Moving Forward - Project Roadmap
[p]Hello everyone![/p][p]Thank you for your support thus far. [/p][p]On behalf of the team, I'd like to make an important announcement detailing our plans for SEDAP! for the next few months, so that our players have full transparency on what we're currently doing, and what we're planning to do in the future.[/p][p]
[/p][h2]Known Issues ๐ฌ[/h2][p]The team has been actively reading all your feedback on Discord and Steam![/p][p]Here's a list of known issues that we're actively tackling and hope to resolve soon:[/p]
[/p][h2]Upcoming Features ๐[/h2][p]With that, I'd like to share a sneak peek as to what's coming next:[/p][p][/p][p]๐ The Bestiary: the Makanomicon, but for our lovely Monsters. [/p][p]๐ป Merapi's Radio: a radio in the Camp, where Merapi yells game tips at you.[/p][p]๐ Swapping Characters in Online Mode: you'll be able to swap characters in online mode without having to swap hosts.[/p][p]โจ Small QoL updates: to further improve the state of the game, we're continuing to make enhancements to gameplay experience. Players can expect balancing changes, and the availability of some in-game statistics -- whether you're hunting for achievements or simply want to track your best times when clearing levels.[/p][p][/p][p]We're aiming to bring these to you in the following 2 ~ 3 months, so please stay tuned![/p][p]
[/p][h2]Experimental Features ๐งช[/h2][p][/p][p]๐ Minimap: as mentioned above, this will be a feature that support in-game player navigation, especially as the map sizes grow in late-game. [/p][p][/p][p]Pressing a button toggles a minimap appearing on the screen, which allows players to see:[/p][p](1) their current location in the level[/p][p](2) the positions of discovered and undiscovered ingredient sources[/p][p](3) visual indicator of their respawn timings[/p][p][/p][p]Here's a rough mockup of what it could potentially look like:[/p][p]
[/p][p]We are currently talking to players to see if this feature would help via our Discord channel. We'd like to extend the discussion here and ask for your thoughts on this feature -- do you think it complements the gameplay experience?[/p][p][/p][p]Beyond these, the team is also considering the following:[/p]
[/p][h2]Console Release ๐ฎ[/h2][p]As revealed during the Southeast Asian Games Showcase (SEAGS) last weekend, we will be releasing SEDAP! A Culinary Adventure on consoles -- namely Xbox, PS5, and Nintendo Switch in Q4 2025! [/p][p][/p][previewyoutube][/previewyoutube][p][/p][p]What does this mean for you?[/p][p]As we move towards our console release, we now also have to handle porting the game to the various consoles. Although we prioritise fixing game-breaking bugs in the form of hotfixes, this does means that patches involving gameplay updates, balancing, and QoL updates will happen less frequently.[/p][p]And since we're further optimising the game for consoles, its possible that some updates can be applied to the Steam version to make the game run even smoother![/p][p]
[/p][h2]Conclusion[/h2][p]Once again, thank you for your patience, understanding and unwavering support in our little dev team. [/p][p]The development and release of our first game has been rough, but there's no doubt that all of us at kopiforge want to persevere and deliver a much-improved version of the game in the future![/p][p][/p][p]Yours sincerely,[/p][p]Jay[/p][p]
[/p][h3]Facing any bugs or issues with the game? [/h3][p]Submit them on our Steam "Bug Reports" sub forum, or ping us on our Discord channel![/p][p]If you're a player based in China, reach out to us via QQ 1016297720.[/p]
- [p]Online stability -- although we have been making improvements to online multiplayer mode since the game released, some players are still reporting network latency in their games. This is a complicated issue because of multiple factors like geographical location and hardware, so we'll need more time to investigate. [/p]
- [p]Gameplay bugs & issues with the player experience -- we are aware of a few gameplay bugs reported by players -- here are some of them:[/p]
- [p]Some issues with unlocking certain Achievements.[/p]
- [p]Awkward and disruptive camera splits in local multiplayer mode.[/p]
- [p]Ease of using menus can be improved, especially for P2 in online multiplayer mode.[/p]
- [p]Monster-related issues -- inability to pick up Chopped Tomatoes from the Tomatomancer, the Bandito (the monkey that appears in the Mountains) sometimes failing to drop its stolen items when defeated.[/p]
- [p]Lack of clarity regarding Freshness -- indication of a food's Freshness is important for players aiming for pink star runs. We reflect a Fresh food with visual effects like sparkles and steam, but this might not be obvious at one glance.[/p]
- [p]Late-game difficulty curve -- maps in late-game are much bigger and can be confusing to navigate. Together with the existing pressure of the game, this is a huge point of frustration for some players. In addition to having balancing updates to remedy this, we have decided to experiment with a new minimap feature that will help players navigate levels more comfortably (see below).[/p]
- [p]Easy mode/Hard mode[/p]
- [p]Clearer indicators for food Freshness[/p]
- [p]Full control of the camera during the flyover before each level begins[/p]