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  3. SEDAP! | The Seasoning Update (v1.1) Patch Notes 🔥

SEDAP! | The Seasoning Update (v1.1) Patch Notes 🔥

[p][/p][p]Hi everyone, Jay and team here![/p][h3]THE SEASONING UPDATE IS FINALLY HERE![/h3][carousel][/carousel][p]Thank you so much for your patience -- the update that all of us have been waiting for is here![/p][p]Our team has spent the past few weeks refining and improving SEDAP! to bring you a new and improved game experience. This update tackles key player feedback received since its release in May, introducing four major highlights: an in-game map, selectable difficulty modes, new Charms, and the Bestiary![/p][p]Also, along with the update, we’ve added Steam community items! Collect trading cards, badges, profile backgrounds, and emoticons when you play SEDAP! on Steam.[/p][p]Without further ado, here are the (very looong) patch notes for v1.1.[/p][p][/p]
The Seasoning Update (v1.1)
[p]For a quick overview of this update, you may watch this 2-minute video.[/p][previewyoutube][/previewyoutube]
Highlights
[p][/p][h3]In-Game Map[/h3]
  • [p]The new in-game map helps players with navigating larger levels -- a quick toggle shows an aerial view of the level, denoting player locations, and ingredient spawns with respawn timers.[/p]
  • [p]Toggle the map on and off any time during a level by using "Tab" for keyboard controls, and "Left Shoulder/LB" for controllers. For local multiplayer players using a shared keyboard, the toggle button would be "V" and "," (default controls).[/p]
[h3]Herb Mode/Spice Mode[/h3]
  • [p]For players who prefer a more casual experience, Herb Mode is a new difficulty setting in the game, where damage taken, monster HP, dish freshness and order timing depletions are greatly reduced. [/p]
  • [p]Players can toggle between the two modes at the start of the game, and in the game’s settings while in the Camp.[/p]
  • [p]However, please note that you will only be able to earn Pink Stars in Spice Mode, the game’s standard difficulty.[/p]
[h3]Four New Charms[/h3]
  • [p]Refresh your adventure with four brand new Charms and an increased Charm carry limit![/p]
    • [p]Jade Earrings: Player attacks will no longer be interrupted by incoming attacks.[/p]
      • [p]Unlocked after beating 02-03[/p]
    • [p]Five Stones: Prevents Combo Streak from expiring.[/p]
      • [p]Unlocked after beating 02-07[/p]
    • [p]Yadom: Slows the rate of food going bad by 25%.[/p]
      • [p]Unlocked after beating 02-SP[/p]
    • [p]Kerosang: Grants a 2x Combo Streak at the start of the level.[/p]
      • [p]Unlocked after beating 03-SP[/p]
[h3]The Bestiary[/h3]
  • [p]The Bestiary is a new chapter of the Makanomicon featuring brand new artwork, names, and detailed descriptions of the Monsters you’ll encounter.[/p]
  • [p]Just like dishes, Bestiary pages unlock only after encountering the monsters.[/p]
[p][/p]
Patch Notes
[p][/p][h3]Important Notice[/h3]
  • [p]Please note that with the addition of the in-game map toggle and certain input-related bug fixes, keyboard and controller re-bindings have been reset to default to prevent overlapping bindings. We're sorry for any inconvenience![/p][p][/p]
[h3]Content Updates[/h3]
  • [p]Dakila now has new dialogue lines when purchasing from the Shop.[/p]
  • [p]Merapi's Radio is now accessible from the Camp -- you may now yap with her![/p][p][/p]
[h3]Balancing[/h3][p]General[/p]
  • [p]\[Single-player] \[Standard Levels] Increased Combo Streak length (+10s)[/p]
  • [p]\[Single-player] \[Spirit Trial Levels] Increased Combo Streak length (+30s)[/p]
  • [p]Decreased the rate of food decay.[/p]
  • [p]Increased the critical rate boost at Combo Streak x7[/p]
  • [p]Decreased the difficulty of the fishing minigame when catching Squid[/p]
  • [p]Increased the Mountains' Falling Steps waiting time before it falls (1s -> 1.25s)[/p]
  • [p]Increased the collider sizes of Falling Steps[/p]
[p]Charms/Loadout[/p]
  • [p]Increased the carry-on weight limit of Charms (5 -> 7)[/p]
