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Update from the Depths – leave your mark!

[p][/p][p][/p][p]Greetings, Well Dwellers! Unwell has just received a powerful injection of fixes and improvements![/p][h3]Improvements[/h3]
  • [p]Some weapons, when broken, will now drop their main parts for reconstruction. Lost it? Don’t worry… it will return when you least expect it.[/p]
  • [p]The Well remembers more now. Items you leave behind will persist in later cycles.[/p]
  • [p]The loading screen is now more vivid![/p]
  • [p]The dream sequence has become even more... dreamy. Hard to describe, but you’ll feel it.[/p]
  • [p]Throwing items is easier now, with a helpful end marker showing where they’ll land.[/p]
  • [p]The Well shines a little brighter in certain places. You’re welcome.[/p]
  • [p]Several materials have been visually upgraded.[/p]
  • [p]You can now see the protagonist’s ghost moving behind objects.[/p]
  • [p]The lamp is no longer so greedy for its oil.[/p]
  • [p]Some descriptions were refined to make your descent a little smoother.[/p]
  • [p]More interactable objects await your curiosity![/p]
  • [p]More items to discover![/p]
  • [p]Some not-so-friendly Well Dwellers have become... more dangerous. You have been warned.[/p]
  • [p]Additional optimization work has been done for better performance.[/p]
[h3]Bug Fixes[/h3]
  • [p]The current level name, displayed during entry or when saving/loading, now properly appears above other UI elements.[/p]
  • [p]POI logic has been fixed — no more stuttering.[/p]
  • [p]You can no longer combine the lantern with oil and other items simultaneously, and the lantern refilling messages now display correctly.[/p]
  • [p]Corpses of defeated enemies should no longer cover items on the ground.[/p][p][/p][p][/p][p]There’s much more content to experience beyond the demo — reach out to us on our Discord![/p]
[p]
Anaesthetic Discord![/p][p]Thank you for standing against the gray with us.
Head Protégé[/p]