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SEDAP! A Culinary Adventure News

Moving Forward - Project Roadmap

[p]Hello everyone![/p][p]Thank you for your support thus far. [/p][p]On behalf of the team, I'd like to make an important announcement detailing our plans for SEDAP! for the next few months, so that our players have full transparency on what we're currently doing, and what we're planning to do in the future.[/p][p][/p][h2]Known Issues 💬[/h2][p]The team has been actively reading all your feedback on Discord and Steam![/p][p]Here's a list of known issues that we're actively tackling and hope to resolve soon:[/p]
  • [p]Online stability -- although we have been making improvements to online multiplayer mode since the game released, some players are still reporting network latency in their games. This is a complicated issue because of multiple factors like geographical location and hardware, so we'll need more time to investigate. [/p]
  • [p]Gameplay bugs & issues with the player experience -- we are aware of a few gameplay bugs reported by players -- here are some of them:[/p]
    • [p]Some issues with unlocking certain Achievements.[/p]
    • [p]Awkward and disruptive camera splits in local multiplayer mode.[/p]
    • [p]Ease of using menus can be improved, especially for P2 in online multiplayer mode.[/p]
    • [p]Monster-related issues -- inability to pick up Chopped Tomatoes from the Tomatomancer, the Bandito (the monkey that appears in the Mountains) sometimes failing to drop its stolen items when defeated.[/p]
    • [p]Lack of clarity regarding Freshness -- indication of a food's Freshness is important for players aiming for pink star runs. We reflect a Fresh food with visual effects like sparkles and steam, but this might not be obvious at one glance.[/p]
  • [p]Late-game difficulty curve -- maps in late-game are much bigger and can be confusing to navigate. Together with the existing pressure of the game, this is a huge point of frustration for some players. In addition to having balancing updates to remedy this, we have decided to experiment with a new minimap feature that will help players navigate levels more comfortably (see below).[/p]
[p][/p][h2]Upcoming Features 👀[/h2][p]With that, I'd like to share a sneak peek as to what's coming next:[/p][p][/p][p]🐗 The Bestiary: the Makanomicon, but for our lovely Monsters. [/p][p]📻 Merapi's Radio: a radio in the Camp, where Merapi yells game tips at you.[/p][p]🔄 Swapping Characters in Online Mode: you'll be able to swap characters in online mode without having to swap hosts.[/p][p]✨ Small QoL updates: to further improve the state of the game, we're continuing to make enhancements to gameplay experience. Players can expect balancing changes, and the availability of some in-game statistics -- whether you're hunting for achievements or simply want to track your best times when clearing levels.[/p][p][/p][p]We're aiming to bring these to you in the following 2 ~ 3 months, so please stay tuned![/p][p][/p][h2]Experimental Features 🧪[/h2][p][/p][p]🌏 Minimap: as mentioned above, this will be a feature that support in-game player navigation, especially as the map sizes grow in late-game. [/p][p][/p][p]Pressing a button toggles a minimap appearing on the screen, which allows players to see:[/p][p](1) their current location in the level[/p][p](2) the positions of discovered and undiscovered ingredient sources[/p][p](3) visual indicator of their respawn timings[/p][p][/p][p]Here's a rough mockup of what it could potentially look like:[/p][p][/p][p]We are currently talking to players to see if this feature would help via our Discord channel. We'd like to extend the discussion here and ask for your thoughts on this feature -- do you think it complements the gameplay experience?[/p][p][/p][p]Beyond these, the team is also considering the following:[/p]
  • [p]Easy mode/Hard mode[/p]
  • [p]Clearer indicators for food Freshness[/p]
  • [p]Full control of the camera during the flyover before each level begins[/p]
[p][/p][h2]Console Release 🎮[/h2][p]As revealed during the Southeast Asian Games Showcase (SEAGS) last weekend, we will be releasing SEDAP! A Culinary Adventure on consoles -- namely Xbox, PS5, and Nintendo Switch in Q4 2025! [/p][p][/p][previewyoutube][/previewyoutube][p][/p][p]What does this mean for you?[/p][p]As we move towards our console release, we now also have to handle porting the game to the various consoles. Although we prioritise fixing game-breaking bugs in the form of hotfixes, this does means that patches involving gameplay updates, balancing, and QoL updates will happen less frequently.[/p][p]And since we're further optimising the game for consoles, its possible that some updates can be applied to the Steam version to make the game run even smoother![/p][p][/p][h2]Conclusion[/h2][p]Once again, thank you for your patience, understanding and unwavering support in our little dev team. [/p][p]The development and release of our first game has been rough, but there's no doubt that all of us at kopiforge want to persevere and deliver a much-improved version of the game in the future![/p][p][/p][p]Yours sincerely,[/p][p]Jay[/p][p][/p][h3]Facing any bugs or issues with the game? [/h3][p]Submit them on our Steam "Bug Reports" sub forum, or ping us on our Discord channel![/p][p]If you're a player based in China, reach out to us via QQ 1016297720.[/p]

SEDAP! A Culinary Adventure - Patch v1.0.6c Notes

[p]Good morning, Jay and team here!

We have prepared a small patch over the weekend that aims to resolve instances of players freezing up during the level.

Once again, we are still in the midst of tackling more reported bugs, so your patience is greatly appreciated! Do post in our bug sub forum on Steam or ping us on our Discord channel should you encounter any issues with the game.

