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Update 1.1.1 Demo

Bug fixes:
Fixed a bug that caused the "Damage sources" setting to change from "Reduced amount" to "None" after loading the game on the Meditating difficulty preset;
Falling from a great height near the left and right sides of the map now deals damage (thanks to the user Maximus for noticing);
Empty spaces in the vault will are now displayed correctly on the minimap;
Bug with mech upgrades resetting to default after loading save and game crashing after refuelling when you don't have enough money must be fixed by now. However, I was unable to reproduce both of these bugs on my end, so they may still persist (thanks to the users BraveKitten, Maximus and ShadowStepCat for reporting these bugs)


Balance changes:
Fuel consumption and maximum speed of Jet thrusters 1 and 2 have been increased slightly;
Added a cash bonus for finding all the treasures;
New resources added during map regeneration after an earthquake will now be scattered around the map rather than generated near the borders in huge clusters.


Other changes:
Nominal values related to fuel have been decreased by 10 times. This means that although the basic mech fuel tank now has a capacity of 50 L, fuel consumption has also been decreased 10-fold, and you have the same amount of time to mine as before the update. The fuel price has been increased accordingly. Overall, this does not change the balance; it simply makes values more realistic and more in line with the lore (thanks to the user SandBag for pointing out that fuel values are unrealistically high)
Physics for the mech movement have been slightly changed to make the mech easier to control and slightly improve game's performance

Update 1.1 Demo has finally arrived - Custom difficulty and more!

[h3]Custom difficulty[/h3]
The most significant change that it includes is Custom difficulty. Now, when starting a new game, you can configure various aspects of the game to create the best suited experience for you!

Don't like the fact that your mines are destroyed after each earthquake? No problem! You can now disable map regeneration. Want to relax without worrying about fuel and damage? Change the settings, and no more dying from running out of fuel or crashing onto the surface!

If you would like more options for custom difficulty, let me know in the Discussion section or on my Discord server!




[h3]Cancel mining[/h3]
Another addition is the ability to cancel mining process. No longer will you need to watch as your mech digs gold only to throw it away because the cargo storage is full! You can hold the movement button in the opposite direction to the mining, and if you do this before you mined 50% of a tile, your mech will stop mining and return to the starting point.




[h3]Special upgrades rebalance[/h3]
The last change is about special upgrades. From now on, finding a special upgrade won't give you money, but it will only unlock that upgrade in the Mech workshop building. However, if you find the second instance of the same upgrade, you'll get 50% off the price of that upgrade.


[h3]Bug fixes[/h3]
The update also contains a number of bug fixes:
  1. Fixed a bug with fuel consuming too slowly when difficulty option "Fuel drain" is on (thanks to the user SandBag for noticing);
  2. Treasure names in the Collections menu are now displayed correctly;
  3. Fixed an issue with the description of Thermal stabilizer not appearing in English (thanks to the user Lancerichy for noticing);
  4. Fixed an issue with some texts not appearing in the Inventory menu in Spanish and Japanese (thanks to the user MPV070 for noticing);
  5. Resource piles found during an earthquake will now not be collected if the option "Mine ore when the storage tank is full" is off and, well, the storage tank is full.


P.S. Actually, the update was released yesterday. However, I was so tired from working on it that I fell asleep before finishing this post. Sorry for keeping you waiting)

Ad Fundum - now available on Linux!

Attention Linux Gamers!

Great news! The demo of Ad Fundum is now available on Linux!

If you encounter any issues, please feel free to report them on our Discord server or in Steam Community. Your feedback is important and helps to shape the future of the game!

Dive into the depths of Earth today on Linux with Ad Fundum!

Hotfix 1.0.7c

  • Fixed a bug that prevented explosives from destroying stone when the cargo storage was full on the "Meditating" difficulty (thanks to the user SandBag for noticing)
  • Fixed a glitch where the message showed that 0/3 blueprints were found after finding the blueprint.
  • Fixed Spanish and Japanese localization in the Processing facility menu (thanks to the user MPV070 for noticing)
  • You can now exit the building menus by pressing the Interact key (E or Enter by default), provided you didn't navigate using WASD or arrows keys after entering the menu (only for mouse & keyboard) (thanks to the user SandBag for suggestion)

Hotfix 1.0.7b has been released!

  • The amount of resources generated after each earthquake is now adequate
  • Fixed some minor user interface bugs