary items, this is so disappointing.[/h3]

A: The first question comes from our familiar Chieftains——No worries! We’ve tweaked things so you’ll find more legendary gear dropping now... Keep up the carnage!

[h3]2. @aryyn: "I think we should be able to have a better choice when farming mysterious gear. Yes its "mysterious" but Im not seeing myself farming the dungeon over 50 times or something to get a better set than the craftable, which is then not even repairable"[/h3]

A: We hear you loud and clear! Starting with the near future update, some of the higher-ups in the barbarian camp have figured out a few tricks to repair mysterious gear. Maybe you should go and “require” them to share their secrets with you?

[h3]3.@Quarinah/@Amastris:“please add cotton seed to the list of the oil press. i get a tremendous amount of seeds from growing the cotton i need for yarn and all the other cotton items but i can only use the seeds to replant cotton. irl cotton seed oil is used in cooking throughout many asian countries so its not farfetched to use cottonseed oil for the oil press”

@Mecc:"Can we add pineapple to the fruits to make acidic fluid? And it would make sense since guava has a pH level between 3.08–4.38Tomatoes have a pH level between 4.0 and 4.5. And pineapples have one between 3–4 so it would fit into that category. I can use Guava and Tomatoes but not pineapple"
[/h3]

A:We’ve gotta hand it to you, Quarinah, Amastris and Mecc—you gave us a quick lesson in practical science! So, taking your feedback to heart, we’ve made some changes: now you can use cottonseed in the oil press, and pineapple can be used for making acidic fluid now!

[h3]4. @aryyn: "Its so cramped and I only have comfort level 8. I dont want to use only mammoth horns or spam more heads into 1 small place to get comfort 10. It also needs to look good."[/h3]

*“Oh no...”

A: The moment our building system designer saw your post, they knew something had to change—big thanks, aryyn! We’ve now expanded the comfort radius to 30 meters, giving you plenty of space to create a beautiful and comfortable home.

[h3]5. @I__am__who: “In the Work Manage Crafting Tables, in the Work Location list (where you can set the priority of the workbench being used) can you show which workbench the tribesmen is currently using so we can identify how much longer til their off that particular job?”[/h3]

A: Gotcha! We’re on it, adding this feature so you can track each tribesmen’s work log and better manage their tasks.

[h3]6. @D3m0nDreamer: “First person view, even if it is only togglable for building, would be a game changer for many. It is very difficult to center anything without playing guessing games after a few dozen tries on a relocate.“[/h3]

A: A lot of you have been asking for a first-person view, and we're listening. It might take some time, but we’re working on bringing this feature to life as soon as we can. For instance, this will be added to the game as similar as using camera mode.
For the constructions themselves, though, we think a simple first-person view might not fully solve the issue, so we’re exploring better options, such as the unique structure mode...

[h3]7. @Matthew:"I would like to suggest an enhancement to the current NPC production system. It would be incredibly useful if the NPCs with workstations could be programmed to produce items based on the inventory levels in the base. For instance, an NPC could be set to produce ropes only when the total number of ropes in all the chests across the base falls below a specified threshold, such as 100. The NPC would then continue to produce ropes until the inventory is replenished to the desired level.[/h3]

A: Great minds think alike, Matthew! This idea has been on our radar for a while. We’ve always wanted to add a “maintenance work” feature for tribesmen, but it’s a bit tricky to develop. The good news is, we’re planning to roll out this feature in Soulmask soon!

[h3]8. @Ash: “Spear Overturn, While this spell can be countered by others such as vertical wall, it can be spammed for long period of time. Suggestion Cap how long you can hold Overturn e.g., you can only overturn for 10 sec regardless of whether you have stamina or not ”[/h3]

A: We get tons of feedback on overpowered skills each week, and Spear Overturn is a hot topic. Ash’s opinion reflects the views of many players. Thanks for raising this to us anyway! But instead of just nerfing skills—which wouldn’t be fair to the players who enjoy them—we’re more interested in adding fun counterplays to maintain balance.

To counter Spear Overturn, our lead designer Royce suggests a personal favorite strategy: begin with the hammer skill 'Solar Protection' to get a Superarmor buff. Then, switch to gauntlets and use 'Revolving Kick' to drain your opponent's stamina. This approach is particularly effective against Spear Overturn, which heavily relies on stamina.

