1. SEDAP! A Culinary Adventure
  2. News

SEDAP! A Culinary Adventure News

SEDAP! A Culinary Adventure - Patch v1.0.6 Notes

Hello everyone, Jay and team here!

Before we talk about the patch, I'd like to announce that the game's original soundtrack, SEDAP! A Culinary Soundtrack, is finally available on Steam! Check it out and do purchase a copy to support our talented musicians, Rebecca and Nicole!

https://store.steampowered.com/app/3726990/SEDAP_A_Culinary_Soundtrack

v1.0.6 brings forth some anticipated changes with regards to the clarity of cooking minigames, as well as some balancing changes to make later levels more comfortable, especially in single-player mode -- thank you for waiting, and please take a look at the patch notes below!



[h2]Patch v1.0.6 Notes[/h2]

[h3]Late-Game Balancing[/h3]
  • Added more time for Rush Hour orders.
  • Added more time for some late-game dishes in the Beach and Mountains.
  • Rush Hour for Mountains 12 starts 1 order later.
  • Mountain Torches stay lit longer.
  • Nerfed the Coconut Turtle by reducing its Armour, HP and Attack Speed.
  • Adjustments to order flow in Beach 11 and Beach 12 to reduce consecutive Coconut Milk orders.
  • Adjustments to Teletotem networks in Beach 12 to facilitate more efficient item teleportations across the split Kitchens.
  • Wind Portal on the right side of Mountains 12 now operates two-way instead of one-way, providing a faster way back to the Kitchen.


[h3]Gameplay Updates[/h3]
  • Increased invulnerability period when dashing from 0.2s to 0.35s.
  • Improvements to Fallen Log -- using it should feel much smoother and faster now!


[h3]QoL Updates[/h3]
  • Much-requested visualisation improvements to the Work Table's "Press and Hold" QTE for Gado Gado and Mango Salad. Additionally, we have animated button prompts across all QTEs to further improve clarity on how to approach the cooking minigames. We hope this improves your gameplay experience!
  • Added new Loading Screen tips to the game.


[h3]Aesthetic Updates[/h3]
  • The resolution of Star icons visible in the Adventure Map and Level Completion Card has been improved.
  • The Food Truck's signage now has a visible "store name"!


[h3]Bug Fixes[/h3]
  • Fixed an issue where Boss Dish pages in the Makanomicon were unlocked from the start.
  • Fixed an issue where a sliced food projectile (Mango, Potato) could get stuck if they were slashed too early.
  • Added a collider in 03-07 that prevents players from being stuck near the base of the slope.
  • Combo at streak 7+ now properly includes a buff to critical attack rate.


As always, thank you for playing SEDAP! and please continue to support us -- if you haven't read our recent message regarding the game's launch, please do so here.



Facing any bugs or issues?
Submit them on our Steam "Bug Reports" sub forum, or ping us on our Discord channel!

SEDAP! A Culinary Adventure - Patch v1.0.5c Notes

Hi everyone, Jay here!

We have another small update for you!



[h2]Patch v1.0.5c Notes[/h2]

[h3]Online Multiplayer Fixes[/h3]
  • Some enhancements for network stability.
  • "Menu" is displayed instead of "Paused".


[h3]Gameplay Updates[/h3]
  • Reduced Fireball damage in the Mountains.


[h3]Bug Fixes[/h3]
  • Fixed an issue where Boss Kitchenware would get stuck in Nagarasa's Trial, preventing players from progressing.


As always, thank you for playing SEDAP! and please continue to support us -- if you haven't read our recent message regarding the game's launch, please do so here.



Facing any bugs or issues?
Submit them on our Steam "Bug Reports" sub forum, or ping us on our Discord channel!

SEDAP! A Culinary Adventure - Patch v1.0.5b Notes

Hi, Jay here!

We have a small update that fixes the in-game settings resetting by themselves, as well as some other minor issues.

We are aware of players getting stuck on Nagarasa's Spirit Trial in online multiplayer mode because of a bug, and are currently investigating that.



[h2]Patch v1.0.5b Notes[/h2]

[h3]Localisation[/h3]
  • Nagarasa’s name in the dialogue screens is now localised.


[h3]Aesthetic Updates[/h3]
  • Reduced the text box width for “Waiting for other player to join” as it used to overflow for certain languages.
  • Text box width for Tutorial Cards is now consistent throughout all pages.


[h3]Bug Fixes[/h3]
  • Made a major rework to how control rebinding is saved, in order to fix rebinding and controller settings not saving properly in some instances. Please note that for this fix to work as intended, all user settings have been reset -- sorry for the inconvenience!
  • Fixed an issue where Main Menu navigation stops working on keyboard and controller upon clicking on a button using a mouse.
  • Fixed an issue where players were not able to navigate the in-game pause menu properly using a controller.


