1. SEDAP! A Culinary Adventure
  2. News
  3. SEDAP! | v1.1.1b Patch Notes

SEDAP! | v1.1.1b Patch Notes

[p]Hi everyone, Jay and team here! [/p][p]Thanks for your support for The Seasoning Update thus far![/p][p]Here are the patch notes for a few smaller updates that went live for the past week, which includes a lot of bugfixes![/p][p][/p][h2]Patch Notes - v1.1.1[/h2][p][/p][h3]Balancing[/h3]
  • [p]Friendship Charms have been buffed.[/p]
    • [p]Increased trigger range by 66%[/p]
    • [p]Increased damage boost by 23%[/p]
    • [p]Increased cooking efficiency boost by 10%[/p]
    • [p]Increased damage resistance by 15%[/p]
  • [p]Food Shooter projectiles have been nerfed.[/p]
    • [p]Decreased damage by 20%[/p]
    • [p]Reduced their firing speed by 15%[/p]
    • [p]Increased the size of the slicing hitbox by 8%[/p]
  • [p]Kopimancer projectiles have been buffed.[/p]
    • [p]Increased damage of its cone-shaped projectiles by 45%[/p]
    • [p]Increased damage of its explosion projectile by 150%[/p]
[p][/p][h3]Enhancements[/h3]
  • [p]Greatly decreased the loading time when opening the Adventure Map.[/p]
  • [p]Further increased the size of the Falling Steps' colliders to reduce the chances of falling through the steps while running over them.[/p]
[p][/p][h3]Gameplay[/h3]
  • [p]Reduced the abruptness of the Bandito spawn's feedback.[/p]
    • [p]\[Single-player] Delayed the first Bandito spawn in 03-12[/p]
    • [p]Reduced the volume of the spawning sound effect[/p]
[p][/p][h3]Localisation[/h3]
  • [p]Revised translations for some dialogue, equipment abilities, and misc. menu texts for Spanish, German, French, Turkish, Brazilian Portuguese, Russian, Italian, Romanian, Hungarian and Ukrainian.[/p]
[p][/p][h3]UI/UX[/h3]
  • [p]Minor aesthetic updates have been made to:[/p]
    • [p]The player's respawn timer[/p]
    • [p]The “Repair” icon on the Boss Kitchenware's HP bar[/p]
    • [p]Equipment icons in the Loadout interface[/p]
[p][/p][h3]Bug Fixes[/h3]
  • [p]\[Online Multiplayer] Fixed an issue where the Bandito spawn sound and notification popup did not play for the client.[/p]
  • [p]\[Online Multiplayer] Fixed an issue where the client could still see the “Buy” button despite being unable to perform the action, and where purchase feedback audio did not play for them.[/p]
  • [p]\[Online Multiplayer] Fixed an issue where imperfect (non-Fresh + Early) client-served orders could show an incorrect progress state for the Host.[/p]
  • [p]\[Online Multiplayer] Fixed an issue where the “You Have Disconnected” popup did not appear after exiting a networked session.[/p]
  • [p]\[Online Multiplayer] Fixed an issue where the client would not see the regeneration sequence for the tomatoes/coffee beans around the Tomatomancer/Kopimancer’s necks.[/p]
  • [p]\[Online Multiplayer] Fixed an issue where the client would sometimes see the Wheat Snake’s immunity HP bar when it shouldn't be visible.[/p]
  • [p]\[Online Multiplayer] Fixed an issue where the client could not hear the SFX at the start of a Cleaver buff.[/p]
  • [p]\[Online Multiplayer] Fixed an issue where Pause menus could stack incorrectly in the Camp scene:[/p]
    • [p]Fixed an issue where the host opening Loadout or Shop while the client had Settings open caused the Settings to appear behind other Pause elements.[/p]
    • [p]Fixed an issue where the host opening the Adventure Map while the client had the Pause menu open caused the Pause menu to appear in between the Adventure Map and Level Details.[/p]
  • [p]\[Local/Online Multiplayer] Fixed an issue where an item could become permanently stuck on a player’s head if both players interact with the same item simultaneously.[/p]
  • [p]\[Local/Online Multiplayer] Fixed an issue where “Revive” interaction prompt did not show correctly.[/p]
  • [p]\[Local/Online Multiplayer] Fixed an issue where simultaneous interactions with item-passing objects (e.g. countertops, Cold Boxes) would result in unexpected item states.[/p]
  • [p]\[Local Multiplayer] Fixed an issue where players could open menus simultaneously in the Camp scene, which sometimes caused the game to bug.[/p][p][/p]
