1. ICBM: Escalation
  2. News
  3. Update v1.0.9

Update v1.0.9

https://store.steampowered.com/app/3535540/ICBM_Escalation__Endless_October/
Hi everyone,

a brand new update for ICBM: Escalation is here. It focuses on fixing a multiplayer issue, along with various balancing adjustments and bug fixes for the DLC missions.

Here is the full changelog:

1.0.9
  • Fixed the MP issue with lagging and disconnecting when the server is run on much more powerful machine than client,
  • Fixed the crash on server migration when lagging,
  • Fixed the crash on forced sync with out-of-sync hosted units,
  • Changed the handling of the diplomacy offers for the Events system,
  • Fixed the "My Last Words" achievement (once again),
  • Fixed "Down With The Sickness" achievement,
  • Fixed the possibility to skip pre-requisite techs when distributing points,
  • Fixed the AI not using nukes for air strikes on armies and bases
GENERAL FIXES
  • Fixed unit model animations for all Soviet tanks, the tier 5 Soviet Spec-Ops Helicopter, and the static laser defence site
  • Added flavour text for Mission Pass/Fail screens
  • Fixed captured territories carrying casualties over to the player for several missions
MISSION 3
  • Fixed a bug where losing Cambodia and re-invading it would trigger a nuclear war
  • Causing a US retreat now completes an objective, destroying the retreating US units is no longer required
  • Visually clarified the time available for the bonus objective
MISSION 4
  • Fixed a bug where the AWACS tech would not carry over from earlier missions if unlocked
  • Visually clarified the time available for the bonus objective
MISSION 5
  • Changed the Warsaw Pact to be neutral to avoid confusion
  • Removed passive research and production from European NATO
  • Visually clarified the time available for the bonus objective
  • Moved an enemy SSBN to a different location to prevent accidental nuclear war
  • Increased player's baseline production GDP
  • Territories captured by the player and lost to the US are now auto-reassigned to European NATO
  • Fixed a bug where losing a captured territory to the US and re-invading it would trigger a nuclear war
  • Fixed a bug where using nuclear weapons in a US-captured territory would trigger a nuclear war
  • Increased mission point rewards for next mission
MISSION 6
  • Changed the mission ending immediately upon finishing the primary objectives if secondary objectives are available
  • Increased mission point rewards for next mission
MISSION 7
  • Overhauled the spawning system for insurgents inside the USSR, which are much more active
  • Added periodic enemy army reinforcements to Afghanistan
  • Clarified an objective location involving a unit spawn
  • Changed timings for mission phases
  • Reduced mission time from 30 mins to 20
  • Adjusted ISAF landing zone
  • Reduced player production GDP
  • Added more starting units for the player
  • Increased mission point rewards for next mission
MISSION 8
  • Added several free starting techs
  • Added more starting units in Primorsky and south of Japan
  • Increased player's baseline production power
  • Adjusted aid ship spawns slightly
  • Landing spec-ops in Japan no longer triggers war
  • Lowered Japanese tolerance for casualties before starting total war
  • Increased mission point rewards for next mission
MISSION 9
  • Fixed the Alaska bonus objective not working properly and causing nuclear war
  • Fixed the 'Surface ship' and 'Submarine' objectives not being counted separately
  • Adjusted routes for some NATO fleet responses
  • Landing spec-ops in enemy territory no longer triggers war
  • Added a Carrier to one of the player's Cruiser groups.
  • Added resupply ships to several friendly naval groups
  • Added the 'Advanced warship' tech to the player for free
  • Increased mission point rewards for next mission
MISSION 10
  • Fixed a bug where Mongolia controlling Baotou after 40 mins instead of the player would cause a fail
  • Added several free starting techs
  • Increased the player's baseline production and research output
MISSION 11
  • Greatly increased the budget available from the previous mission for more starting units + techs