1. Soulmask
  2. News

Soulmask News

Developer's Update: Developer Kits and Workshop

[h3]Hi Chieftains![/h3]

That's right, we've got some exciting news to share with you again! Recently, Maggie has been hard at work with our talented Mod creators, conducting initial tests on Mods and our developer tools. Now, we believe it's the perfect time to introduce these tools to you guys!

Yes, in our upcoming major update at the end of September, Soulmask will officially offer user-generated content creation tool: say hello to the Devkit!

What can you do with the Devkit? What new UGC content can we expect for Soulmask? You'll be able to dive into all of it very soon, but for now, let's give you a sneak peek!

First up, we're super excited to introduce our Devkit: This is our newly developed Soulmask content editor, built entirely from the ground up using Unreal Engine!


So, what's possible with this tool? Let's start with what everyone loves—characters!

NPC Modifications:

You have the freedom to modify nearly every aspect of our existing characters and creatures. This includes swapping out models (just be mindful of the poly count...), tweaking AI behaviors, altering skeletons, and even creating a custom set of animations! It’s all up to you—whether you want to make your tribesmen more dynamic or transform every creature into something entirely different. For example, Our video director Jimmy, who has a phobia of snakes, turned the anaconda into an adorable little boar. It’s a simple, yet effective solution!

[previewyoutube][/previewyoutube]
We’ve also enabled creators to design their own unique tribesman blueprints. You can use our existing skeletons or create new ones to craft your very own monsters or barbarians, complete with custom skills, AI behavior trees, loot drops, and more. Want to bring in a character from another world? Now you can!


Finally, you can place your newly created characters wherever you like in the world. We’ll be rolling out updates for this feature soon. Whether you’re dreaming of building your own dungeon or transforming your tribesmen into something completely unexpected, the choice is yours!

Jimmy looked for many of his favourite...Hmm

Construction Modifications:

Beyond NPC, construction is another area we’re deeply passionate about. You have the freedom to customize every aspect of your building components—their shape, material, and all associated properties: durability, construction requirements, collision settings, anchor points... you name it. This allows you to create your own unique architectural style and aesthetic. Whether it’s baroque, oriental, or something entirely unconventional that might not traditionally suit a rainforest setting, what truly matters is that it’s something you love!


Considering a unique workbench? You can design your own recipes and functional buildings, and even introduce entirely new features if you wish. We provide a wide range of options for functional buildings. How about a vanity table where your tribesmen can change their appearance? Why not!

Item/Gear Modifications:

Want to create your own items? Absolutely! We support custom creations for nearly all item types in Soulmask. You can define their effects using GE, set the animations for item usage, and adjust almost every post-use mechanic you can think of. I know some of you are eager to turn the portal into a usable item...


How about a brand-new weapon or piece of armor? You have complete creative freedom! From designing the recipe and choosing the equipment slot, to customizing character animations and fine-tuning damage parameters, you can create a weapon that’s entirely your own—or even introduce a completely new weapon type! I heard someone’s interested in developing gunpowder weapons...


Or maybe you're thinking of designing a new saddle? The Devkit allows you to fully customize mount saddles, including animations for mounting and dismounting!


Of course, all of these creations can be tied to recipes. You can set up crafting stations, determine the required proficiency levels, and assign quality tiers.



What else is there?

If we were to list every feature of the Devkit, this developer log would turn into a ten-page manual (which, by the way, we do have!). Instead, I want to offer you a glimpse of the endless possibilities this tool provides—from crafting entirely new creatures and levels to designing whole new maps. Our goal is to give creators the freedom to bring any idea to life.

Keep in mind that the current version is still in testing, and we’ll continue to improve it based on feedback from creators like you. If you’re eager to start testing the tools and creating Mods today, we’d love to have you join our dedicated Mod creator Discord channel.

Now, where can you experience all the amazing creations from the community?

That’s right—we’ve partnered with Steam to launch our very own Workshop alongside the Devkit!


Just like other Steam Workshops, we’re committed to making sure you can upload and share all the content you create with fellow Soulmask players. Whether it’s a burly sailor or a metallic giraffe, let your imagination run wild!


