SEDAP! A Culinary Adventure - Patch v1.0.11a ~ v.1.0.11d Notes
[p]Hi everyone, Jay and team here! [/p][p]The team is wrapping up our console release, and we're excited to be back working on the game itself.[/p][p]Also, if you haven't yet, please read our developers' update for the month of October, detailing very exciting stuff such as the upcoming v1.1 patch![/p][p][dynamiclink][/dynamiclink]Here's the summarised patch notes for v1.0.11a to v1.0.11d.[/p][p]
[/p][h2]Patch v1.0.11a ~ v1.0.11d Notes[/h2]
[/p][p]Facing any bugs or issues? Submit them on our Steam "Bug Reports" sub forum, or ping us on our Discord channel![/p]
- [p]v1.0.11a was released on September 2, 2025.[/p]
- [p]v1.0.11b was released on October 7, 2025.[/p]
- [p]v1.0.11c was released on October 23, 2025.[/p]
- [p]v1.0.11d was released on October 29, 2025.[/p]
- [p]\[Chinese - Traditional] Fixed a missing line in the Camp scene's introduction.[/p]
- [p]\[Japanese] Corrected pickup prompt “拾い” to “拾う”.[/p]
- [p]\[Korean] Fixed an invalid character in the game title.[/p]
- [p]\[Tagalog] Added missing translations for customer reviews.[/p]
- [p]\[Italian] Added missing "(Multiplayer only)” tag for Twisted Necklace.[/p]
- [p]\[Italian] Fixed a missing line in the tutorial level for multiplayer mode.[/p]
- [p]Added missing language labels for Romanian, Hungarian and Thai in the game's settings.[/p]
- [p]Under Options > Controller, the setting name for toggling controller vibration has been simplified to “Vibration”.[/p]
- [p]Updated several Makanomicon pages to ensure consistency throughout the book.[/p]
- [p]Adjusted the colors of the flower icons representing Indonesia, Laos, and Myanmar to improve their legibility on the Makanomicon page.[/p]
- [p]The Credits page now plays its own soundtrack instead of re-using the Main Menu's theme.[/p]
- [p]\[UI/UX] Fixed a bug where matching the current high score on a level would always overwrite the best time, instead of keeping the better of the two.[/p]
- [p]\[Gameplay] Fixed an issue where, if a player is interrupted during gathering from a shrub (e.g. getting hit by a monster) just as it completes, the shrub would become unresponsive and nothing would drop.[/p]
- [p]\[Gameplay] Fixed a collider in 02-06 where players could get stuck in the driftwood near the Kitchen.[/p]
- [p]\[Gameplay] Removed the fail state in the Tumpeng Altar cooking minigame to prevent players from failing due to overly-sensitive controller input.[/p]
- [p]\[Audio] Fixed an issue where the appropriate soundtrack "Peppery Plateau / Mt. Khaya (Theme II)" was not playing in alternate Mountains levels.[/p]