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ICBM: Escalation News

Endless October Out Now

The Cold War never ended. The Soviet Union never fell.

https://store.steampowered.com/app/3535540/ICBM_Escalation__Endless_October/
Endless October, the new DLC for ICBM: Escalation, is available now for $6.99. In this alternate history campaign, you’ll lead a stronger, more stable Soviet Union from the early days of the Korean War in 1950 through nearly a century of escalating global conflict, all the way to 2047.

The DLC features an 11-mission single player campaign, offering a reimagined timeline where the USSR never collapses. Across these missions, you’ll fight through historical flashpoints and speculative future wars, commanding your forces in a world defined by lasting ideological confrontation.

With faction-specific unit models that visually reflect your alignment, Endless October lets you experience the Cold War from a new perspective, one where communism never collapsed, and global power dynamics play out on entirely different terms.

[h2]New Visual Models[/h2]
The DLC also adds new visual models that reflect your faction's identity. Now, depending on the nation you're playing, you'll see appropriate counterparts on the battlefield, your Leopard 1s might appear as T-62s, your F-22s as Su-57s, and so on. Units are automatically represented using faction-specific models to better match historical and stylistic context. So whether you're simulating Soviet dominance or leading a modernized Russia, your forces will look the part.

To celebrate the launch, both games in the series are currently discounted:

  • ICBM is 30% off
  • ICBM: Escalation is 10% off

https://store.steampowered.com/bundle/46660/ICBM_Collection/
If you’ve been waiting to start your global domination strategy or expand your arsenal, now is the time.

Alongside the release, a new update introduces a range of improvements and fixes:
1.0.8b
  • Fixed Spanish translation of several techs,
  • Fixed potential crashes when handling hosted units,
  • Fixed the crash when loading saves with ships positioned on ground,
  • Fixed the potential problem with hosting the already killed units,
  • Fixed the potential problem with armies boarded on ship but keeping the occupation data,
  • Fixed "Electric Eye" achievement,
  • Fixed "Angry Again" achievement,
  • Fixed "Symphony of Destruction" achievement,
  • Fixed "Run To The Hills" achievement,
  • Fixed "Breaking The Law" achievement,
  • Fixed "My Last Words" achievement,
  • Added support for parameters in throw event,
  • Added new events functions,
  • Added support for configurable faction-specific units,
  • Pressing Cancel now deselects units

Endless October - Preview Stream and Release Date reveal

https://store.steampowered.com/app/3535540/ICBM_Escalation__Endless_October/
We’re excited to invite you to a special live preview of the upcoming ICBM: Escalation DLC, Endless October, streaming on May 24 at 20:00 UK time on our official Twitch channel.

The stream will be hosted by Hexaboo, who will play through a couple of missions from the new campaign and answer questions from the community.

At the end of the stream, we’ll also reveal the official release date for Endless October.

You can watch the stream here.

We look forward to seeing you there.

How to Win - Video #1

https://store.steampowered.com/app/2647680/ICBM_Escalation/

https://store.steampowered.com/app/3535540/ICBM_Escalation__Endless_October/

We’ve just launched the first episode of How to Win, a new video series for ICBM: Escalation that explores different strategies to help you complete key missions from the single-player campaign.

In each episode, we’ll walk you through one campaign mission and show you a range of tactical options you can use to secure victory. Whether you prefer overwhelming force, calculated strikes, or unconventional weapons, the series is here to offer new perspectives on how to approach each challenge.

Episode 1 takes you into the campaign’s opening mission and highlights two viable strategies:

Aircraft & Airstrikes: Take control of the skies and strike your targets with precision.

Chemical Weapons: Use disruptive tactics to break enemy lines and turn the tide in your favor.

You’ll see both strategies in action, giving you a clear sense of how each one plays out and what kind of results you can expect.

The first episode is available now on our official YouTube channel. We’ll be releasing more soon, each one focused on a different mission, with fresh strategies for you to try.

Stay tuned, and get ready to command the battlefield your way.

[previewyoutube][/previewyoutube]

Update v1.0.7c

Hi everyone,

We've just released a small update to fix some bugs that were spotted after the previous update.

Here is the changelog:
1.0.7c
  • Fixed multirole attackers not keeping distance to the target
  • Fixed a potential crash in events system
  • Fixed Mission #6 in the main campaign
  • Fixed an incorrect SIEGED select variable in the Events system
  • Added the possibility to continuously attack enemy targets with the hosted units (hold Ctrl on launch)
  • Fixed a crash in the last tutorial mission
  • Fixed a crash on assigning random regions

Update v1.0.7b

Hi everyone,

a brand new update for ICBM: Escalation is here. This latest patch introduces a lot of QoL improvements, AI changes and a lot of bug fixes.

Here is the changelog:
1.0.7b


[expand]
  • Fixed torpedo trajectories and launch distance
  • Fixed boats stuck on land borders
  • Fixed a potential vulnerability to cheating in MP with research queue and construction queue
  • Fixed a potential crash related to autosave
  • Fixed a sporadic crash after the system goes sleep/hybernate mode
  • Reduced the "tsunamy effect" when hitting naval units with nukes
  • When deploying units you can now hold 'Z', 'X', 'C', 'V', 'B' buttons to see the ranges of specific hosted units
  • When transferring regions via the diplomacy, the assimilation time is now forced if the factions are not allied
  • Allowed production of units by VirtualCity
  • Added ProducedByAnotherUnit property for missiles
  • Reworked the airdrop/naval transporting for the AI
  • Fixed achievements for completing the game with specific faction
  • Fixed the problem with tech-improved weapon configs not counted when calculating potential max weapon range for units
  • Fixed the saved game configurations not loading
  • Fixed the crash related to unit groups referenced in War Planner
  • Fixed the problem with torpedoes not hitting ships from behind
  • Fixed a potential crash related to the explosions
  • Fixed a random crash related to changing unit states
  • Not showing enemy weapon loadout for units anymore
  • Added new functions to the Events engine
  • The default maps now have their Events defined separately for easier modding
  • Now cancelling all agreements when breaking from alliance
  • Added the support for DLCs
  • Added the target re-distribution for SAMs/ABMs
  • Added the starting Tech Level for MP games
  • Changed the slider ranges for Min rating games
  • Changed the event notifications to always store the event position
  • Added indication of the Server player in MP
  • AI Unit placement is now more random
  • Options screen can be now open by pressing "O" or spacebar in the main menu
  • Added new Orbital Drop Pod and Quantum Radar techs (localization pending)
  • Adjusted nuclear ALCM firing behavior to be less wasteful
  • Updated several tech artworks
  • Attack submarines now stay submerged when in a strike plan
[/expand]