  • [p]\[Gameplay] Fixed an issue where projectiles sometimes do not register their hits against the player.[/p]
    • [p]Players standing at certain positions could avoid taking damage when hit by projectiles from Mango Shooters, Potato Shooters, and Tomatomancers. [/p]
    • [p]The Kopimancer’s exploding coffee projectile was not registering its hits properly.[/p]
  • [p]\[Levels] Fixed an issue in 03-BOSS where Nagarasa could “pop” into view during its roar without first emerging from the lava.[/p]
  • [p]\[Levels] Fixed the navigation areas for monsters in 01-03, 02-04, 02-12, 02-BOSS, 03-09.[/p]
  • [p]\[Levels] Polished uneven terrain in 03-05.[/p]
  • [p]\[Levels] Fixed an issue where terrain grass “popped in” abruptly during the 03-07 camera flyover.[/p]
  • [p]\[SFX] Fixed an issue where dashing during Som’s Utensil charge-up stopped the charge but not the charge-up sound.[/p][p][/p]
  • [p]\[UI/UX] Fixed an issue where in-game maps would not load properly on some non-English system locales.[/p]
    • [p]Map icons would be oddly clustered in a small group.[/p]
    • [p]Supper Showdown maps could not be loaded at all, and would show a blank map.[/p]
  • [p]\[UI/UX] Fixed several issues with Customer Reviews card displays at the end of a level:[/p]
    • [p]Long texts would exceed the card’s margins and height.[/p]
    • [p]Card panel height would shift when scrolling between cards of different heights.[/p]
    • [p]The list of cards would "jump" up or down when transitioning between cards of different heights.[/p]
  • [p]\[UI/UX] Fixed an issue where players could navigate menus behind a Disconnect Device card or Level Completion card.[/p]
  • [p]\[UI/UX] Fixed an issue where the Combo Streak HUD was not displaying in Boss Levels.[/p]
  • [p]\[UI/UX] Fixed an issue where Orders spawned after using the Chopsticks’ ability could appear with blue timer bars.[/p]
  • [p]\[UI/UX] Fixed an issue where world-space UI (kitchenware, player, gathering shrubs) could stack incorrectly or appear behind the environment.[/p]
  • [p]\[UI/UX] Fixed an issue where two food item bubbles appeared when placing an item in the Cold Box, with the food bubble incorrectly showing behind the Cold Box’s bubble.[/p]
  • [p]\[UI/UX] Fixed an issue where the Boss Kitchenware did not show the invalid action icon despite the sound effect playing.[/p]
  • [p]\[UI/UX] Fixed an issue where the Khaya Warrior’s immunity HP bar appeared before the monster awakened.[/p]
  • [p]\[UI/UX] Fixed an issue where interacting with the Food Truck Service Counter or Boss Service Altar while not holding an item still showed invalid-action feedback.[/p]
  • [p]\[UI/UX] Fixed an issue where the “SELECTED” text on the Difficulty Selection screen was not localised.[/p]
  • [p]\[UI/UX] Fixed a small visual bug where the Kitchenware UI stacks for a brief moment upon submitting an ingredient.[/p][p][/p]
  • [p]\[Visual] Fixed an issue where Utensil meshes were misaligned from their base handle.[/p]
  • [p]\[Visual] Fixed an issue where some level previews were missing shadows.[/p]
  • [p]\[Visual] Fixed an issue where tutorial arrows had unpolished white edges.[/p]
  • [p]\[Visual] Fixed an issue where certain monsters’ attack ranges were not visible on uneven terrain.[/p]
[p] [/p][h2]Patch Notes - v1.1.1a[/h2][p][/p][h3]Bug Fixes[/h3]
  • [p]\[Levels] Fixed an issue where obtaining pink stars in a level did not update game records if a perfect Herb Mode score already existed:[/p]
    • [p]Fixed an issue where Spice Mode pink stars were not saved correctly when a perfect Herb Mode score was already recorded.[/p][p]For existing save files affected by this issue, your save records will be automatically updated to reflect the correct stars upon launching the game with the new update. You can check the Adventure Map to see the fixed records.[/p]
[p][/p][h2]Patch Notes - v1.1.1b[/h2][p][/p][h3]Bug Fixes[/h3]
  • [p]Fixed an issue where The Adventure Map would show locked levels as unlocked levels.[/p][p][/p]
[p]As always, thank you for playing SEDAP! and please continue to support us! [/p][p]Facing any bugs or issues? Submit them on our Steam "Bug Reports" sub forum, or ping us on our Discord channel![/p]