As always, thank you for playing SEDAP! and please continue to support us -- if you haven't read our recent message regarding the game's launch, please do so here.



Facing any bugs or issues?
Submit them on our Steam "Bug Reports" sub forum, or ping us on our Discord channel!

SEDAP! A Culinary Adventure - Patch v1.0.5 Notes

Hey guys, Jay here!

Thank you for supporting SEDAP! A Culinary Adventure, and for highlighting to us the numerous bugs and issues that you've been facing.

Here are the updates for this patch, and we're still in the midst of tackling bigger, complex issues pertaining to online multiplayer, so needless to say more updates and improvements are on the way!

Additionally, we are aware of issues some players are facing with the in-game Settings, and we are working towards fixing them as soon as we can.



[h2]Patch v1.0.5 Notes[/h2]
[h3]Online Multiplayer Fixes[/h3]
  • Made improvements to Peer-to-Peer (P2P) connection stability.
  • Fixed an issue where players would get stuck using Kitchenware.


[h3]Localisation[/h3]
  • New language added -- Russian!
  • Localised the "Reviews" text in post-level customer reviews.


[h3]Gameplay Updates[/h3]
  • Wak Papa (big angy chicken) has been nerfed -- reduced its chase aggression, no. of hits per attack for Forest Wak Papas, attack damage, and increased cooldown between attacks.


[h3]Aesthetic Updates[/h3]
  • Reduced the bold weight for Chinese and Japanese fonts.
  • Fixed an issue that caused a noticeable line across the back of the Frying Pan's mesh.


[h3]Other Fixes[/h3]
  • Fixed some issues regarding player characters freezing during combat.
  • Adjusted colliders across several levels that (1) caused players to be able to run out of the map, (2) caused players to be stuck in clusters of environment props, and (3) caused tide changes in the Beach to behave incorrectly.
  • Fixed an issue where players were unable to scroll down in the Main Menu's settings from P1 to P2 in the "Controller" tab.
  • Fixed some issues with menu navigation on controllers regarding Options scroll views and lost button selection when going back to Main Menu from Character Select.
  • Adjusted Yamgolin's collider size to allow it to damage players.
  • Adjusted colliders on fences in 03-11 to prevent the Babai from attacking the player through them.


As always, thank you for playing SEDAP! and please continue to support us -- if you haven't read our recent message regarding the game's launch, please do so here.



Facing any bugs or issues?
Submit them on our Steam "Bug Reports" sub forum, or ping us on our Discord channel!

A Message from the Developers

Hello everyone, I'm Jay, the director and producer of SEDAP! A Culinary Adventure.

Together with my friends JT and Toi, we spent the past year developing SEDAP! from a student project prototype into a full-fledged game.

On behalf of the team, especially to our Chinese players, I'd like to apologise to everybody for the bad state that SEDAP! was released in. It wasn’t where we wanted it to be, and I would like to take full accountability for that.

We've been hard at work over the past week working on bugfixes and improving the game's experience. We have been reading every review and piece of feedback submitted to us, whether via Steam, e-mail or Discord. We acknowledge that the game was launched with many bugs that affected the player experience, as well as network stability issues that had our players disconnecting frequently.

Ultimately, our players spent money to buy a game riddled with bugs and had a frustrating experience. -- there are obviously no excuses for this, because as a player, I would be upset as well. As a producer, this was a failure on my part, and I would like to sincerely apologise to everybody.

Admittedly, we rushed the game's release due to budget constraints. I was afraid of delaying our release further, but in hindsight, it was much needed. We were working with a limited budget and a core team of just 3 people for most of the development time. I can surely say that we did our best to release our first game, but the final result didn’t meet player expectations, and we completely understand. We will use everyone's feedback to push SEDAP! to a better version than it was before.

We sincerely want to deliver a version of SEDAP! that is much more enjoyable and reflective of our heart and passion to create games. So, as we continue working toward that goal, I'd like to kindly ask for your patience and understanding.

We are doing whatever we can, within our means, to work on fixes (and eventually balancing -- goodbye killer chicken). Our current focus right now is to resolve network instability, so JT has been testing solutions using Steam's relay server and stabilising the code as much as possible.

We’d like to start by thanking all the players who bought and supported our game — we really appreciate you giving us a chance. We're also thankful to everyone who has helped us along the way, especially our volunteer playtesters who took the time to share feedback. And finally, thank you to our publishers for their patience and support as we navigate our first game launch.

If you have any questions, please reach out to us via commenting on this post, or via our Discord channel! Please stay tuned to future updates.

Best,
Jay