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SEDAP! (Demo) - Online Multiplayer Update 🔥

HAPPY NEXT FEST EVERYBODY! 🎉🎉🎉

Here's a huge update that many of you have been asking for -- online multiplayer!

You may now play our demo with faraway friends.

Additionally, we've created a channel on our Discord server for players who are looking to play together, so do join our Discord (click the link above!) to access it!

Now, let's take a look at some bug fixes and small tweaks that's included in this update:

Patch v0.8.3 Notes

[h2]Content Updates[/h2]
  • Online multiplayer has arrived! Simply create a lobby and have your friend join via your lobby code to enjoy a session of SEDAP! online. Please ensure that you have a stable internet connection for a smooth experience!
    • Please note that swapping of characters in online multiplayer mode is not supported yet -- by default, the lobby creator plays as the Cooker and the joiner as the Hunter. :')
    • Rejoining a session that has already started is also not available. If either player leaves the session and wants to re-join, a new lobby has to be created.

[h2]Gameplay Updates[/h2]
  • The Drumbone got a little bit too OP, so we nerfed its damage a little!
  • Added drift to the Parang's third attack.

[h2]QoL Updates[/h2]
  • Increased the size of clickable area for keybinding in Settings.

[h2]Aesthetic Updates[/h2]
  • Adjusted VFX position of the Drumbone's third attack.
  • Fixed the rotation of Som's orbs.

[h2]Bug Fixes[/h2]
  • Fixed a bug in Single-player mode where players dealt continuous critical hits.
  • Fixed a bug where players would sometimes gain high speed after getting hit by an attack mid-dash.
  • Fixed a bug where there was no haptic feedback (for controllers) after a player gets hit.
  • Fixed a highlight delay for selected buttons in the Pause Menu.


As always, thank you for playing SEDAP! and please continue to support us!

Facing any bugs or issues? Submit them via the demo or ping us on our Discord channel!