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ICBM: Escalation News

Update v1.0.6 & v1.0.6a

EDIT: We've just released a hotfix to address a few last-minute bugs reported after the latest update.

v.1.0.6a
- Fixed the mouse not scrolling map at the screen border in the time control area
- Fixed a potential crash when drawing explosions
- Changed the UI prompt to leave game in MP
- Added typed CanDetect property for radars
- Added a setting to select only visible on screen units by double-clicking

Thanks for your support.

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A brand new update for ICBM: Escalation is here. This latest patch introduces Steam Achievements, full Russian localization and a few bug fixes.

Jump in, put your strategies to the test, and let us know what you think. Your feedback is invaluable in shaping the future of ICBM: Escalation.

Here is the changelog:
1.0.6

- Fixed some menu elements to fit longer strings
- Fixed a crash (mostly on MP client) related to launched hosted info not removed properly
- Fixed a crash on loading MP game
- Fixed a crash when saving/loading config, regions or distribution with invalid name
- Fixed a bug with the ceasefire immediately cancelled after territory trade when enemy units are still on that territory
- Fixed the crash on exit
- Fixed Mission 6 not ending properly if the mission is failed
- Now Loading Screen images can have any name (including subfolders)
- Tech detail windows is now more adaptive to the text size
- Changed some UI elements to fit longer strings
- Added Russian localization
- Added some missing Chinese language lines
- Added Steam Achievements
- Adjusted event timings for Mission 9 to increase difficulty and make the mission more dynamic
- Updated artwork for several techs

What If Video #4 | Precision or Destruction?

A brand-new "What If" scenario has been revealed for ICBM: Escalation. This time, tensions rise between India and China, as a buildup of Chinese forces and nuclear missiles near the Tibetan plateau threatens regional stability. Players will experience the consequences of two critical decisions: a surprise airstrike to neutralize the threat or a pre-emptive nuclear strike that spirals into catastrophic global conflict.

The latest video dives deep into the high-stakes strategy and decision-making that defines ICBM: Escalation. Each choice brings unpredictable outcomes, challenging players to consider not just military objectives, but the far-reaching consequences of their actions.

Watch the full scenario and see the devastating possibilities unfold. What would you do?

[previewyoutube][/previewyoutube]

Update v1.0.5 and v1.0.5.a

EDIT
We've just released a hotfix to address a few critical issues from the previous update.

v1.0.5a
  • Fixed a crash in Diplomacy when command bunker is built
  • Resolved an issue where Mission 6 could not be completed
  • Fixed a crash that occurred when starting the game after loading a configuration from the previous version


Thanks for your support and reports. Enjoy the game and have fun.

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Today, we released update 1.0.5, focusing on addressing the issues you reported.

We’re committed to continuing to improve ICBM: Escalation with your feedback and support. Thank you for being part of this journey and for helping us make the game even better with every update.

Stay tuned for more updates, and don’t hesitate to share your thoughts, ideas, or any issues you encounter, join our Discord to connect with the community and to report any bugs you find.

Here is the changelog:
1.0.5

[expand]
- Fixed unit tables not drawing when deploying a unit from production menu
- Fixed the problem with ships not keeping the "follow" position and remaining in the tail of the escorted ship
- Fixed the problem with returned or non-active units not always deleted from the list of launched hosted units
- Fixed the crash when a saved game contains references to the "dummy" units
- AI does not try to invade during Peace Time anymore
- Fixed a crash related to incorrect counting of the launched hosted units
- Fixed the problem with helicopters not obeying the MaxAutoEngage range
- Fixed the problem with the AI remembering the original ownership of the regions re-allocated with "Tune Regions"
- Fixed the "teleporting" of the deployed unit when placing to follow a unit that already follows a far-away unit
- Fixed the crash when AI has nothing more to research (opened the whole tech tree)
- Fixed the AI keeping armies in the long occupied regions
- Fixed units having duplicated UIDs in Mission #5
- Fixed the gradual slowing down of the unit processing when the game is run without pausing
- Lowered the amount of used memory
- Fixed the problem with Mission #7 when occupation of Iraq + Afghanistan leads to immediate completion of the hidden mission
- Fixed the problem of occupation sometimes not staring a war
- Decreased the amount of units "dancing" when fighting
- Added HideOwnership property for units
- SpecOps teams do not show their faction until destroyed
- Added the possibility to ban Instant Research Sharing in the game settings
- If all players pause in consensus, pause time pool does not go down
- Added new difficulty levels
- Tuned up the AI aggressiveness
- Changed the font size
- Added Loading Screen images
- Changed artwork for several techs/weapons
- Fixed an issue with destroyers not initially following in Mission 10
- Fixed Covert Action tutorial text being absent in Spanish
- Fixed a bug with fusion torpedo loadouts showing up before they are unlocked
- Fixed heavy bomb trucks being immune to small arms fire
- Removed Tibet and Hong Kong from China in Mission 1 for historical accuracy
- Clarified the bonus time objective in Mission 4, added a secondary timer
- Increased size/frequency of Soviet attacks in Mission 5
- Fixed a bug with Mission 7 not completing properly
- Changed nuclear war behavior in Mission 9
- Added several techs to China in Mission 9
- Several other localization fixes[/expand]

ICBM: Escalation Soundtrack - Now Available

Immerse yourself in the tension and intensity of global thermonuclear warfare with the ICBM: Escalation Soundtrack Pack. Featuring a curated selection of original tracks that capture the game’s high-stakes atmosphere, this pack lets you relive your most strategic moments outside of the battlefield.

From hauntingly ominous tones to adrenaline-pumping beats, the soundtrack is the perfect companion for fans of ICBM: Escalation, whether you're planning your next move or simply enjoying the music's dynamic energy.

Available now on Steam, the Soundtrack Pack is a must-have for those who want to experience the escalation of conflict in a whole new way.

Don't miss the chance to bring the world of ICBM: Escalation to your playlist.

https://store.steampowered.com/app/3355050/ICBM_Escalation_Soundtrack/

Update v1.0.4

The update 1.0.4 is now available. Here below you can find the full changelog:

  • Fixed a crash on hosting machine in multiplayer when a game lasts more than 20 minutes without pausing
  • Added conditional research strategy mechanics for AI
  • Changed research targets in different AI strategies
  • Changed the aggressiveness of the AI in the conventional war
  • Changed the AI tactics on invasion and defence
  • Allowed the AI to build more units when required by invasion/defence goals
  • Allowed the AI to research past the defined strategy
  • Missile disable/enable with shift+click now works for hosted units as well
  • Fixed Terminal ABM on Destroyers and Carriers not firing
  • Updated several tech and missile art assets
  • Fixed an issue with Naval Monitoring Stations having limited ammo
  • Allied ship kills now count towards the secondary objective in Mission 9


We’re committed to continuing to improve ICBM: Escalation with your feedback and support. Thank you for being part of this journey and for helping us make the game even better with every update.

Stay tuned for more updates, and don’t hesitate to share your thoughts, ideas, or any issues you encounter, join our Discord to connect with the community and to report any bugs you find.

Merry Christmas and Happy New Year, we'll see you in 2025.