[/p][h2]Patch v1.0.6c Notes[/h2][h3] [/h3][h3]Balancing[/h3]
  • [p] Slightly increased HP of the Ambuyat Pot in the Forest Spirit Trial.[/p]
  • [p]Slowed down the draining of the Ambuyat Pot's progress bar to better facilitate cooking and fending off waves of monsters at the same time. [/p][p][/p]
[h3]Bug Fixes[/h3]
  • [p]Fixed an issue where the player character may get stuck in the middle of combat, or after respawning. [/p]
  • [p]Fixed an issue where projectiles were dealing... a little too much damage.[/p]
  • [p]Fixed an issue where players were unable to obtain Sliced Potatoes from the Potato Shooters. [/p][p][/p]
[p]
As always, thank you for playing SEDAP! and please continue to support us -- if you haven't read our recent message regarding the game's launch, please do so here.

Also, if you've been enjoying the tunes of the game, support our musicians and get our official soundtrack while its still piping hot!

https://store.steampowered.com/app/3726990/SEDAP_A_Culinary_Soundtrack

[/p][p]Facing any bugs or issues?
Submit them on our Steam "Bug Reports" sub forum, or ping us on our Discord channel!
[/p]

SEDAP! A Culinary Adventure - Patch v1.0.6 Notes

Hello everyone, Jay and team here!

Before we talk about the patch, I'd like to announce that the game's original soundtrack, SEDAP! A Culinary Soundtrack, is finally available on Steam! Check it out and do purchase a copy to support our talented musicians, Rebecca and Nicole!

https://store.steampowered.com/app/3726990/SEDAP_A_Culinary_Soundtrack

v1.0.6 brings forth some anticipated changes with regards to the clarity of cooking minigames, as well as some balancing changes to make later levels more comfortable, especially in single-player mode -- thank you for waiting, and please take a look at the patch notes below!



[h2]Patch v1.0.6 Notes[/h2]

[h3]Late-Game Balancing[/h3]
  • Added more time for Rush Hour orders.
  • Added more time for some late-game dishes in the Beach and Mountains.
  • Rush Hour for Mountains 12 starts 1 order later.
  • Mountain Torches stay lit longer.
  • Nerfed the Coconut Turtle by reducing its Armour, HP and Attack Speed.
  • Adjustments to order flow in Beach 11 and Beach 12 to reduce consecutive Coconut Milk orders.
  • Adjustments to Teletotem networks in Beach 12 to facilitate more efficient item teleportations across the split Kitchens.
  • Wind Portal on the right side of Mountains 12 now operates two-way instead of one-way, providing a faster way back to the Kitchen.


[h3]Gameplay Updates[/h3]
  • Increased invulnerability period when dashing from 0.2s to 0.35s.
  • Improvements to Fallen Log -- using it should feel much smoother and faster now!


[h3]QoL Updates[/h3]
  • Much-requested visualisation improvements to the Work Table's "Press and Hold" QTE for Gado Gado and Mango Salad. Additionally, we have animated button prompts across all QTEs to further improve clarity on how to approach the cooking minigames. We hope this improves your gameplay experience!
  • Added new Loading Screen tips to the game.


[h3]Aesthetic Updates[/h3]
  • The resolution of Star icons visible in the Adventure Map and Level Completion Card has been improved.
  • The Food Truck's signage now has a visible "store name"!


[h3]Bug Fixes[/h3]
  • Fixed an issue where Boss Dish pages in the Makanomicon were unlocked from the start.
  • Fixed an issue where a sliced food projectile (Mango, Potato) could get stuck if they were slashed too early.
  • Added a collider in 03-07 that prevents players from being stuck near the base of the slope.
  • Combo at streak 7+ now properly includes a buff to critical attack rate.


As always, thank you for playing SEDAP! and please continue to support us -- if you haven't read our recent message regarding the game's launch, please do so here.



Facing any bugs or issues?
Submit them on our Steam "Bug Reports" sub forum, or ping us on our Discord channel!

SEDAP! A Culinary Adventure - Patch v1.0.5c Notes

Hi everyone, Jay here!

We have another small update for you!



[h2]Patch v1.0.5c Notes[/h2]

[h3]Online Multiplayer Fixes[/h3]
  • Some enhancements for network stability.
  • "Menu" is displayed instead of "Paused".


[h3]Gameplay Updates[/h3]
  • Reduced Fireball damage in the Mountains.


[h3]Bug Fixes[/h3]
  • Fixed an issue where Boss Kitchenware would get stuck in Nagarasa's Trial, preventing players from progressing.


As always, thank you for playing SEDAP! and please continue to support us -- if you haven't read our recent message regarding the game's launch, please do so here.



Facing any bugs or issues?
Submit them on our Steam "Bug Reports" sub forum, or ping us on our Discord channel!

SEDAP! A Culinary Adventure - Patch v1.0.5b Notes

Hi, Jay here!

We have a small update that fixes the in-game settings resetting by themselves, as well as some other minor issues.

We are aware of players getting stuck on Nagarasa's Spirit Trial in online multiplayer mode because of a bug, and are currently investigating that.



[h2]Patch v1.0.5b Notes[/h2]

[h3]Localisation[/h3]
  • Nagarasa’s name in the dialogue screens is now localised.


[h3]Aesthetic Updates[/h3]
  • Reduced the text box width for “Waiting for other player to join” as it used to overflow for certain languages.
  • Text box width for Tutorial Cards is now consistent throughout all pages.


[h3]Bug Fixes[/h3]
  • Made a major rework to how control rebinding is saved, in order to fix rebinding and controller settings not saving properly in some instances. Please note that for this fix to work as intended, all user settings have been reset -- sorry for the inconvenience!
  • Fixed an issue where Main Menu navigation stops working on keyboard and controller upon clicking on a button using a mouse.
  • Fixed an issue where players were not able to navigate the in-game pause menu properly using a controller.


As always, thank you for playing SEDAP! and please continue to support us -- if you haven't read our recent message regarding the game's launch, please do so here.



Facing any bugs or issues?
Submit them on our Steam "Bug Reports" sub forum, or ping us on our Discord channel!