[h3]One last thing...[/h3]

Lastly, let’s circle back to the most important question:
What Mods do you want to see on the Steam Workshop?

The comments section is the best place to share your thoughts and ideas! Tell us what Mods you’re most excited to see, and who knows? Maybe our creators will find some inspiration from your suggestions!

And remember, the Workshop is just the beginning of what's coming in our big September update. We've got mysterious ancient battlefields with hidden treasures, cool new tech from upgraded masks... but we'll spill the beans on all that good stuff real soon.

This is Maggie signing off. Remember to share your feedback and ideas. Soulmask needs you to become even better! See you next time!

Soulmask Early Access Regular Update 17

Dear Chieftains,

To provide a better gaming experience, the server will undergo maintenance. It will be temporarily unavailable starting from August 22, at 7:00 AM UTC, with an expected downtime of 30 minutes. This update includes a client update, and chieftains will need to update their client to enjoy the game normally. We are very grateful for your understanding and support.

The update details are as follows:

[h3][New Features and Adjustments][/h3]

Players will no longer dash forward with the Gauntlets Skill - Rapid Monkey Scratch if the target is significantly taller than the player.

A new setting has been added to adjust mount follow distance.

A new setting has been added to configure mount usage permissions.

The duration of the Blade Skill - Low Strike has been reduced to 15 seconds.

Players can now rename their furniture.

New working sound effects have been added for the dye vat.

[h3][Bug Fixes and Optimizations][/h3]

Fixed an issue where tribesmen would enter combat while in the outhouse and get stuck inside.

Optimized the excessive volume drop that occurred after opening a fullscreen interface.

Fixed an issue preventing chests from being moved onto Foundation Flooring.

Improved the sound effects for connecting to the Windmill and Power Extension Shaft.

Optimized the construction effects for the Fishing Trap, Small Trap, and Medium Trap.

Improved the food consumption priority for domesticated animals.

Fixed an issue where the explosion damage from Eclipse could penetrate walls and deal damage.

Fixed an issue where the rain barrel prevented tribesmen from retrieving water containers from chests when empty.

Fixed an issue where there was no light effect after activating the lighting module while mounted.

Fixed the global broadcast issue with the collecting tool prompt.

Fixed the issue that prevented the Pipe Gatherer from producing serum with low yield multipliers.

Fixed an issue where tribesmen hibernating due to tasks would lose Satiety and Hydration after a server restart.

Fixed a display issue where buff duration continued to decrease after pausing the game in single-player mode.

[h3]Cross-server mode are now unlocked for the following servers:[/h3]

AS[Group14_1]PvPtest_06P Tribe_UTC12~16
AS[Group14_2]PvPtest_06P Tribe_UTC12~16
AS[Group14_3]PvPtest_06P Tribe_UTC12~16
AS[Group14_4]PvPtest_06P Tribe_UTC12~16
AS[Group14_5]PvPtest_06P Tribe_UTC12~16
NA[Group15_1]PvPtest_03P Tribe_UTC01~05
NA[Group15_2]PvPtest_03P Tribe_UTC01~05
NA[Group15_3]PvPtest_03P Tribe_UTC01~05
EU[Group14_1]PvPtest_03P Tribe_UTC19~23
EU[Group14_2]PvPtest_03P Tribe_UTC19~23
EU[Group14_3]PvPtest_03P Tribe_UTC19~23
SA[Group04_1]PvPtest_03P Tribe_UTC23~03
SA[Group04_2]PvPtest_03P Tribe_UTC23~03
SA[Group04_3]PvPtest_03P Tribe_UTC23~03

[h3]PvP Server Season Reset:[/h3]

Servers scheduled for shutdown and data wipe at UTC 2024/9/27 12:00

AS[Group10_6]PvPtest_06P Tribe_UTC12~16
AS[Group10_5]PvPtest_06P Tribe_UTC12~16
AS[Group10_4]PvPtest_06P Tribe_UTC12~16
AS[Group10_3]PvPtest_06P Tribe_UTC12~16
AS[Group10_2]PvPtest_06P Tribe_UTC12~16
AS[Group10_1]PvPtest_06P Tribe_UTC12~16

