1. ICBM: Escalation
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  3. Update v1.0.7b

Update v1.0.7b

Hi everyone,

a brand new update for ICBM: Escalation is here. This latest patch introduces a lot of QoL improvements, AI changes and a lot of bug fixes.

Here is the changelog:
1.0.7b


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  • Fixed torpedo trajectories and launch distance
  • Fixed boats stuck on land borders
  • Fixed a potential vulnerability to cheating in MP with research queue and construction queue
  • Fixed a potential crash related to autosave
  • Fixed a sporadic crash after the system goes sleep/hybernate mode
  • Reduced the "tsunamy effect" when hitting naval units with nukes
  • When deploying units you can now hold 'Z', 'X', 'C', 'V', 'B' buttons to see the ranges of specific hosted units
  • When transferring regions via the diplomacy, the assimilation time is now forced if the factions are not allied
  • Allowed production of units by VirtualCity
  • Added ProducedByAnotherUnit property for missiles
  • Reworked the airdrop/naval transporting for the AI
  • Fixed achievements for completing the game with specific faction
  • Fixed the problem with tech-improved weapon configs not counted when calculating potential max weapon range for units
  • Fixed the saved game configurations not loading
  • Fixed the crash related to unit groups referenced in War Planner
  • Fixed the problem with torpedoes not hitting ships from behind
  • Fixed a potential crash related to the explosions
  • Fixed a random crash related to changing unit states
  • Not showing enemy weapon loadout for units anymore
  • Added new functions to the Events engine
  • The default maps now have their Events defined separately for easier modding
  • Now cancelling all agreements when breaking from alliance
  • Added the support for DLCs
  • Added the target re-distribution for SAMs/ABMs
  • Added the starting Tech Level for MP games
  • Changed the slider ranges for Min rating games
  • Changed the event notifications to always store the event position
  • Added indication of the Server player in MP
  • AI Unit placement is now more random
  • Options screen can be now open by pressing "O" or spacebar in the main menu
  • Added new Orbital Drop Pod and Quantum Radar techs (localization pending)
  • Adjusted nuclear ALCM firing behavior to be less wasteful
  • Updated several tech artworks
  • Attack submarines now stay submerged when in a strike plan
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