Of course, you can try other tactics to drain their stamina, like using throwables. Overall, we aim to balance Soulmask's PvP by adding more counter options rather than just tweaking numbers.

Thanks to all your awesome feedback! If you have more suggestions or ideas, drop them in the comments.

And I know many of you are eagerly awaiting our next big update. The portal to the Killing Zone is about to open… you’ll get to see it soon… Stay tuned!

This is Maggie, looking forward to our next chat!

Soulmask Early Access Regular Update 18

Dear Chieftains,

To provide a better gaming experience, the server will undergo maintenance. It will be temporarily unavailable starting from August 29, at 7:00 AM UTC, with an expected downtime of 30 minutes. This update includes a client update, and chieftains will need to update their client to enjoy the game normally. We are very grateful for your understanding and support.

The update details are as follows:

[h3][New Features and Adjustments][/h3]

Added an Invincibility Time Multiplier for Rolling.

Coking coal can be added to Steel and Enhanced Bonfires.

Increased Pierce Damage against mechanical units.

Ice blocks can now be added to food or storage boxes for Dishes.

Pineapple can now be used to craft Acidic Fluid.

Cotton seeds can now be used for making oil.

Deep-Scan time has been reduced from 60 minutes to 30 minutes.

The radius for calculating Comfort Level around the player has been increased to 30 meters.

Added RCON commands.

Corrected the gear durability modification formula.

Herbs can now be collected while on mount.

Increased chances of obtaining Legendary gears in dungeons.

Ancient, Archaic, and Mystical items can now be uncrafted and repaired. (uncrafted at the Mystical Stone Table, repaired at the Repair Bench)

Added a new piranha attack animation upon triggering piranha pool damage.

[h3][Bug Fixes and Optimizations][/h3]

Fixed the issue where independent mask nodes malfunctioned under abnormal circumstances.

Fixed image residual issues affecting overhead name tags and remarks.

Fixed an issue where abnormal obstacles blocked passage in certain Ruins dungeons.

Fixed the abnormal positioning issue of Brabarians while mounting Llama in deep water.

Fixed the issue where the Mimicry model will not disappear after the character death.

Fixed the issue where the vision was blocked by the mask when the quality assessment was turned on.

Fixed the issue where the single-blade skill "Slash Down" could hover in the air infinitely when falling.

Fixed the issue where other tribe members could not view backpack items after the mine was occupied.

Optimized the dungeon entrance to solve the problem of heavy fog.

Optimized some animal sound effects.

[h3]PvP Server Season Reset:[/h3]

Servers scheduled for shutdown and data wipe at UTC 2024/10/04 12:00

AS[Group11_1]PvPtest_06P Tribe_UTC12~16
AS[Group11_2]PvPtest_06P Tribe_UTC12~16
AS[Group11_3]PvPtest_06P Tribe_UTC12~16
AS[Group11_4]PvPtest_06P Tribe_UTC12~16
AS[Group11_5]PvPtest_06P Tribe_UTC12~16
AS[Group11_6]PvPtest_06P Tribe_UTC12~16

Servers scheduled for shutdown and data wipe at UTC 2024/10/05 00:00

NA[Group12_1]PvPtest_06P Tribe_UTC01~05
NA[Group12_2]PvPtest_06P Tribe_UTC01~05
NA[Group12_3]PvPtest_06P Tribe_UTC01~05
NA[Group12_4]PvPtest_06P Tribe_UTC01~05
NA[Group12_5]PvPtest_06P Tribe_UTC01~05
NA[Group12_6]PvPtest_06P Tribe_UTC01~05

Servers scheduled for shutdown and data wipe at UTC 2024/10/04 19:00

EU[Group11_1]PvPtest_06P Tribe_UTC19~23
EU[Group11_2]PvPtest_06P Tribe_UTC19~23
EU[Group11_3]PvPtest_06P Tribe_UTC19~23
EU[Group11_4]PvPtest_06P Tribe_UTC19~23
EU[Group11_5]PvPtest_06P Tribe_UTC19~23
EU[Group11_6]PvPtest_06P Tribe_UTC19~23