  • [p]Increased the weight cost of the damage Charms, Gilded Mask and Non La (+1)[/p]
  • [p]Decreased the Rusted Blade's charging speed buff (100% -> 42%)[/p]
  • [p]Revised the unlock levels for certain Weapons, Utensils, and Charms. Previously purchased equipment remains unaffected.[/p]
    • [p]In light of the newly-added Charms and balancing changes, the unlock levels for Charms in the Beach and Mountains have been adjusted.[/p]
    • [p]2-star Spatula and Parang can now be unlocked earlier in the game, after beating 01-05.[/p]
    • [p]3-star Ngao, Sibat, Celurit and Chopsticks can now be unlocked earlier in the game, after beating 03-02.[/p]
[p]Utensils[/p]
  • [p]Decreased charging time for Utensils. The only exception to this is the Frying Pan, to allow players to check the cast range before casting.[/p]
  • [p]Chopsticks[/p]
    • [p]2-star now freezes all Order timers for 30 seconds[/p]
    • [p]3-star charged ability now restores only 30 seconds to the Order time, but also freezes them for 30 seconds[/p]
  • [p]Cleaver[/p]
    • [p]Increased charged ability duration[/p]
      • [p]2-star (15s -> 30s)[/p]
      • [p]3-star (20s -> 50s)[/p]
[p]Weapons[/p]
  • [p]Ngao [/p]
    • [p]Increased attack speed[/p]
    • [p]Charged ability now instantly breaks Armour[/p]
    • [p]Increased 3-star charged ability duration (0.25s -> 0.4s)[/p]
    • [p]Reduced 3-star charged damage (50% of mob HP -> 40% of mob HP)[/p]
  • [p]Parang [/p]
    • [p]Reduced damage for all attacks[/p]
    • [p]Whirlwind now pulls monsters in more reliably [/p]
  • [p]Drumbone [/p]
    • [p]Decreased damage per second (DPS)[/p]
    • [p]Increased damage of the third attack[/p]
    • [p]Increased charged attack duration[/p]
    • [p]Increased 2-star charged attack damage[/p]
    • [p]Adjusted the amount of hits required to stun a monster[/p]
  • [p]Keris [/p]
    • [p]Improved charged attack targeting[/p]
  • [p]Sibat [/p]
    • [p]Increased 2-star projectile per-hit damage[/p]
[p]Monsters[/p]
  • [p]Reduced Crab Critter spawns in 02-BOSS[/p]
  • [p]Reduced the wake-up immunity time of Ginger Ghost (1s -> 0.4s)[/p]
  • [p]Decreased the movement speed of the Bandito[/p]
  • [p]Bandito’s random drops upon defeat no longer include ingredients from auto-producing Kitchenware, namely Milk, Noodles, or Rice.[/p]
[p]Kitchenware[/p]
  • [p]Oven [/p]
    • [p]Increased the speed of the cooking minigame[/p]
    • [p]Previously, the two required inputs for the cooking minigame could appear as a single block, which confused players. They are now clearly separated with a gap.[/p]
  • [p]Tumpeng Altar[/p]
    • [p]Slightly increased the hit window for the Wok and Pot cooking minigames.[/p][p][/p]
[h3]Achievements[/h3]
  • [p]\[Online Multiplayer] Fixed an achievement, "I'll Go If You Go", not being correctly unlocked.[/p][p][/p]
[h3]Aesthetic [/h3]
  • [p]Shifted some visually-awkward environment assets and fixed floating assets in some levels.[/p]
  • [p]Increased the visual intensity of the stink cloud VFX on Kitchenware containing stinky food.[/p]
[p][/p][h3]Controls[/h3]
  • [p](!!) Players can now dash at any time mid-animation to cancel the action. This makes combat and casting charged abilities feel less clunky.[/p]
[p][/p][h3]Gameplay/Levels[/h3]
  • [p]General layout, collider fixes, and spawner position tweaks to some later levels.[/p]
  • [p]Camera is now more zoomed out for bigger levels -- 02-11, 02-12, 02-BOSS, 03-07, 03-09, and 03-BOSS.[/p]
  • [p]Added a Ginger Ghost spawn to 03-08.[/p]
  • [p]Improved the interaction range of the Repair Box in 03-BOSS.[/p][p][/p]
[h3]Game Settings[/h3]
  • [p]\[Single-player] Players may now enable or disable auto-swapping between Som and Gon when entering and exiting the Kitchen in the game's settings.[/p]
  • [p]Players may now enable or disable auto-skipping for already-seen dialogues and tutorials in the game's settings.[/p]
  • [p]Players may now adjust the game's Graphical Quality settings.[/p][p][/p]
[h3]Localisation[/h3]