Servers scheduled for shutdown and data wipe at UTC 2024/9/28 00:00

NA[Group11_6]PvPtest_03P Tribe_UTC01~05
NA[Group11_5]PvPtest_03P Tribe_UTC01~05
NA[Group11_4]PvPtest_03P Tribe_UTC01~05
NA[Group11_3]PvPtest_03P Tribe_UTC01~05
NA[Group11_2]PvPtest_03P Tribe_UTC01~05
NA[Group11_1]PvPtest_03P Tribe_UTC01~05

Servers scheduled for shutdown and data wipe at UTC 2024/9/27 19:00

EU[Group10_6]PvPtest_03P Tribe_UTC19~23
EU[Group10_5]PvPtest_03P Tribe_UTC19~23
EU[Group10_4]PvPtest_03P Tribe_UTC19~23
EU[Group10_3]PvPtest_03P Tribe_UTC19~23
EU[Group10_2]PvPtest_03P Tribe_UTC19~23
EU[Group10_1]PvPtest_03P Tribe_UTC19~23

Soulmask Roadmap Update: 2024-2025

[h2]Hi Chieftains![/h2]

I’m sure you’re curious about the future updates for Soulmask—Now it's here! We're excited to share our Roadmap with you: more gameplay, more content, and even new map updates!



Of course, this is far from all that's to come, so if you have more new ideas, please give us yours in the comments!

Join discord: https://discord.com/invite/4G2K7FDbtp

Soulmask Early Access Regular Update 16

Dear Chieftains,

To provide a better gaming experience, the server will undergo maintenance. It will be temporarily unavailable starting from August 15, at 7:00 AM UTC, with an expected downtime of 30 minutes. This update includes a client update, and chieftains will need to update their client to enjoy the game normally. We are very grateful for your understanding and support.

The update details are as follows:

[h3][New Features and Adjustments][/h3]

Added a switch to enable or disable target locking.

New sound effects have been added for unmounting Crossbow Tower and Siege Ballista.

Added a "pause game" option to the Esc menu in the single-player version.

Vegetation surrounding the city walls will no longer proliferate.

If the Great Sword's 'uplift' skill is interrupted, the restraint debuffs on the target will be removed.

Higher-quality barbarians, creatures, or mechanical units now yield increased EXP.

Wall torches and standing torches now have new rain effects.

[h3][Bug Fixes and Optimizations][/h3]

Fixed an issue where tribesmen, in a non-following state, fail to exit the dungeon properly in both single-player and room environments.

Fixed an issue that allows wells and fertilizer buckets to be placed independent of terrain constraints.

Fixed a display error affecting certain blackstone stair icons.

Fixed an issue where the enhanced longbow's golden skill did not work as intended.

Fixed an issue where the Quick Remodel feature after the 3rd data update was not functioning.

Fixed an issue where buffs were not added after a Remodel.

Fixed a display issue with hairstyles when changing them during Mimicry.

Fixed an issue preventing player from going through custom portals carrying arrows.

Fixed an issue where half-walls could replace full walls.

Fixed an issue that caused mechanical NPCs to be affected by Bleed effects.

Optimized tool recommendations for Mining.

Optimized the sound effects of Power Crafting Tables (added sounds for shutdown, wire pulling, and connecting activities).

[h3]PvP Server Season Reset:[/h3]

UTC 2024/9/20 12:00 - Servers scheduled for shutdown and data wipe:

AS[Group09_8]PvPtest_06P Tribe_UTC12~16
AS[Group09_7]PvPtest_06P Tribe_UTC12~16
AS[Group09_6]PvPtest_06P Tribe_UTC12~16
AS[Group09_5]PvPtest_06P Tribe_UTC12~16
AS[Group09_4]PvPtest_06P Tribe_UTC12~16
AS[Group09_3]PvPtest_06P Tribe_UTC12~16
AS[Group09_2]PvPtest_06P Tribe_UTC12~16
AS[Group09_1]PvPtest_06P Tribe_UTC12~16
AS[Group08_8]PvPtest_06P Tribe_UTC12~16
AS[Group08_7]PvPtest_06P Tribe_UTC12~16
AS[Group08_6]PvPtest_06P Tribe_UTC12~16
AS[Group08_5]PvPtest_06P Tribe_UTC12~16
AS[Group08_4]PvPtest_06P Tribe_UTC12~16
AS[Group08_3]PvPtest_06P Tribe_UTC12~16
AS[Group08_2]PvPtest_06P Tribe_UTC12~16
AS[Group08_1]PvPtest_06P Tribe_UTC12~16

