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  3. SEDAP! (Demo) - Patch v0.7.5 Notes

SEDAP! (Demo) - Patch v0.7.5 Notes

Hey guys, Jay from kopiforge here!

Thank you for all the support with our demo thus far. We've gotten tons of insightful feedback from you guys, and we will be reviewing them and making the necessary changes!

Here's what we've changed in a quick update to the demo:

[h2]Patch v0.7.5 Notes[/h2]
[h3]Level Updates[/h3]
  • Reduced Fallen Log interaction range (especially in Level 3, preventing players from using it as a bidirectional path!)
  • Updated Fallen Log textures to indicate one-way direction.
  • Reviewed level colliders for all levels -- you shouldn't be able to run up colliders, and hopefully you won't get stuck in awkward gaps any more!

[h3]Tutorial Updates[/h3]
  • The first Cooking QTE dialogue guide will remain until the first cooking phase completes.
  • Countertops will only be enabled when its segment is reached.
  • Only Food on Countertops will rot, and Stinky Food on Countertops have their Despawn Timers disabled to force them to be thrown away.

[h3]Gameplay Updates[/h3]
  • HUD now differentiates missed orders from future orders -- missed orders are indicated as dark gray, while future orders are indicated as brown.

[h3]Technical Updates[/h3]
  • Audio now continues playing when the application is out of focus.
  • Standardised the volume of BGM during cutscenes.


We are aware of other issues with the game right now and will be tackling them in future updates.

Many have asked about online multiplayer -- we are working hard on it, as well as a fixed camera split option for our friends with motion sickness. We appreciate your patience in the meantime!

As always, thank you for playing SEDAP! and please continue to support us!

Facing any bugs or issues? Submit them via the demo or ping us on our Discord channel!