  • [p]New language added -- Ukrainian![/p]
  • [p]Increased the size of Chinese and Japanese characters in the Loadout and Shop.[/p]
  • [p]General improvements to auto-sizing of text across languages, preventing overflows.[/p][p][/p]
[h3]Quality-of-Life (QoL)[/h3]
  • [p](!!) Freshness indicators for Kitchenware have a new look, with icons and a clearer display. We've also extended having these Freshness indicators to food.[/p]
  • [p]In 01-04, the big tree trunk now fades-out when players move behind it.[/p]
[p]Feedback[/p]
  • [p]\[Single-player] Players now get visual and audio cues when swapping characters.[/p]
  • [p]New visual and audio cue whenever the Bandito appears in a level.[/p]
  • [p]New visual and audio cue whenever the Cleaver’s charged ability is about to time out.[/p]
  • [p]New visual cue to indicate the hit-ready moment for the Steamer's cooking minigame.[/p]
  • [p]New audio cue to indicate the hit-ready moment for Fishing Cone, Steamer, and Supper Showdown minigames.[/p][p][/p]
[h3]UI Updates[/h3]
  • [p]General enhancements have been made to the game's user interface.[/p]
  • [p]Adjusted the brightness and contrast of some flowers in the Makanomicon.[/p]
  • [p]The Spirit Trial phase progress bar at the bottom of the screen will now be hidden before the level begins.[/p]
  • [p]Added outlines to the Windomie cooking minigame so that its more visually consistent with the other Supper Showdown cooking minigames.[/p]
  • [p]While in a level, the current level number and chosen difficulty mode are displayed on the top right of the Pause menu.[/p]
[p][/p][h3]Bug Fixes[/h3]
  • [p]\[Online Multiplayer] Fixed an issue where the client's Freshness timings were being calculated incorrectly in some instances.[/p]
  • [p]\[Online Multiplayer] Fixed an issue where both the host and client could flip through Tutorial Cards, causing a mismatch in input control.[/p]
  • [p]\[Online Multiplayer] Fixed an issue where the client cannot see the Khaya Warrior's sleeping animation.[/p]
  • [p]\[Online Multiplayer] Fixed an issue where the client is unable to hotswap when first loading into the game.[/p]
  • [p]\[Online Multiplayer] Fixed issue where players weren't able to dynamically switch between controller & keyboard control in-game.[/p]
  • [p]\[Online Multiplayer] Fixed an issue where clients could not hear the damage sound effect when taking cold damage in the Mountains.[/p]
  • [p]\[Online Multiplayer] Fixed a visual issue where the client would see the wrong reviews upon level completion, and also see reviews upon Spirit Trial completion.[/p]
  • [p]\[Online Multiplayer] Fixed a visual issue where the client does not see Dakila's icon (that signifies new Shop items) during the Level Completion Card.[/p]
  • [p]\[Online Multiplayer] Fixed a visual issue where button prompts appear inaccurately for the client.[/p]
  • [p]\[Online Multiplayer] Fixed a visual issue where some cooking minigame elements jitter for the non-cooking player.[/p]
  • [p]\[Online Multiplayer] Fixed an issue where the 01-BOSS cooking minigame's control prompts were showing for the player that isn't playing the minigame.[/p][p][/p]
  • [p]\[Local Multiplayer] Fixed an issue in Local MP where a single controller or keyboard could join as both Som and Gon in the Character Select menu in some instances.[/p]
  • [p]\[Single-player] Fixed an issue where the Celurit's charged ability does not work if the player swaps to Hunter during cast.[/p][p][/p]
  • [p]Fixed an issue where player can permanently freeze while attacking in specific instances.[/p]
  • [p]Fixed an issue where having the Settings and Credits open at the same time from the Main Menu could cause a crash when adjusting Settings.[/p]
  • [p]Fixed an issue where picking up an item as it despawns would cause issues regarding picking up new items[/p]
  • [p]Fixed an issue where controller vibration does not stop if players exit the game while in the middle of a controller vibration.[/p]
