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  3. SEDAP! A Culinary Adventure - Patch v1.0.5 Notes

SEDAP! A Culinary Adventure - Patch v1.0.5 Notes

Hey guys, Jay here!

Thank you for supporting SEDAP! A Culinary Adventure, and for highlighting to us the numerous bugs and issues that you've been facing.

Here are the updates for this patch, and we're still in the midst of tackling bigger, complex issues pertaining to online multiplayer, so needless to say more updates and improvements are on the way!

Additionally, we are aware of issues some players are facing with the in-game Settings, and we are working towards fixing them as soon as we can.



[h2]Patch v1.0.5 Notes[/h2]
[h3]Online Multiplayer Fixes[/h3]
  • Made improvements to Peer-to-Peer (P2P) connection stability.
  • Fixed an issue where players would get stuck using Kitchenware.


[h3]Localisation[/h3]
  • New language added -- Russian!
  • Localised the "Reviews" text in post-level customer reviews.


[h3]Gameplay Updates[/h3]
  • Wak Papa (big angy chicken) has been nerfed -- reduced its chase aggression, no. of hits per attack for Forest Wak Papas, attack damage, and increased cooldown between attacks.


[h3]Aesthetic Updates[/h3]
  • Reduced the bold weight for Chinese and Japanese fonts.
  • Fixed an issue that caused a noticeable line across the back of the Frying Pan's mesh.


[h3]Other Fixes[/h3]
  • Fixed some issues regarding player characters freezing during combat.
  • Adjusted colliders across several levels that (1) caused players to be able to run out of the map, (2) caused players to be stuck in clusters of environment props, and (3) caused tide changes in the Beach to behave incorrectly.
  • Fixed an issue where players were unable to scroll down in the Main Menu's settings from P1 to P2 in the "Controller" tab.
  • Fixed some issues with menu navigation on controllers regarding Options scroll views and lost button selection when going back to Main Menu from Character Select.
  • Adjusted Yamgolin's collider size to allow it to damage players.
  • Adjusted colliders on fences in 03-11 to prevent the Babai from attacking the player through them.


As always, thank you for playing SEDAP! and please continue to support us -- if you haven't read our recent message regarding the game's launch, please do so here.



Facing any bugs or issues?
Submit them on our Steam "Bug Reports" sub forum, or ping us on our Discord channel!