UTC 2024/9/21 0:00 - Servers scheduled for shutdown and data wipe:

NA[Group10_8]PvPtest_03P Tribe_UTC01~05
NA[Group10_7]PvPtest_03P Tribe_UTC01~05
NA[Group10_6]PvPtest_03P Tribe_UTC01~05
NA[Group10_5]PvPtest_03P Tribe_UTC01~05
NA[Group10_4]PvPtest_03P Tribe_UTC01~05
NA[Group10_3]PvPtest_03P Tribe_UTC01~05
NA[Group10_2]PvPtest_03P Tribe_UTC01~05
NA[Group10_1]PvPtest_03P Tribe_UTC01~05

UTC 2024/9/20 19:00 - Servers scheduled for shutdown and data wipe:

EU[Group09_8]PvPtest_03P Tribe_UTC19~23
EU[Group09_7]PvPtest_03P Tribe_UTC19~23
EU[Group09_6]PvPtest_03P Tribe_UTC19~23
EU[Group09_5]PvPtest_03P Tribe_UTC19~23
EU[Group09_4]PvPtest_03P Tribe_UTC19~23
EU[Group09_3]PvPtest_03P Tribe_UTC19~23
EU[Group09_2]PvPtest_03P Tribe_UTC19~23
EU[Group09_1]PvPtest_03P Tribe_UTC19~23

Soulmask Community Highlights 02: Creative Chieftains Unleashed!

[h2]Hi Chieftains![/h2]

Maggie here again! Welcome to the latest roundup of the Soulmask Community Content Highlights. I know some of you have been exploring the new version for a while now. Whether it's been a wild ride or a tough grind, the initial hype might be wearing off, leaving you feeling a bit drained...

But fear not! In this highlight, we’ve dug up some of the most imaginative creators from our community. Their creativity has brought a fresh wave of fun—and a dash of weirdness—to this harsh world.

Anyway, Chieftains, why not take a break from the battlefield and gather around the campfire for a different kind of Soulmask fun?

[h3]Soulmask Arena How to and some fun matches! By ObliviousPansyFam[/h3]

First up, we’ve got ObliviousPansyFam’s arena showcase. This video gives you the full rundown on arena building, and then, his tribesmen jump into an epic tournament... You don't want to miss it!

[previewyoutube][/previewyoutube]

[h3]Using TRIBESMAN To KILL The FOGFROG By Sovereign RPG[/h3]

Next, Sovereign RPG and his squad of tribesmen embarked on a thrilling RPG-style adventure. Together, they confronted the Fogfrog, but let's just say things didn't quite go as planned...

[previewyoutube][/previewyoutube]

[h3]The BEST MOUNTS In SOULMASK Ranked By KiahOnFire[/h3]

Our old friend KiahOnFire is back! She's whipped up the ultimate mount tier list. Where does your favorite beastie rank on the scale?

[previewyoutube][/previewyoutube]

[h3]NEVER Run Out Of Space with THIS Soulmask Base By Zeroster[/h3]

Zeroster has crafted something truly epic—a recreation of the ancient pyramid right in the middle of the Chieftains’ camp! This ultimate structure is both awe-inspiring and practical.

[previewyoutube][/previewyoutube]

[h3]Will They Survive? By Space Coconut[/h3]

Space Coconut took on a new challenge with tribe automation. He set everything up for his tribe, then disappeared for 5 days. The big question is, can the base and his tribesmen survive on their own?

[previewyoutube][/previewyoutube]

We hope you enjoy their works! We're always on the lookout for more community gems, so if you know of any other talented creators we've missed, please feel free to recommend them in the comments!
And if you’ve got something awesome to share, hit up Maggie on our Discord channel. Your content might just be featured in our next highlight! We can't wait to see what you've got. See you next time!

Community Manager Maggie

Join discord: https://discord.com/invite/4G2K7FDbtp