  • [p]Fixed an issue where the camera would move abruptly in the Mountains levels while players were moving across different altitudes.[/p][p][/p]
  • [p]\[Equipment] Fixed an issue where stat pips for Weapons were inconsistent between the Shop and the Loadout menu.[/p]
  • [p]\[Equipment] Fixed an issue where Som could use the Cleaver's charged ability when it was already active.[/p]
  • [p]\[Equipment] Fixed an issue where using Spatula's charged attack will not heal players to maximum HP if a Charm that boosts HP is equipped.[/p][p][/p]
  • [p]\[Cooking] Fixed an issue where the cooking progress bar could move backwards when exiting cooking minigames at specific timings.[/p]
  • [p]\[Cooking] Fixed an issue where, when using the Frying Pan's charged ability, failing a cooking minigame in a dish could carry over to the next dish, causing cooking chances not to reset properly.[/p]
  • [p]\[Cooking] Fixed an issue where interacting with Kitchenware as a dish animates out could trigger an invisible cooking minigame.[/p]
  • [p]\[Cooking] Fixed an issue where the Order timer bar would not reflect correctly (turn blue) when the Chopstick's charged ability is casted as the timer bar is flashing.[/p][p][/p]
  • [p]\[Levels] Fixed an issue where players can sometimes attack while on a Fallen Log, causing them to freeze.[/p]
  • [p]\[Levels] Fixed an issue where the player would be permanently slowed after using the Fallen Log in 01-10.[/p]
  • [p]\[Levels] Fixed an issue in 01-BOSS where the Ambuyat Pot cannot be interacted with consistently at all angles when the cooking minigame is active.[/p]
  • [p]\[Levels] Fixed an issue in 02-03 where the Kitchen zone did not contain the Woks on the outer right side.[/p]
  • [p]\[Levels] Fixed an issue in 03-10 and 03-12 where destination Wind Portals became unresponsive after players land on them.[/p]
  • [p]\[Levels] Fixed an issue in 03-BOSS where the Tumpeng Altar minigame would ignore the first input.[/p]
  • [p]\[Levels] Fixed an issue where the Repair Box would display an interaction prompt when the Boss Kitchenware was hit, even if a player was already in the midst of repairing it.[/p]
  • [p]\[Levels] Fixed an issue where players could pass a level if they got a score of less than 1 star.[/p][p][/p]
  • [p]\[Monsters] Fixed an issue where a Tomatomancer or Kopimancer would continue firing projectiles even if its stunned from having its immunity broken.[/p][p][/p]
  • [p]\[SFX] Fixed an issue where Som's charged ability SFX drags on even if the ability wasn't casted.[/p]
  • [p]\[SFX] Fixed an issue in 01-BOSS and 03-BOSS where SFX were not playing during the various cooking minigames.[/p]
  • [p]\[SFX] Fixed an issue where the Oven's slider SFX would continue playing if the player exits the minigame, or if the player misses the hit.[/p][p][/p]
  • [p]\[Visual] Fixed an issue where the "Loading..." text from the Splash Screen would overflow out of the screen in some languages.[/p]
  • [p]\[Visual] Fixed an issue where changing languages in Options during Camera Flyover would cause text to sometimes overlap with the button prompt.[/p]
  • [p]\[Visual] Fixed an issue where the environment would briefly look overexposed upon opening the Equipment menu in the Camp.[/p]
  • [p]\[Visual] Fixed an issue in 01-SP where failing the second pour of the Bubble Tea cooking minigame causes the second pour's fill colour to remain in the cup.[/p]
  • [p]\[Visual] Fixed an issue in 01-BOSS where the progress bar fill direction was flipped for the Ambuyat Pot's cooking minigame.[/p]
  • [p]\[Visual] Fixed an issue where player footprints would appear outside of the Beach.[/p]
  • [p]\[Visual] Fixed an issue where monster HP and Armour bars overlapped, causing all segmentation bars to display simultaneously.[/p][p][/p][p][/p]
[p]As always, thank you for playing SEDAP! and we hope that you enjoy The Seasoning Update![/p][p][/p][p]Facing any bugs or issues? Submit them on our Steam "Bug Reports" sub forum, or ping us on our Discord channel![/p]